WorldGuard/worldguard-bukkit/src/main/java/com/sk89q/worldguard/bukkit/util/Materials.java

1540 lines
66 KiB
Java

/*
* WorldGuard, a suite of tools for Minecraft
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldGuard team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldguard.bukkit.util;
import com.google.common.collect.BiMap;
import com.google.common.collect.HashBiMap;
import com.sk89q.worldguard.protection.flags.Flags;
import org.bukkit.Material;
import org.bukkit.Tag;
import org.bukkit.entity.EntityType;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import javax.annotation.Nullable;
import java.util.Collection;
import java.util.EnumMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.logging.Logger;
import java.util.stream.Stream;
/**
* Material utility class.
*/
public final class Materials {
private static final Logger logger = Logger.getLogger(Materials.class.getSimpleName());
private static final int MODIFIED_ON_RIGHT = 1;
private static final int MODIFIED_ON_LEFT = 2;
private static final int MODIFIES_BLOCKS = 4;
private static final BiMap<EntityType, Material> ENTITY_ITEMS = HashBiMap.create();
private static final Map<Material, Integer> MATERIAL_FLAGS = new EnumMap<>(Material.class);
private static final Set<PotionEffectType> DAMAGE_EFFECTS = new HashSet<>();
static {
ENTITY_ITEMS.put(EntityType.PAINTING, Material.PAINTING);
ENTITY_ITEMS.put(EntityType.ARROW, Material.ARROW);
ENTITY_ITEMS.put(EntityType.SNOWBALL, Material.SNOWBALL);
ENTITY_ITEMS.put(EntityType.FIREBALL, Material.FIRE_CHARGE);
ENTITY_ITEMS.put(EntityType.ENDER_PEARL, Material.ENDER_PEARL);
ENTITY_ITEMS.put(EntityType.THROWN_EXP_BOTTLE, Material.EXPERIENCE_BOTTLE);
ENTITY_ITEMS.put(EntityType.ITEM_FRAME, Material.ITEM_FRAME);
ENTITY_ITEMS.put(EntityType.PRIMED_TNT, Material.TNT);
ENTITY_ITEMS.put(EntityType.FIREWORK, Material.FIREWORK_ROCKET);
ENTITY_ITEMS.put(EntityType.MINECART_COMMAND, Material.COMMAND_BLOCK_MINECART);
ENTITY_ITEMS.put(EntityType.BOAT, Material.OAK_BOAT);
ENTITY_ITEMS.put(EntityType.MINECART, Material.MINECART);
ENTITY_ITEMS.put(EntityType.MINECART_CHEST, Material.CHEST_MINECART);
ENTITY_ITEMS.put(EntityType.MINECART_FURNACE, Material.FURNACE_MINECART);
ENTITY_ITEMS.put(EntityType.MINECART_TNT, Material.TNT_MINECART);
ENTITY_ITEMS.put(EntityType.MINECART_HOPPER, Material.HOPPER_MINECART);
ENTITY_ITEMS.put(EntityType.SPLASH_POTION, Material.POTION);
ENTITY_ITEMS.put(EntityType.EGG, Material.EGG);
ENTITY_ITEMS.put(EntityType.ARMOR_STAND, Material.ARMOR_STAND);
ENTITY_ITEMS.put(EntityType.ENDER_CRYSTAL, Material.END_CRYSTAL);
MATERIAL_FLAGS.put(Material.AIR, 0);
MATERIAL_FLAGS.put(Material.STONE, 0);
MATERIAL_FLAGS.put(Material.GRASS_BLOCK, 0);
MATERIAL_FLAGS.put(Material.DIRT, 0);
MATERIAL_FLAGS.put(Material.COBBLESTONE, 0);
MATERIAL_FLAGS.put(Material.BEDROCK, 0);
MATERIAL_FLAGS.put(Material.WATER, 0);
MATERIAL_FLAGS.put(Material.LAVA, 0);
MATERIAL_FLAGS.put(Material.SAND, 0);
MATERIAL_FLAGS.put(Material.GRAVEL, 0);
MATERIAL_FLAGS.put(Material.GOLD_ORE, 0);
MATERIAL_FLAGS.put(Material.IRON_ORE, 0);
MATERIAL_FLAGS.put(Material.COAL_ORE, 0);
MATERIAL_FLAGS.put(Material.SPONGE, 0);
MATERIAL_FLAGS.put(Material.GLASS, 0);
MATERIAL_FLAGS.put(Material.LAPIS_ORE, 0);
MATERIAL_FLAGS.put(Material.LAPIS_BLOCK, 0);
MATERIAL_FLAGS.put(Material.DISPENSER, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.SANDSTONE, 0);
MATERIAL_FLAGS.put(Material.NOTE_BLOCK, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.POWERED_RAIL, 0);
MATERIAL_FLAGS.put(Material.DETECTOR_RAIL, 0);
MATERIAL_FLAGS.put(Material.STICKY_PISTON, 0);
MATERIAL_FLAGS.put(Material.COBWEB, 0);
MATERIAL_FLAGS.put(Material.GRASS, 0);
MATERIAL_FLAGS.put(Material.DEAD_BUSH, 0);
MATERIAL_FLAGS.put(Material.PISTON, 0);
MATERIAL_FLAGS.put(Material.PISTON_HEAD, 0);
MATERIAL_FLAGS.put(Material.MOVING_PISTON, 0);
MATERIAL_FLAGS.put(Material.SUNFLOWER, 0);
MATERIAL_FLAGS.put(Material.LILAC, 0);
MATERIAL_FLAGS.put(Material.PEONY, 0);
MATERIAL_FLAGS.put(Material.ROSE_BUSH, 0);
MATERIAL_FLAGS.put(Material.BROWN_MUSHROOM, 0);
MATERIAL_FLAGS.put(Material.RED_MUSHROOM, 0);
MATERIAL_FLAGS.put(Material.GOLD_BLOCK, 0);
MATERIAL_FLAGS.put(Material.IRON_BLOCK, 0);
MATERIAL_FLAGS.put(Material.BRICK, 0);
MATERIAL_FLAGS.put(Material.TNT, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.BOOKSHELF, 0);
MATERIAL_FLAGS.put(Material.MOSSY_COBBLESTONE, 0);
MATERIAL_FLAGS.put(Material.OBSIDIAN, 0);
MATERIAL_FLAGS.put(Material.TORCH, 0);
MATERIAL_FLAGS.put(Material.FIRE, 0);
MATERIAL_FLAGS.put(Material.SPAWNER, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.CHEST, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.REDSTONE_WIRE, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.DIAMOND_ORE, 0);
MATERIAL_FLAGS.put(Material.DIAMOND_BLOCK, 0);
MATERIAL_FLAGS.put(Material.CRAFTING_TABLE, 0);
MATERIAL_FLAGS.put(Material.WHEAT, 0);
MATERIAL_FLAGS.put(Material.FARMLAND, 0);
MATERIAL_FLAGS.put(Material.FURNACE, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.LADDER, 0);
MATERIAL_FLAGS.put(Material.RAIL, 0);
MATERIAL_FLAGS.put(Material.COBBLESTONE_STAIRS, 0);
MATERIAL_FLAGS.put(Material.LEVER, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.STONE_PRESSURE_PLATE, 0);
MATERIAL_FLAGS.put(Material.REDSTONE_ORE, 0);
MATERIAL_FLAGS.put(Material.REDSTONE_WALL_TORCH, 0);
MATERIAL_FLAGS.put(Material.REDSTONE_TORCH, 0);
MATERIAL_FLAGS.put(Material.SNOW, 0);
MATERIAL_FLAGS.put(Material.ICE, 0);
MATERIAL_FLAGS.put(Material.SNOW_BLOCK, 0);
MATERIAL_FLAGS.put(Material.CACTUS, 0);
MATERIAL_FLAGS.put(Material.CLAY, 0);
MATERIAL_FLAGS.put(Material.JUKEBOX, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.PUMPKIN, 0);
MATERIAL_FLAGS.put(Material.NETHERRACK, 0);
MATERIAL_FLAGS.put(Material.SOUL_SAND, 0);
MATERIAL_FLAGS.put(Material.GLOWSTONE, 0);
MATERIAL_FLAGS.put(Material.NETHER_PORTAL, 0);
MATERIAL_FLAGS.put(Material.JACK_O_LANTERN, 0);
MATERIAL_FLAGS.put(Material.CAKE, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.REPEATER, MODIFIED_ON_RIGHT);
// MATERIAL_FLAGS.put(Material.STAINED_GLASS, 0);
MATERIAL_FLAGS.put(Material.ACACIA_TRAPDOOR, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.BIRCH_TRAPDOOR, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.DARK_OAK_TRAPDOOR, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.JUNGLE_TRAPDOOR, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.OAK_TRAPDOOR, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.SPRUCE_TRAPDOOR, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.INFESTED_STONE, 0);
MATERIAL_FLAGS.put(Material.INFESTED_STONE_BRICKS, 0);
MATERIAL_FLAGS.put(Material.INFESTED_MOSSY_STONE_BRICKS, 0);
MATERIAL_FLAGS.put(Material.INFESTED_CRACKED_STONE_BRICKS, 0);
MATERIAL_FLAGS.put(Material.INFESTED_CHISELED_STONE_BRICKS, 0);
MATERIAL_FLAGS.put(Material.INFESTED_COBBLESTONE, 0);
MATERIAL_FLAGS.put(Material.STONE_BRICKS, 0);
MATERIAL_FLAGS.put(Material.MOSSY_STONE_BRICKS, 0);
MATERIAL_FLAGS.put(Material.CRACKED_STONE_BRICKS, 0);
MATERIAL_FLAGS.put(Material.CHISELED_STONE_BRICKS, 0);
MATERIAL_FLAGS.put(Material.BROWN_MUSHROOM_BLOCK, 0);
MATERIAL_FLAGS.put(Material.RED_MUSHROOM_BLOCK, 0);
MATERIAL_FLAGS.put(Material.IRON_BARS, 0);
MATERIAL_FLAGS.put(Material.GLASS_PANE, 0);
MATERIAL_FLAGS.put(Material.MELON, 0);
MATERIAL_FLAGS.put(Material.PUMPKIN_STEM, 0);
MATERIAL_FLAGS.put(Material.MELON_STEM, 0);
MATERIAL_FLAGS.put(Material.VINE, 0);
MATERIAL_FLAGS.put(Material.BRICK_STAIRS, 0);
MATERIAL_FLAGS.put(Material.MYCELIUM, 0);
MATERIAL_FLAGS.put(Material.LILY_PAD, 0);
MATERIAL_FLAGS.put(Material.NETHER_BRICK, 0);
MATERIAL_FLAGS.put(Material.NETHER_BRICK_STAIRS, 0);
MATERIAL_FLAGS.put(Material.ENCHANTING_TABLE, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.BREWING_STAND, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.CAULDRON, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.END_PORTAL, 0);
MATERIAL_FLAGS.put(Material.END_PORTAL_FRAME, 0);
MATERIAL_FLAGS.put(Material.END_STONE, 0);
MATERIAL_FLAGS.put(Material.DRAGON_EGG, MODIFIED_ON_LEFT | MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.REDSTONE_LAMP, 0);
MATERIAL_FLAGS.put(Material.COCOA, 0);
MATERIAL_FLAGS.put(Material.SANDSTONE_STAIRS, 0);
MATERIAL_FLAGS.put(Material.EMERALD_ORE, 0);
MATERIAL_FLAGS.put(Material.ENDER_CHEST, 0);
MATERIAL_FLAGS.put(Material.TRIPWIRE_HOOK, 0);
MATERIAL_FLAGS.put(Material.TRIPWIRE, 0);
MATERIAL_FLAGS.put(Material.EMERALD_BLOCK, 0);
MATERIAL_FLAGS.put(Material.COMMAND_BLOCK, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.BEACON, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.ANVIL, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.CHIPPED_ANVIL, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.DAMAGED_ANVIL, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.TRAPPED_CHEST, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.HEAVY_WEIGHTED_PRESSURE_PLATE, 0);
MATERIAL_FLAGS.put(Material.LIGHT_WEIGHTED_PRESSURE_PLATE, 0);
MATERIAL_FLAGS.put(Material.COMPARATOR, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.DAYLIGHT_DETECTOR, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.REDSTONE_BLOCK, 0);
MATERIAL_FLAGS.put(Material.NETHER_QUARTZ_ORE, 0);
MATERIAL_FLAGS.put(Material.HOPPER, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.QUARTZ_BLOCK, 0);
MATERIAL_FLAGS.put(Material.QUARTZ_STAIRS, 0);
MATERIAL_FLAGS.put(Material.ACTIVATOR_RAIL, 0);
MATERIAL_FLAGS.put(Material.DROPPER, MODIFIED_ON_RIGHT);
// MATERIAL_FLAGS.put(Material.STAINED_CLAY, 0);
// MATERIAL_FLAGS.put(Material.STAINED_GLASS_PANE, 0);
MATERIAL_FLAGS.put(Material.ACACIA_STAIRS, 0);
MATERIAL_FLAGS.put(Material.DARK_OAK_STAIRS, 0);
MATERIAL_FLAGS.put(Material.HAY_BLOCK, 0);
// MATERIAL_FLAGS.put(Material.HARD_CLAY, 0);
MATERIAL_FLAGS.put(Material.COAL_BLOCK, 0);
MATERIAL_FLAGS.put(Material.PACKED_ICE, 0);
MATERIAL_FLAGS.put(Material.TALL_GRASS, 0);
MATERIAL_FLAGS.put(Material.TALL_SEAGRASS, 0);
MATERIAL_FLAGS.put(Material.LARGE_FERN, 0);
MATERIAL_FLAGS.put(Material.PRISMARINE, 0);
MATERIAL_FLAGS.put(Material.SEA_LANTERN, 0);
MATERIAL_FLAGS.put(Material.SLIME_BLOCK, 0);
MATERIAL_FLAGS.put(Material.IRON_TRAPDOOR, 0);
MATERIAL_FLAGS.put(Material.RED_SANDSTONE, 0);
MATERIAL_FLAGS.put(Material.RED_SANDSTONE_STAIRS, 0);
MATERIAL_FLAGS.put(Material.SPRUCE_DOOR, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.BIRCH_DOOR, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.JUNGLE_DOOR, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.ACACIA_DOOR, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.DARK_OAK_DOOR, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.DIRT_PATH, 0);
MATERIAL_FLAGS.put(Material.CHORUS_PLANT, 0);
MATERIAL_FLAGS.put(Material.CHORUS_FLOWER, 0);
MATERIAL_FLAGS.put(Material.BEETROOTS, 0);
MATERIAL_FLAGS.put(Material.END_ROD, 0);
MATERIAL_FLAGS.put(Material.END_STONE_BRICKS, 0);
MATERIAL_FLAGS.put(Material.END_GATEWAY, 0);
MATERIAL_FLAGS.put(Material.FROSTED_ICE, 0);
MATERIAL_FLAGS.put(Material.PURPUR_BLOCK, 0);
MATERIAL_FLAGS.put(Material.PURPUR_STAIRS, 0);
MATERIAL_FLAGS.put(Material.PURPUR_PILLAR, 0);
MATERIAL_FLAGS.put(Material.PURPUR_SLAB, 0);
MATERIAL_FLAGS.put(Material.STRUCTURE_BLOCK, MODIFIED_ON_LEFT | MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.REPEATING_COMMAND_BLOCK, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.CHAIN_COMMAND_BLOCK , MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.MAGMA_BLOCK, 0);
MATERIAL_FLAGS.put(Material.NETHER_WART_BLOCK, 0);
MATERIAL_FLAGS.put(Material.RED_NETHER_BRICKS, 0);
MATERIAL_FLAGS.put(Material.BONE_BLOCK, 0);
MATERIAL_FLAGS.put(Material.BARRIER, 0);
MATERIAL_FLAGS.put(Material.STRUCTURE_VOID, 0);
// 1.12
MATERIAL_FLAGS.put(Material.BLACK_CONCRETE, 0);
MATERIAL_FLAGS.put(Material.BLUE_CONCRETE, 0);
MATERIAL_FLAGS.put(Material.BROWN_CONCRETE, 0);
MATERIAL_FLAGS.put(Material.CYAN_CONCRETE, 0);
MATERIAL_FLAGS.put(Material.GRAY_CONCRETE, 0);
MATERIAL_FLAGS.put(Material.GREEN_CONCRETE, 0);
MATERIAL_FLAGS.put(Material.LIGHT_BLUE_CONCRETE, 0);
MATERIAL_FLAGS.put(Material.YELLOW_CONCRETE, 0);
MATERIAL_FLAGS.put(Material.LIGHT_GRAY_CONCRETE, 0);
MATERIAL_FLAGS.put(Material.LIME_CONCRETE, 0);
MATERIAL_FLAGS.put(Material.MAGENTA_CONCRETE, 0);
MATERIAL_FLAGS.put(Material.ORANGE_CONCRETE, 0);
MATERIAL_FLAGS.put(Material.PINK_CONCRETE, 0);
MATERIAL_FLAGS.put(Material.PURPLE_CONCRETE, 0);
MATERIAL_FLAGS.put(Material.RED_CONCRETE, 0);
MATERIAL_FLAGS.put(Material.WHITE_CONCRETE, 0);
MATERIAL_FLAGS.put(Material.BLACK_CONCRETE_POWDER, 0);
MATERIAL_FLAGS.put(Material.BLUE_CONCRETE_POWDER, 0);
MATERIAL_FLAGS.put(Material.BROWN_CONCRETE_POWDER, 0);
MATERIAL_FLAGS.put(Material.CYAN_CONCRETE_POWDER, 0);
MATERIAL_FLAGS.put(Material.GRAY_CONCRETE_POWDER, 0);
MATERIAL_FLAGS.put(Material.GREEN_CONCRETE_POWDER, 0);
MATERIAL_FLAGS.put(Material.LIGHT_BLUE_CONCRETE_POWDER, 0);
MATERIAL_FLAGS.put(Material.YELLOW_CONCRETE_POWDER, 0);
MATERIAL_FLAGS.put(Material.LIGHT_GRAY_CONCRETE_POWDER, 0);
MATERIAL_FLAGS.put(Material.LIME_CONCRETE_POWDER, 0);
MATERIAL_FLAGS.put(Material.MAGENTA_CONCRETE_POWDER, 0);
MATERIAL_FLAGS.put(Material.ORANGE_CONCRETE_POWDER, 0);
MATERIAL_FLAGS.put(Material.PINK_CONCRETE_POWDER, 0);
MATERIAL_FLAGS.put(Material.PURPLE_CONCRETE_POWDER, 0);
MATERIAL_FLAGS.put(Material.RED_CONCRETE_POWDER, 0);
MATERIAL_FLAGS.put(Material.WHITE_CONCRETE_POWDER, 0);
MATERIAL_FLAGS.put(Material.WHITE_GLAZED_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.ORANGE_GLAZED_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.MAGENTA_GLAZED_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.LIGHT_BLUE_GLAZED_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.YELLOW_GLAZED_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.LIME_GLAZED_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.PINK_GLAZED_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.GRAY_GLAZED_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.LIGHT_GRAY_GLAZED_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.CYAN_GLAZED_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.PURPLE_GLAZED_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.BLUE_GLAZED_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.BROWN_GLAZED_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.GREEN_GLAZED_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.RED_GLAZED_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.BLACK_GLAZED_TERRACOTTA, 0);
// 1.13
MATERIAL_FLAGS.put(Material.ANDESITE, 0);
MATERIAL_FLAGS.put(Material.ATTACHED_MELON_STEM, 0);
MATERIAL_FLAGS.put(Material.ATTACHED_PUMPKIN_STEM, 0);
MATERIAL_FLAGS.put(Material.BLACK_STAINED_GLASS, 0);
MATERIAL_FLAGS.put(Material.BLACK_STAINED_GLASS_PANE, 0);
MATERIAL_FLAGS.put(Material.BLACK_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.BLUE_ICE, 0);
MATERIAL_FLAGS.put(Material.BLUE_STAINED_GLASS, 0);
MATERIAL_FLAGS.put(Material.BLUE_STAINED_GLASS_PANE, 0);
MATERIAL_FLAGS.put(Material.BLUE_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.BROWN_STAINED_GLASS, 0);
MATERIAL_FLAGS.put(Material.BROWN_STAINED_GLASS_PANE, 0);
MATERIAL_FLAGS.put(Material.BROWN_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.BUBBLE_COLUMN, 0);
MATERIAL_FLAGS.put(Material.CARROTS, 0);
MATERIAL_FLAGS.put(Material.CARVED_PUMPKIN, 0);
MATERIAL_FLAGS.put(Material.CAVE_AIR, 0);
MATERIAL_FLAGS.put(Material.CHISELED_QUARTZ_BLOCK, 0);
MATERIAL_FLAGS.put(Material.CHISELED_RED_SANDSTONE, 0);
MATERIAL_FLAGS.put(Material.CHISELED_SANDSTONE, 0);
MATERIAL_FLAGS.put(Material.COARSE_DIRT, 0);
MATERIAL_FLAGS.put(Material.CONDUIT, 0);
MATERIAL_FLAGS.put(Material.CUT_RED_SANDSTONE, 0);
MATERIAL_FLAGS.put(Material.CUT_SANDSTONE, 0);
MATERIAL_FLAGS.put(Material.CYAN_STAINED_GLASS, 0);
MATERIAL_FLAGS.put(Material.CYAN_STAINED_GLASS_PANE, 0);
MATERIAL_FLAGS.put(Material.CYAN_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.DARK_PRISMARINE, 0);
MATERIAL_FLAGS.put(Material.DIORITE, 0);
MATERIAL_FLAGS.put(Material.DRIED_KELP_BLOCK, 0);
MATERIAL_FLAGS.put(Material.FERN, 0);
MATERIAL_FLAGS.put(Material.GRANITE, 0);
MATERIAL_FLAGS.put(Material.GRAY_STAINED_GLASS, 0);
MATERIAL_FLAGS.put(Material.GRAY_STAINED_GLASS_PANE, 0);
MATERIAL_FLAGS.put(Material.GRAY_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.GREEN_STAINED_GLASS, 0);
MATERIAL_FLAGS.put(Material.GREEN_STAINED_GLASS_PANE, 0);
MATERIAL_FLAGS.put(Material.GREEN_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.KELP, 0);
MATERIAL_FLAGS.put(Material.KELP_PLANT, 0);
MATERIAL_FLAGS.put(Material.LIGHT_BLUE_STAINED_GLASS, 0);
MATERIAL_FLAGS.put(Material.LIGHT_BLUE_STAINED_GLASS_PANE, 0);
MATERIAL_FLAGS.put(Material.LIGHT_BLUE_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.LIGHT_GRAY_STAINED_GLASS, 0);
MATERIAL_FLAGS.put(Material.LIGHT_GRAY_STAINED_GLASS_PANE, 0);
MATERIAL_FLAGS.put(Material.LIGHT_GRAY_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.LIME_STAINED_GLASS, 0);
MATERIAL_FLAGS.put(Material.LIME_STAINED_GLASS_PANE, 0);
MATERIAL_FLAGS.put(Material.LIME_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.MAGENTA_STAINED_GLASS, 0);
MATERIAL_FLAGS.put(Material.MAGENTA_STAINED_GLASS_PANE, 0);
MATERIAL_FLAGS.put(Material.MAGENTA_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.MUSHROOM_STEM, 0);
MATERIAL_FLAGS.put(Material.OBSERVER, 0);
MATERIAL_FLAGS.put(Material.ORANGE_STAINED_GLASS, 0);
MATERIAL_FLAGS.put(Material.ORANGE_STAINED_GLASS_PANE, 0);
MATERIAL_FLAGS.put(Material.ORANGE_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.PINK_STAINED_GLASS, 0);
MATERIAL_FLAGS.put(Material.PINK_STAINED_GLASS_PANE, 0);
MATERIAL_FLAGS.put(Material.PINK_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.PODZOL, 0);
MATERIAL_FLAGS.put(Material.POLISHED_ANDESITE, 0);
MATERIAL_FLAGS.put(Material.POLISHED_DIORITE, 0);
MATERIAL_FLAGS.put(Material.POLISHED_GRANITE, 0);
MATERIAL_FLAGS.put(Material.POTATOES, 0);
MATERIAL_FLAGS.put(Material.PRISMARINE_BRICKS, 0);
MATERIAL_FLAGS.put(Material.PURPLE_STAINED_GLASS, 0);
MATERIAL_FLAGS.put(Material.PURPLE_STAINED_GLASS_PANE, 0);
MATERIAL_FLAGS.put(Material.PURPLE_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.QUARTZ_PILLAR, 0);
MATERIAL_FLAGS.put(Material.RED_SAND, 0);
MATERIAL_FLAGS.put(Material.RED_STAINED_GLASS, 0);
MATERIAL_FLAGS.put(Material.RED_STAINED_GLASS_PANE, 0);
MATERIAL_FLAGS.put(Material.RED_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.SEAGRASS, 0);
MATERIAL_FLAGS.put(Material.SEA_PICKLE, 0);
MATERIAL_FLAGS.put(Material.SMOOTH_QUARTZ, 0);
MATERIAL_FLAGS.put(Material.SMOOTH_RED_SANDSTONE, 0);
MATERIAL_FLAGS.put(Material.SMOOTH_SANDSTONE, 0);
MATERIAL_FLAGS.put(Material.SMOOTH_STONE, 0);
MATERIAL_FLAGS.put(Material.TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.TURTLE_EGG, 0);
MATERIAL_FLAGS.put(Material.VOID_AIR, 0);
MATERIAL_FLAGS.put(Material.WALL_TORCH, 0);
MATERIAL_FLAGS.put(Material.WET_SPONGE, 0);
MATERIAL_FLAGS.put(Material.WHITE_STAINED_GLASS, 0);
MATERIAL_FLAGS.put(Material.WHITE_STAINED_GLASS_PANE, 0);
MATERIAL_FLAGS.put(Material.WHITE_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.YELLOW_STAINED_GLASS, 0);
MATERIAL_FLAGS.put(Material.YELLOW_STAINED_GLASS_PANE, 0);
MATERIAL_FLAGS.put(Material.YELLOW_TERRACOTTA, 0);
MATERIAL_FLAGS.put(Material.BAMBOO, 0);
MATERIAL_FLAGS.put(Material.BAMBOO_SAPLING, 0);
MATERIAL_FLAGS.put(Material.BARREL, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.BELL, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.BLAST_FURNACE, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.CAMPFIRE, MODIFIED_ON_RIGHT | MODIFIED_ON_LEFT);
MATERIAL_FLAGS.put(Material.CARTOGRAPHY_TABLE, 0);
MATERIAL_FLAGS.put(Material.COMPOSTER, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.FLETCHING_TABLE, 0);
MATERIAL_FLAGS.put(Material.GRINDSTONE, 0);
MATERIAL_FLAGS.put(Material.JIGSAW, MODIFIED_ON_RIGHT | MODIFIED_ON_LEFT);
MATERIAL_FLAGS.put(Material.LANTERN, 0);
MATERIAL_FLAGS.put(Material.LECTERN, 0);
MATERIAL_FLAGS.put(Material.LOOM, 0);
MATERIAL_FLAGS.put(Material.SCAFFOLDING, 0);
MATERIAL_FLAGS.put(Material.SMITHING_TABLE, 0);
MATERIAL_FLAGS.put(Material.SMOKER, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.STONECUTTER, 0);
MATERIAL_FLAGS.put(Material.SWEET_BERRY_BUSH, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.IRON_SHOVEL, 0);
MATERIAL_FLAGS.put(Material.IRON_PICKAXE, 0);
MATERIAL_FLAGS.put(Material.IRON_AXE, 0);
MATERIAL_FLAGS.put(Material.FLINT_AND_STEEL, 0);
MATERIAL_FLAGS.put(Material.APPLE, 0);
MATERIAL_FLAGS.put(Material.BOW, 0);
MATERIAL_FLAGS.put(Material.ARROW, 0);
MATERIAL_FLAGS.put(Material.COAL, 0);
MATERIAL_FLAGS.put(Material.DIAMOND, 0);
MATERIAL_FLAGS.put(Material.IRON_INGOT, 0);
MATERIAL_FLAGS.put(Material.GOLD_INGOT, 0);
MATERIAL_FLAGS.put(Material.IRON_SWORD, 0);
MATERIAL_FLAGS.put(Material.WOODEN_SWORD, 0);
MATERIAL_FLAGS.put(Material.WOODEN_SHOVEL, 0);
MATERIAL_FLAGS.put(Material.WOODEN_PICKAXE, 0);
MATERIAL_FLAGS.put(Material.WOODEN_AXE, 0);
MATERIAL_FLAGS.put(Material.STONE_SWORD, 0);
MATERIAL_FLAGS.put(Material.STONE_SHOVEL, 0);
MATERIAL_FLAGS.put(Material.STONE_PICKAXE, 0);
MATERIAL_FLAGS.put(Material.STONE_AXE, 0);
MATERIAL_FLAGS.put(Material.DIAMOND_SWORD, 0);
MATERIAL_FLAGS.put(Material.DIAMOND_SHOVEL, 0);
MATERIAL_FLAGS.put(Material.DIAMOND_PICKAXE, 0);
MATERIAL_FLAGS.put(Material.DIAMOND_AXE, 0);
MATERIAL_FLAGS.put(Material.STICK, 0);
MATERIAL_FLAGS.put(Material.BOWL, 0);
MATERIAL_FLAGS.put(Material.MUSHROOM_STEW, 0);
MATERIAL_FLAGS.put(Material.GOLDEN_SWORD, 0);
MATERIAL_FLAGS.put(Material.GOLDEN_SHOVEL, 0);
MATERIAL_FLAGS.put(Material.GOLDEN_PICKAXE, 0);
MATERIAL_FLAGS.put(Material.GOLDEN_AXE, 0);
MATERIAL_FLAGS.put(Material.STRING, 0);
MATERIAL_FLAGS.put(Material.FEATHER, 0);
MATERIAL_FLAGS.put(Material.GUNPOWDER, 0);
MATERIAL_FLAGS.put(Material.WOODEN_HOE, 0);
MATERIAL_FLAGS.put(Material.STONE_HOE, 0);
MATERIAL_FLAGS.put(Material.IRON_HOE, 0);
MATERIAL_FLAGS.put(Material.DIAMOND_HOE, 0);
MATERIAL_FLAGS.put(Material.GOLDEN_HOE, 0);
MATERIAL_FLAGS.put(Material.WHEAT_SEEDS, 0);
MATERIAL_FLAGS.put(Material.BREAD, 0);
MATERIAL_FLAGS.put(Material.LEATHER_HELMET, 0);
MATERIAL_FLAGS.put(Material.LEATHER_CHESTPLATE, 0);
MATERIAL_FLAGS.put(Material.LEATHER_LEGGINGS, 0);
MATERIAL_FLAGS.put(Material.LEATHER_BOOTS, 0);
MATERIAL_FLAGS.put(Material.CHAINMAIL_HELMET, 0);
MATERIAL_FLAGS.put(Material.CHAINMAIL_CHESTPLATE, 0);
MATERIAL_FLAGS.put(Material.CHAINMAIL_LEGGINGS, 0);
MATERIAL_FLAGS.put(Material.CHAINMAIL_BOOTS, 0);
MATERIAL_FLAGS.put(Material.IRON_HELMET, 0);
MATERIAL_FLAGS.put(Material.IRON_CHESTPLATE, 0);
MATERIAL_FLAGS.put(Material.IRON_LEGGINGS, 0);
MATERIAL_FLAGS.put(Material.IRON_BOOTS, 0);
MATERIAL_FLAGS.put(Material.DIAMOND_HELMET, 0);
MATERIAL_FLAGS.put(Material.DIAMOND_CHESTPLATE, 0);
MATERIAL_FLAGS.put(Material.DIAMOND_LEGGINGS, 0);
MATERIAL_FLAGS.put(Material.DIAMOND_BOOTS, 0);
MATERIAL_FLAGS.put(Material.GOLDEN_HELMET, 0);
MATERIAL_FLAGS.put(Material.GOLDEN_CHESTPLATE, 0);
MATERIAL_FLAGS.put(Material.GOLDEN_LEGGINGS, 0);
MATERIAL_FLAGS.put(Material.GOLDEN_BOOTS, 0);
MATERIAL_FLAGS.put(Material.FLINT, 0);
MATERIAL_FLAGS.put(Material.PORKCHOP, 0);
MATERIAL_FLAGS.put(Material.COOKED_PORKCHOP, 0);
MATERIAL_FLAGS.put(Material.PAINTING, 0);
MATERIAL_FLAGS.put(Material.GOLDEN_APPLE, 0);
MATERIAL_FLAGS.put(Material.BUCKET, 0);
MATERIAL_FLAGS.put(Material.WATER_BUCKET, 0);
MATERIAL_FLAGS.put(Material.LAVA_BUCKET, 0);
MATERIAL_FLAGS.put(Material.MINECART, 0);
MATERIAL_FLAGS.put(Material.SADDLE, 0);
MATERIAL_FLAGS.put(Material.IRON_DOOR, 0);
MATERIAL_FLAGS.put(Material.REDSTONE, 0);
MATERIAL_FLAGS.put(Material.SNOWBALL, 0);
MATERIAL_FLAGS.put(Material.LEATHER, 0);
MATERIAL_FLAGS.put(Material.MILK_BUCKET, 0);
MATERIAL_FLAGS.put(Material.BRICKS, 0);
MATERIAL_FLAGS.put(Material.CLAY_BALL, 0);
MATERIAL_FLAGS.put(Material.SUGAR_CANE, 0);
MATERIAL_FLAGS.put(Material.PAPER, 0);
MATERIAL_FLAGS.put(Material.BOOK, 0);
MATERIAL_FLAGS.put(Material.SLIME_BALL, 0);
MATERIAL_FLAGS.put(Material.CHEST_MINECART, 0);
MATERIAL_FLAGS.put(Material.FURNACE_MINECART, 0);
MATERIAL_FLAGS.put(Material.EGG, 0);
MATERIAL_FLAGS.put(Material.COMPASS, 0);
MATERIAL_FLAGS.put(Material.FISHING_ROD, 0);
MATERIAL_FLAGS.put(Material.CLOCK, 0);
MATERIAL_FLAGS.put(Material.GLOWSTONE_DUST, 0);
MATERIAL_FLAGS.put(Material.COD, 0);
MATERIAL_FLAGS.put(Material.COOKED_COD, 0);
MATERIAL_FLAGS.put(Material.INK_SAC, 0);
MATERIAL_FLAGS.put(Material.BLACK_DYE, 0);
MATERIAL_FLAGS.put(Material.BLUE_DYE, 0);
MATERIAL_FLAGS.put(Material.BROWN_DYE, 0);
MATERIAL_FLAGS.put(Material.CYAN_DYE, 0);
MATERIAL_FLAGS.put(Material.GRAY_DYE, 0);
MATERIAL_FLAGS.put(Material.GREEN_DYE, 0);
MATERIAL_FLAGS.put(Material.LIGHT_BLUE_DYE, 0);
MATERIAL_FLAGS.put(Material.LIGHT_GRAY_DYE, 0);
MATERIAL_FLAGS.put(Material.LIME_DYE, 0);
MATERIAL_FLAGS.put(Material.MAGENTA_DYE, 0);
MATERIAL_FLAGS.put(Material.ORANGE_DYE, 0);
MATERIAL_FLAGS.put(Material.PINK_DYE, 0);
MATERIAL_FLAGS.put(Material.PURPLE_DYE, 0);
MATERIAL_FLAGS.put(Material.RED_DYE, 0);
MATERIAL_FLAGS.put(Material.WHITE_DYE, 0);
MATERIAL_FLAGS.put(Material.YELLOW_DYE, 0);
MATERIAL_FLAGS.put(Material.COCOA_BEANS, 0);
MATERIAL_FLAGS.put(Material.BONE_MEAL, MODIFIES_BLOCKS);
MATERIAL_FLAGS.put(Material.BONE, 0);
MATERIAL_FLAGS.put(Material.SUGAR, 0);
MATERIAL_FLAGS.put(Material.COOKIE, 0);
MATERIAL_FLAGS.put(Material.MAP, 0);
MATERIAL_FLAGS.put(Material.SHEARS, 0);
MATERIAL_FLAGS.put(Material.MELON_SLICE, 0);
MATERIAL_FLAGS.put(Material.PUMPKIN_SEEDS, 0);
MATERIAL_FLAGS.put(Material.MELON_SEEDS, 0);
MATERIAL_FLAGS.put(Material.BEEF, 0);
MATERIAL_FLAGS.put(Material.COOKED_BEEF, 0);
MATERIAL_FLAGS.put(Material.CHICKEN, 0);
MATERIAL_FLAGS.put(Material.COOKED_CHICKEN, 0);
MATERIAL_FLAGS.put(Material.ROTTEN_FLESH, 0);
MATERIAL_FLAGS.put(Material.ENDER_PEARL, 0);
MATERIAL_FLAGS.put(Material.BLAZE_ROD, 0);
MATERIAL_FLAGS.put(Material.GHAST_TEAR, 0);
MATERIAL_FLAGS.put(Material.GOLD_NUGGET, 0);
MATERIAL_FLAGS.put(Material.NETHER_WART, 0);
MATERIAL_FLAGS.put(Material.POTION, 0);
MATERIAL_FLAGS.put(Material.GLASS_BOTTLE, 0);
MATERIAL_FLAGS.put(Material.SPIDER_EYE, 0);
MATERIAL_FLAGS.put(Material.FERMENTED_SPIDER_EYE, 0);
MATERIAL_FLAGS.put(Material.BLAZE_POWDER, 0);
MATERIAL_FLAGS.put(Material.MAGMA_CREAM, 0);
MATERIAL_FLAGS.put(Material.ENDER_EYE, 0);
MATERIAL_FLAGS.put(Material.GLISTERING_MELON_SLICE, 0);
MATERIAL_FLAGS.put(Material.EXPERIENCE_BOTTLE, 0);
MATERIAL_FLAGS.put(Material.FIRE_CHARGE, 0);
MATERIAL_FLAGS.put(Material.WRITABLE_BOOK, 0);
MATERIAL_FLAGS.put(Material.WRITTEN_BOOK, 0);
MATERIAL_FLAGS.put(Material.EMERALD, 0);
MATERIAL_FLAGS.put(Material.ITEM_FRAME, 0);
MATERIAL_FLAGS.put(Material.CARROT, 0);
MATERIAL_FLAGS.put(Material.POTATO, 0);
MATERIAL_FLAGS.put(Material.BAKED_POTATO, 0);
MATERIAL_FLAGS.put(Material.POISONOUS_POTATO, 0);
MATERIAL_FLAGS.put(Material.FILLED_MAP, 0);
MATERIAL_FLAGS.put(Material.GOLDEN_CARROT, 0);
MATERIAL_FLAGS.put(Material.CREEPER_HEAD, 0);
MATERIAL_FLAGS.put(Material.CREEPER_WALL_HEAD, 0);
MATERIAL_FLAGS.put(Material.DRAGON_HEAD, 0);
MATERIAL_FLAGS.put(Material.DRAGON_WALL_HEAD, 0);
MATERIAL_FLAGS.put(Material.PLAYER_HEAD, 0);
MATERIAL_FLAGS.put(Material.PLAYER_WALL_HEAD, 0);
MATERIAL_FLAGS.put(Material.ZOMBIE_HEAD, 0);
MATERIAL_FLAGS.put(Material.ZOMBIE_WALL_HEAD, 0);
MATERIAL_FLAGS.put(Material.SKELETON_SKULL, 0);
MATERIAL_FLAGS.put(Material.SKELETON_WALL_SKULL, 0);
MATERIAL_FLAGS.put(Material.WITHER_SKELETON_SKULL, 0);
MATERIAL_FLAGS.put(Material.WITHER_SKELETON_WALL_SKULL, 0);
MATERIAL_FLAGS.put(Material.CARROT_ON_A_STICK, 0);
MATERIAL_FLAGS.put(Material.NETHER_STAR, 0);
MATERIAL_FLAGS.put(Material.PUMPKIN_PIE, 0);
MATERIAL_FLAGS.put(Material.FIREWORK_ROCKET, 0);
MATERIAL_FLAGS.put(Material.FIREWORK_STAR, 0);
MATERIAL_FLAGS.put(Material.ENCHANTED_BOOK, 0);
MATERIAL_FLAGS.put(Material.NETHER_BRICKS, 0);
MATERIAL_FLAGS.put(Material.QUARTZ, 0);
MATERIAL_FLAGS.put(Material.TNT_MINECART, 0);
MATERIAL_FLAGS.put(Material.HOPPER_MINECART, 0);
MATERIAL_FLAGS.put(Material.LEAD, 0);
MATERIAL_FLAGS.put(Material.NAME_TAG, 0);
MATERIAL_FLAGS.put(Material.COMMAND_BLOCK_MINECART, 0);
MATERIAL_FLAGS.put(Material.PRISMARINE_SHARD, 0);
MATERIAL_FLAGS.put(Material.PRISMARINE_CRYSTALS, 0);
MATERIAL_FLAGS.put(Material.RABBIT, 0);
MATERIAL_FLAGS.put(Material.COOKED_RABBIT, 0);
MATERIAL_FLAGS.put(Material.RABBIT_STEW, 0);
MATERIAL_FLAGS.put(Material.RABBIT_FOOT, 0);
MATERIAL_FLAGS.put(Material.RABBIT_HIDE, 0);
MATERIAL_FLAGS.put(Material.ARMOR_STAND, 0);
MATERIAL_FLAGS.put(Material.LEATHER_HORSE_ARMOR, 0);
MATERIAL_FLAGS.put(Material.IRON_HORSE_ARMOR, 0);
MATERIAL_FLAGS.put(Material.GOLDEN_HORSE_ARMOR, 0);
MATERIAL_FLAGS.put(Material.DIAMOND_HORSE_ARMOR, 0);
MATERIAL_FLAGS.put(Material.MUTTON, 0);
MATERIAL_FLAGS.put(Material.COOKED_MUTTON, 0);
MATERIAL_FLAGS.put(Material.BEETROOT, 0);
MATERIAL_FLAGS.put(Material.BEETROOT_SOUP, 0);
MATERIAL_FLAGS.put(Material.BEETROOT_SEEDS, 0);
MATERIAL_FLAGS.put(Material.CHORUS_FRUIT, 0);
MATERIAL_FLAGS.put(Material.POPPED_CHORUS_FRUIT, 0);
MATERIAL_FLAGS.put(Material.SHIELD, 0);
MATERIAL_FLAGS.put(Material.SPECTRAL_ARROW, 0);
MATERIAL_FLAGS.put(Material.TIPPED_ARROW, 0);
MATERIAL_FLAGS.put(Material.DRAGON_BREATH, 0);
MATERIAL_FLAGS.put(Material.LINGERING_POTION, 0);
MATERIAL_FLAGS.put(Material.ELYTRA, 0);
MATERIAL_FLAGS.put(Material.END_CRYSTAL, 0);
MATERIAL_FLAGS.put(Material.TOTEM_OF_UNDYING, 0);
MATERIAL_FLAGS.put(Material.SHULKER_SHELL, 0);
MATERIAL_FLAGS.put(Material.KNOWLEDGE_BOOK, 0);
MATERIAL_FLAGS.put(Material.CHARCOAL, 0);
MATERIAL_FLAGS.put(Material.COD_BUCKET, 0);
MATERIAL_FLAGS.put(Material.COOKED_SALMON, 0);
MATERIAL_FLAGS.put(Material.DEBUG_STICK, 0);
MATERIAL_FLAGS.put(Material.DRIED_KELP, 0);
MATERIAL_FLAGS.put(Material.ENCHANTED_GOLDEN_APPLE, 0);
MATERIAL_FLAGS.put(Material.HEART_OF_THE_SEA, 0);
MATERIAL_FLAGS.put(Material.IRON_NUGGET, 0);
MATERIAL_FLAGS.put(Material.LAPIS_LAZULI, 0);
MATERIAL_FLAGS.put(Material.NAUTILUS_SHELL, 0);
MATERIAL_FLAGS.put(Material.PHANTOM_MEMBRANE, 0);
MATERIAL_FLAGS.put(Material.PUFFERFISH, 0);
MATERIAL_FLAGS.put(Material.PUFFERFISH_BUCKET, 0);
MATERIAL_FLAGS.put(Material.SALMON, 0);
MATERIAL_FLAGS.put(Material.SALMON_BUCKET, 0);
MATERIAL_FLAGS.put(Material.SCUTE, 0);
MATERIAL_FLAGS.put(Material.SPLASH_POTION, 0);
MATERIAL_FLAGS.put(Material.TURTLE_HELMET, 0);
MATERIAL_FLAGS.put(Material.TRIDENT, 0);
MATERIAL_FLAGS.put(Material.TROPICAL_FISH, 0);
MATERIAL_FLAGS.put(Material.TROPICAL_FISH_BUCKET, 0);
MATERIAL_FLAGS.put(Material.CREEPER_BANNER_PATTERN, 0);
MATERIAL_FLAGS.put(Material.FLOWER_BANNER_PATTERN, 0);
MATERIAL_FLAGS.put(Material.GLOBE_BANNER_PATTERN, 0);
MATERIAL_FLAGS.put(Material.MOJANG_BANNER_PATTERN, 0);
MATERIAL_FLAGS.put(Material.SKULL_BANNER_PATTERN, 0);
MATERIAL_FLAGS.put(Material.CROSSBOW, 0);
MATERIAL_FLAGS.put(Material.SUSPICIOUS_STEW, 0);
MATERIAL_FLAGS.put(Material.SWEET_BERRIES, 0);
// 1.15
MATERIAL_FLAGS.put(Material.BEEHIVE, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.BEE_NEST, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.HONEY_BLOCK, 0);
MATERIAL_FLAGS.put(Material.HONEYCOMB_BLOCK, 0);
MATERIAL_FLAGS.put(Material.HONEY_BOTTLE, 0);
MATERIAL_FLAGS.put(Material.HONEYCOMB, 0);
// 1.16
MATERIAL_FLAGS.put(Material.ANCIENT_DEBRIS, 0);
MATERIAL_FLAGS.put(Material.BASALT, 0);
MATERIAL_FLAGS.put(Material.BLACKSTONE, 0);
MATERIAL_FLAGS.put(Material.CHAIN, 0);
MATERIAL_FLAGS.put(Material.CHISELED_NETHER_BRICKS, 0);
MATERIAL_FLAGS.put(Material.CHISELED_POLISHED_BLACKSTONE, 0);
MATERIAL_FLAGS.put(Material.CRACKED_NETHER_BRICKS, 0);
MATERIAL_FLAGS.put(Material.CRACKED_POLISHED_BLACKSTONE_BRICKS, 0);
MATERIAL_FLAGS.put(Material.CRIMSON_FUNGUS, 0);
MATERIAL_FLAGS.put(Material.CRIMSON_NYLIUM, 0);
MATERIAL_FLAGS.put(Material.CRIMSON_ROOTS, 0);
MATERIAL_FLAGS.put(Material.CRIMSON_TRAPDOOR, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.CRYING_OBSIDIAN, 0);
MATERIAL_FLAGS.put(Material.GILDED_BLACKSTONE, 0);
MATERIAL_FLAGS.put(Material.LODESTONE, 0);
MATERIAL_FLAGS.put(Material.NETHERITE_AXE, 0);
MATERIAL_FLAGS.put(Material.NETHERITE_BLOCK, 0);
MATERIAL_FLAGS.put(Material.NETHERITE_BOOTS, 0);
MATERIAL_FLAGS.put(Material.NETHERITE_CHESTPLATE, 0);
MATERIAL_FLAGS.put(Material.NETHERITE_HELMET, 0);
MATERIAL_FLAGS.put(Material.NETHERITE_HOE, 0);
MATERIAL_FLAGS.put(Material.NETHERITE_INGOT, 0);
MATERIAL_FLAGS.put(Material.NETHERITE_LEGGINGS, 0);
MATERIAL_FLAGS.put(Material.NETHERITE_PICKAXE, 0);
MATERIAL_FLAGS.put(Material.NETHERITE_SCRAP, 0);
MATERIAL_FLAGS.put(Material.NETHERITE_SHOVEL, 0);
MATERIAL_FLAGS.put(Material.NETHERITE_SWORD, 0);
MATERIAL_FLAGS.put(Material.NETHER_GOLD_ORE, 0);
MATERIAL_FLAGS.put(Material.NETHER_SPROUTS, 0);
MATERIAL_FLAGS.put(Material.PIGLIN_BANNER_PATTERN, 0);
MATERIAL_FLAGS.put(Material.POLISHED_BASALT, 0);
MATERIAL_FLAGS.put(Material.POLISHED_BLACKSTONE, 0);
MATERIAL_FLAGS.put(Material.POLISHED_BLACKSTONE_BRICKS, 0);
MATERIAL_FLAGS.put(Material.POLISHED_BLACKSTONE_PRESSURE_PLATE, 0);
MATERIAL_FLAGS.put(Material.QUARTZ_BRICKS, 0);
MATERIAL_FLAGS.put(Material.RESPAWN_ANCHOR, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.SHROOMLIGHT, 0);
MATERIAL_FLAGS.put(Material.SOUL_CAMPFIRE, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.SOUL_FIRE, 0);
MATERIAL_FLAGS.put(Material.SOUL_LANTERN, 0);
MATERIAL_FLAGS.put(Material.SOUL_SOIL, 0);
MATERIAL_FLAGS.put(Material.SOUL_TORCH, 0);
MATERIAL_FLAGS.put(Material.SOUL_WALL_TORCH, 0);
MATERIAL_FLAGS.put(Material.TARGET, 0);
MATERIAL_FLAGS.put(Material.TWISTING_VINES, 0);
MATERIAL_FLAGS.put(Material.TWISTING_VINES_PLANT, 0);
MATERIAL_FLAGS.put(Material.WARPED_FUNGUS, 0);
MATERIAL_FLAGS.put(Material.WARPED_FUNGUS_ON_A_STICK, 0);
MATERIAL_FLAGS.put(Material.WARPED_NYLIUM, 0);
MATERIAL_FLAGS.put(Material.WARPED_ROOTS, 0);
MATERIAL_FLAGS.put(Material.WARPED_TRAPDOOR, MODIFIED_ON_RIGHT);
MATERIAL_FLAGS.put(Material.WARPED_WART_BLOCK, 0);
MATERIAL_FLAGS.put(Material.WEEPING_VINES, 0);
MATERIAL_FLAGS.put(Material.WEEPING_VINES_PLANT, 0);
// Generated via tag
for (Material woodenDoor : Tag.WOODEN_DOORS.getValues()) {
MATERIAL_FLAGS.put(woodenDoor, MODIFIED_ON_RIGHT);
}
for (Material woodenTrapdoor : Tag.WOODEN_TRAPDOORS.getValues()) {
MATERIAL_FLAGS.put(woodenTrapdoor, MODIFIED_ON_RIGHT);
}
for (Material shulkerBox : Tag.SHULKER_BOXES.getValues()) {
MATERIAL_FLAGS.put(shulkerBox, MODIFIED_ON_RIGHT);
}
for (Material boat : Tag.ITEMS_BOATS.getValues()) {
MATERIAL_FLAGS.put(boat, 0);
}
for (Material banner : Tag.BANNERS.getValues()) {
MATERIAL_FLAGS.put(banner, 0);
}
for (Material slab : Tag.SLABS.getValues()) {
MATERIAL_FLAGS.put(slab, 0);
}
for (Material plank : Tag.PLANKS.getValues()) {
MATERIAL_FLAGS.put(plank, 0);
}
for (Material carpet : Tag.CARPETS.getValues()) {
MATERIAL_FLAGS.put(carpet, 0);
}
for (Material sapling : Tag.SAPLINGS.getValues()) {
MATERIAL_FLAGS.put(sapling, 0);
}
for (Material log : Tag.LOGS.getValues()) {
MATERIAL_FLAGS.put(log, 0);
}
for (Material leaves : Tag.LEAVES.getValues()) {
MATERIAL_FLAGS.put(leaves, 0);
}
for (Material stair : Tag.STAIRS.getValues()) {
MATERIAL_FLAGS.put(stair, 0);
}
for (Material wool : Tag.WOOL.getValues()) {
MATERIAL_FLAGS.put(wool, 0);
}
for (Material plate : Tag.WOODEN_PRESSURE_PLATES.getValues()) {
MATERIAL_FLAGS.put(plate, 0);
}
for (Material button : Tag.BUTTONS.getValues()) {
MATERIAL_FLAGS.put(button, MODIFIED_ON_RIGHT);
}
for (Material pot : Tag.FLOWER_POTS.getValues()) {
MATERIAL_FLAGS.put(pot, MODIFIED_ON_RIGHT);
}
for (Material wall : Tag.WALLS.getValues()) {
MATERIAL_FLAGS.put(wall, 0);
}
for (Material sign : Tag.SIGNS.getValues()) {
MATERIAL_FLAGS.put(sign, 0);
}
for (Material flower : Tag.SMALL_FLOWERS.getValues()) {
MATERIAL_FLAGS.put(flower, 0);
}
for (Material bed : Tag.BEDS.getValues()) {
MATERIAL_FLAGS.put(bed, MODIFIED_ON_RIGHT);
}
for (Material musicDisc : Tag.ITEMS_MUSIC_DISCS.getValues()) {
MATERIAL_FLAGS.put(musicDisc, 0);
}
for (Material bannerPat : Tag.ITEMS_BANNERS.getValues()) {
MATERIAL_FLAGS.put(bannerPat, 0);
}
for (Material fenceGate : Tag.FENCE_GATES.getValues()) {
MATERIAL_FLAGS.put(fenceGate, MODIFIED_ON_RIGHT);
}
for (Material fence : Tag.FENCES.getValues()) {
MATERIAL_FLAGS.put(fence, 0);
}
Stream.concat(Stream.concat(
Tag.CORAL_BLOCKS.getValues().stream(),
Tag.CORALS.getValues().stream()),
Tag.WALL_CORALS.getValues().stream()).forEach(m -> {
MATERIAL_FLAGS.put(m, 0);
Material dead = Material.getMaterial("DEAD_" + m.name());
if (dead != null) {
MATERIAL_FLAGS.put(dead, 0);
}
});
// Check for missing items/blocks
for (Material material : Material.values()) {
//noinspection deprecation
if (material.isLegacy()) continue;
// Add spawn eggs
if (isSpawnEgg(material)) {
MATERIAL_FLAGS.put(material, 0);
}
if (!MATERIAL_FLAGS.containsKey(material)) {
logger.fine("Missing material definition for " + (material.isBlock() ? "block " : "item ") + material.name());
}
}
// DAMAGE_EFFECTS.add(PotionEffectType.SPEED);
DAMAGE_EFFECTS.add(PotionEffectType.SLOW);
// DAMAGE_EFFECTS.add(PotionEffectType.FAST_DIGGING);
DAMAGE_EFFECTS.add(PotionEffectType.SLOW_DIGGING);
// DAMAGE_EFFECTS.add(PotionEffectType.INCREASE_DAMAGE);
// DAMAGE_EFFECTS.add(PotionEffectType.HEAL);
DAMAGE_EFFECTS.add(PotionEffectType.HARM);
// DAMAGE_EFFECTS.add(PotionEffectType.JUMP);
DAMAGE_EFFECTS.add(PotionEffectType.CONFUSION);
// DAMAGE_EFFECTS.add(PotionEffectType.REGENERATION);
// DAMAGE_EFFECTS.add(PotionEffectType.DAMAGE_RESISTANCE);
// DAMAGE_EFFECTS.add(PotionEffectType.FIRE_RESISTANCE);
// DAMAGE_EFFECTS.add(PotionEffectType.WATER_BREATHING);
// DAMAGE_EFFECTS.add(PotionEffectType.INVISIBILITY);
DAMAGE_EFFECTS.add(PotionEffectType.BLINDNESS);
// DAMAGE_EFFECTS.add(PotionEffectType.NIGHT_VISION);
DAMAGE_EFFECTS.add(PotionEffectType.HUNGER);
DAMAGE_EFFECTS.add(PotionEffectType.WEAKNESS);
DAMAGE_EFFECTS.add(PotionEffectType.POISON);
DAMAGE_EFFECTS.add(PotionEffectType.WITHER);
// DAMAGE_EFFECTS.add(PotionEffectType.HEALTH_BOOST);
// DAMAGE_EFFECTS.add(PotionEffectType.ABSORPTION);
// DAMAGE_EFFECTS.add(PotionEffectType.SATURATION);
DAMAGE_EFFECTS.add(PotionEffectType.GLOWING);
DAMAGE_EFFECTS.add(PotionEffectType.LEVITATION);
// DAMAGE_EFFECTS.add(PotionEffectType.LUCK);
DAMAGE_EFFECTS.add(PotionEffectType.UNLUCK);
// DAMAGE_EFFECTS.add(PotionEffectType.SLOW_FALLING);
// DAMAGE_EFFECTS.add(PotionEffectType.CONDUIT_POWER);
// DAMAGE_EFFECTS.add(PotionEffectType.DOLPHINS_GRACE);
DAMAGE_EFFECTS.add(PotionEffectType.BAD_OMEN);
// DAMAGE_EFFECTS.add(PotionEffectType.HERO_OF_THE_VILLAGE);
}
private Materials() {
}
/**
* Get the related material for an entity type.
*
* @param type the entity type
* @return the related material or {@code null} if one is not known or exists
*/
@Nullable
public static Material getRelatedMaterial(EntityType type) {
return ENTITY_ITEMS.get(type);
}
/**
* Get the related entity type for a material.
*
* @param material the material
* @return the related entity type or {@code null} if one is not known or exists
*/
@Nullable
public static EntityType getRelatedEntity(Material material) {
return ENTITY_ITEMS.inverse().get(material);
}
/**
* Get the material of the block placed by the given bucket, defaulting
* to water if the bucket type is not known.
*
* <p>If a non-bucket material is given, it will be assumed to be
* an unknown bucket type. If the given bucket doesn't have a block form
* (it can't be placed), then water will be returned (i.e. for milk).
* Be aware that either the stationary or non-stationary material may be
* returned.</p>
*
* @param type the bucket material
* @return the block material
*/
public static Material getBucketBlockMaterial(Material type) {
switch (type) {
case LAVA_BUCKET:
return Material.LAVA;
case WATER_BUCKET:
default:
return Material.WATER;
}
}
/**
* Test whether the given material is a mushroom.
*
* @param material the material
* @return true if a mushroom block
*/
public static boolean isMushroom(Material material) {
return material == Material.RED_MUSHROOM || material == Material.BROWN_MUSHROOM;
}
/**
* Test whether the given material is a leaf block.
*
* @param material the material
* @return true if a leaf block
*/
public static boolean isLeaf(Material material) {
return Tag.LEAVES.isTagged(material);
}
/**
* Test whether the given material is a liquid block.
*
* @param material the material
* @return true if a liquid block
*/
public static boolean isLiquid(Material material) {
return isWater(material) || isLava(material);
}
/**
* Test whether the given material is water.
*
* @param material the material
* @return true if a water block
*/
public static boolean isWater(Material material) {
return material == Material.WATER || material == Material.BUBBLE_COLUMN
|| material == Material.KELP_PLANT || material == Material.SEAGRASS || material == Material.TALL_SEAGRASS;
}
/**
* Test whether the given material is lava.
*
* @param material the material
* @return true if a lava block
*/
public static boolean isLava(Material material) {
return material == Material.LAVA;
}
/**
* Test whether the given material is a portal material.
*
* @param material the material
* @return true if a portal block
*/
public static boolean isPortal(Material material) {
return material == Material.NETHER_PORTAL || material == Material.END_PORTAL;
}
/**
* Test whether the given material is a rail block.
*
* @param material the material
* @return true if a rail block
*/
public static boolean isRailBlock(Material material) {
return Tag.RAILS.isTagged(material);
}
/**
* Test whether the given material is a piston block, not including
* the "technical blocks" such as the piston extension block.
*
* @param material the material
* @return true if a piston block
*/
public static boolean isPistonBlock(Material material) {
return material == Material.PISTON
|| material == Material.STICKY_PISTON
|| material == Material.MOVING_PISTON;
}
/**
* Test whether the given material is a Minecart.
*
* @param material the material
* @return true if a Minecart item
*/
public static boolean isMinecart(Material material) {
return material == Material.MINECART
|| material == Material.COMMAND_BLOCK_MINECART
|| material == Material.TNT_MINECART
|| material == Material.HOPPER_MINECART
|| material == Material.FURNACE_MINECART
|| material == Material.CHEST_MINECART;
}
/**
* Test whether the given material is a Boat.
*
* @param material the material
* @return true if a Boat item
*/
public static boolean isBoat(Material material) {
return Tag.ITEMS_BOATS.isTagged(material);
}
/**
* Test whether the given material is a Shulker Box.
*
* @param material the material
* @return true if a Shulker Box block
*/
public static boolean isShulkerBox(Material material) {
return Tag.SHULKER_BOXES.isTagged(material);
}
/**
* Test whether the given material is an inventory block.
*
* @param material the material
* @return true if an inventory block
*/
public static boolean isInventoryBlock(Material material) {
return material == Material.CHEST
|| material == Material.JUKEBOX
|| material == Material.DISPENSER
|| material == Material.FURNACE
|| material == Material.BREWING_STAND
|| material == Material.TRAPPED_CHEST
|| material == Material.HOPPER
|| material == Material.DROPPER
|| material == Material.BARREL
|| material == Material.BLAST_FURNACE
|| material == Material.SMOKER
|| Tag.SHULKER_BOXES.isTagged(material);
}
public static boolean isSpawnEgg(Material material) {
switch (material) {
case SPIDER_SPAWN_EGG:
case BAT_SPAWN_EGG:
case BEE_SPAWN_EGG:
case BLAZE_SPAWN_EGG:
case CAT_SPAWN_EGG:
case CAVE_SPIDER_SPAWN_EGG:
case CHICKEN_SPAWN_EGG:
case COD_SPAWN_EGG:
case COW_SPAWN_EGG:
case CREEPER_SPAWN_EGG:
case DOLPHIN_SPAWN_EGG:
case DONKEY_SPAWN_EGG:
case DROWNED_SPAWN_EGG:
case ELDER_GUARDIAN_SPAWN_EGG:
case ENDERMAN_SPAWN_EGG:
case ENDERMITE_SPAWN_EGG:
case EVOKER_SPAWN_EGG:
case FOX_SPAWN_EGG:
case GHAST_SPAWN_EGG:
case GUARDIAN_SPAWN_EGG:
case HOGLIN_SPAWN_EGG:
case HORSE_SPAWN_EGG:
case HUSK_SPAWN_EGG:
case LLAMA_SPAWN_EGG:
case MAGMA_CUBE_SPAWN_EGG:
case MOOSHROOM_SPAWN_EGG:
case MULE_SPAWN_EGG:
case OCELOT_SPAWN_EGG:
case PANDA_SPAWN_EGG:
case PARROT_SPAWN_EGG:
case PHANTOM_SPAWN_EGG:
case PIGLIN_BRUTE_SPAWN_EGG:
case PIGLIN_SPAWN_EGG:
case PIG_SPAWN_EGG:
case PILLAGER_SPAWN_EGG:
case POLAR_BEAR_SPAWN_EGG:
case PUFFERFISH_SPAWN_EGG:
case RABBIT_SPAWN_EGG:
case RAVAGER_SPAWN_EGG:
case SALMON_SPAWN_EGG:
case SHEEP_SPAWN_EGG:
case SHULKER_SPAWN_EGG:
case SILVERFISH_SPAWN_EGG:
case SKELETON_HORSE_SPAWN_EGG:
case SKELETON_SPAWN_EGG:
case SLIME_SPAWN_EGG:
case SQUID_SPAWN_EGG:
case STRAY_SPAWN_EGG:
case STRIDER_SPAWN_EGG:
case TRADER_LLAMA_SPAWN_EGG:
case TROPICAL_FISH_SPAWN_EGG:
case TURTLE_SPAWN_EGG:
case VEX_SPAWN_EGG:
case VILLAGER_SPAWN_EGG:
case VINDICATOR_SPAWN_EGG:
case WANDERING_TRADER_SPAWN_EGG:
case WITCH_SPAWN_EGG:
case WITHER_SKELETON_SPAWN_EGG:
case WOLF_SPAWN_EGG:
case ZOGLIN_SPAWN_EGG:
case ZOMBIE_HORSE_SPAWN_EGG:
case ZOMBIFIED_PIGLIN_SPAWN_EGG:
case ZOMBIE_SPAWN_EGG:
case ZOMBIE_VILLAGER_SPAWN_EGG:
return true;
default:
return false;
}
}
public static EntityType getEntitySpawnEgg(Material material) {
switch (material) {
case SPIDER_SPAWN_EGG:
return EntityType.SPIDER;
case BAT_SPAWN_EGG:
return EntityType.BAT;
case BEE_SPAWN_EGG:
return EntityType.BEE;
case BLAZE_SPAWN_EGG:
return EntityType.BLAZE;
case CAT_SPAWN_EGG:
return EntityType.CAT;
case CAVE_SPIDER_SPAWN_EGG:
return EntityType.CAVE_SPIDER;
case CHICKEN_SPAWN_EGG:
return EntityType.CHICKEN;
case COD_SPAWN_EGG:
return EntityType.COD;
case COW_SPAWN_EGG:
return EntityType.COW;
case CREEPER_SPAWN_EGG:
return EntityType.CREEPER;
case DOLPHIN_SPAWN_EGG:
return EntityType.DOLPHIN;
case DONKEY_SPAWN_EGG:
return EntityType.DONKEY;
case DROWNED_SPAWN_EGG:
return EntityType.DROWNED;
case ELDER_GUARDIAN_SPAWN_EGG:
return EntityType.ELDER_GUARDIAN;
case ENDERMAN_SPAWN_EGG:
return EntityType.ENDERMAN;
case ENDERMITE_SPAWN_EGG:
return EntityType.ENDERMITE;
case EVOKER_SPAWN_EGG:
return EntityType.EVOKER;
case FOX_SPAWN_EGG:
return EntityType.FOX;
case GHAST_SPAWN_EGG:
return EntityType.GHAST;
case GUARDIAN_SPAWN_EGG:
return EntityType.GUARDIAN;
case HOGLIN_SPAWN_EGG:
return EntityType.HOGLIN;
case HORSE_SPAWN_EGG:
return EntityType.HORSE;
case HUSK_SPAWN_EGG:
return EntityType.HUSK;
case LLAMA_SPAWN_EGG:
return EntityType.LLAMA;
case MAGMA_CUBE_SPAWN_EGG:
return EntityType.MAGMA_CUBE;
case MOOSHROOM_SPAWN_EGG:
return EntityType.MUSHROOM_COW;
case MULE_SPAWN_EGG:
return EntityType.MULE;
case OCELOT_SPAWN_EGG:
return EntityType.OCELOT;
case PANDA_SPAWN_EGG:
return EntityType.PANDA;
case PARROT_SPAWN_EGG:
return EntityType.PARROT;
case PHANTOM_SPAWN_EGG:
return EntityType.PHANTOM;
case PIGLIN_BRUTE_SPAWN_EGG:
return EntityType.PIGLIN_BRUTE;
case PIGLIN_SPAWN_EGG:
return EntityType.PIGLIN;
case PILLAGER_SPAWN_EGG:
return EntityType.PILLAGER;
case POLAR_BEAR_SPAWN_EGG:
return EntityType.POLAR_BEAR;
case PUFFERFISH_SPAWN_EGG:
return EntityType.PUFFERFISH;
case RABBIT_SPAWN_EGG:
return EntityType.RABBIT;
case RAVAGER_SPAWN_EGG:
return EntityType.RAVAGER;
case SALMON_SPAWN_EGG:
return EntityType.SALMON;
case SHEEP_SPAWN_EGG:
return EntityType.SHEEP;
case SHULKER_SPAWN_EGG:
return EntityType.SHULKER;
case SILVERFISH_SPAWN_EGG:
return EntityType.SILVERFISH;
case SKELETON_HORSE_SPAWN_EGG:
return EntityType.SKELETON_HORSE;
case SKELETON_SPAWN_EGG:
return EntityType.SKELETON;
case SLIME_SPAWN_EGG:
return EntityType.SLIME;
case SQUID_SPAWN_EGG:
return EntityType.SQUID;
case STRAY_SPAWN_EGG:
return EntityType.STRAY;
case STRIDER_SPAWN_EGG:
return EntityType.STRIDER;
case TRADER_LLAMA_SPAWN_EGG:
return EntityType.TRADER_LLAMA;
case TROPICAL_FISH_SPAWN_EGG:
return EntityType.TROPICAL_FISH;
case TURTLE_SPAWN_EGG:
return EntityType.TURTLE;
case VEX_SPAWN_EGG:
return EntityType.VEX;
case VILLAGER_SPAWN_EGG:
return EntityType.VILLAGER;
case VINDICATOR_SPAWN_EGG:
return EntityType.VINDICATOR;
case WANDERING_TRADER_SPAWN_EGG:
return EntityType.WANDERING_TRADER;
case WITCH_SPAWN_EGG:
return EntityType.WITCH;
case WITHER_SKELETON_SPAWN_EGG:
return EntityType.WITHER_SKELETON;
case WOLF_SPAWN_EGG:
return EntityType.WOLF;
case ZOMBIE_HORSE_SPAWN_EGG:
return EntityType.ZOMBIE_HORSE;
case ZOMBIFIED_PIGLIN_SPAWN_EGG:
return EntityType.ZOMBIFIED_PIGLIN;
case ZOMBIE_SPAWN_EGG:
return EntityType.ZOMBIE;
case ZOMBIE_VILLAGER_SPAWN_EGG:
return EntityType.ZOMBIE_VILLAGER;
case PIG_SPAWN_EGG:
default: // Uhh
return EntityType.PIG;
}
}
public static boolean isBed(Material material) {
return Tag.BEDS.isTagged(material);
}
public static boolean isAnvil(Material material) {
return Tag.ANVIL.isTagged(material);
}
public static boolean isCoral(Material material) {
return Tag.CORAL_BLOCKS.isTagged(material) ||
Tag.CORAL_PLANTS.isTagged(material) ||
Tag.CORALS.isTagged(material) ||
Tag.WALL_CORALS.isTagged(material);
}
/**
* Test whether the material is a crop.
* @param type the material
* @return true if the material is a crop
*/
public static boolean isCrop(Material type) {
return type == Material.WHEAT
|| type == Material.CARROTS
|| type == Material.POTATOES
|| type == Material.BEETROOTS
|| type == Material.MELON_STEM
|| type == Material.PUMPKIN_STEM
|| type == Material.PUMPKIN
|| type == Material.MELON
|| type == Material.CACTUS
|| type == Material.SUGAR_CANE
|| type == Material.BAMBOO
|| type == Material.BAMBOO_SAPLING
|| type == Material.SWEET_BERRY_BUSH
|| type == Material.NETHER_WART;
}
/**
* Test whether the material should be handled as vine. Used by the vine-growth flag
* @param newType the material
* @return true if the material should be handled as vine
*/
public static boolean isVine(Material newType) {
return newType == Material.VINE ||
newType == Material.KELP ||
newType == Material.TWISTING_VINES ||
newType == Material.WEEPING_VINES;
}
/**
* Test whether the given material is affected by
* {@link Flags#USE}.
*
* <p>Generally, materials that are considered by this method are those
* that are not inventories but can be used.</p>
*
* @param material the material
* @return true if covered by the use flag
*/
public static boolean isUseFlagApplicable(Material material) {
if (Tag.BUTTONS.isTagged(material)
|| Tag.WOODEN_DOORS.isTagged(material)
|| Tag.WOODEN_TRAPDOORS.isTagged(material)
|| Tag.FENCE_GATES.isTagged(material)
|| Tag.PRESSURE_PLATES.isTagged(material)) {
return true;
}
switch (material) {
case LEVER:
case LECTERN:
case ENCHANTING_TABLE:
case BELL:
case LOOM:
case CARTOGRAPHY_TABLE:
case STONECUTTER:
case GRINDSTONE:
return true;
default: return false;
}
}
/**
* Test whether the given material is a block that is modified when it is
* left or right clicked.
*
* <p>This test is conservative, returning true for blocks that it is not
* aware of.</p>
*
* @param material the material
* @param rightClick whether it is a right click
* @return true if the block is modified
*/
public static boolean isBlockModifiedOnClick(Material material, boolean rightClick) {
Integer flags = MATERIAL_FLAGS.get(material);
return flags == null
|| (rightClick && (flags & MODIFIED_ON_RIGHT) == MODIFIED_ON_RIGHT)
|| (!rightClick && (flags & MODIFIED_ON_LEFT) == MODIFIED_ON_LEFT);
}
/**
* Test whether the given item modifies a given block when right clicked.
*
* <p>This test is conservative, returning true for items that it is not
* aware of or does not have the details for.</p>
*
* @param item the item
* @param block the block
* @return true if the item is applied to the block
*/
public static boolean isItemAppliedToBlock(Material item, Material block) {
Integer flags = MATERIAL_FLAGS.get(item);
return flags == null || (flags & MODIFIES_BLOCKS) == MODIFIES_BLOCKS || isToolApplicable(item, block);
}
/**
* Test whether the given material should be tested as "building" when
* it is used.
*
* @param type the type
* @return true to be considered as used
*/
public static boolean isConsideredBuildingIfUsed(Material type) {
return type == Material.REPEATER
|| type == Material.COMPARATOR
|| Tag.FLOWER_POTS.isTagged(type);
}
/**
* Test whether a list of potion effects contains one or more potion
* effects used for doing damage.
*
* @param effects A collection of effects
* @return True if at least one damage effect exists
*/
public static boolean hasDamageEffect(Collection<PotionEffect> effects) {
for (PotionEffect effect : effects) {
if (DAMAGE_EFFECTS.contains(effect.getType())) {
return true;
}
}
return false;
}
// should match instances of ItemArmor
/**
* Check if the material is equippable armor (i.e. that it is equipped on right-click
* not necessarily that it can be put in the armor slots)
*
* @param type material to check
* @return true if equippable armor
*/
public static boolean isArmor(Material type) {
switch (type) {
case LEATHER_HELMET:
case LEATHER_CHESTPLATE:
case LEATHER_LEGGINGS:
case LEATHER_BOOTS:
case CHAINMAIL_HELMET:
case CHAINMAIL_CHESTPLATE:
case CHAINMAIL_LEGGINGS:
case CHAINMAIL_BOOTS:
case IRON_HELMET:
case IRON_CHESTPLATE:
case IRON_LEGGINGS:
case IRON_BOOTS:
case DIAMOND_HELMET:
case DIAMOND_CHESTPLATE:
case DIAMOND_LEGGINGS:
case DIAMOND_BOOTS:
case GOLDEN_HELMET:
case GOLDEN_CHESTPLATE:
case GOLDEN_LEGGINGS:
case GOLDEN_BOOTS:
case NETHERITE_HELMET:
case NETHERITE_CHESTPLATE:
case NETHERITE_LEGGINGS:
case NETHERITE_BOOTS:
case TURTLE_HELMET:
case ELYTRA:
return true;
default:
return false;
}
}
/**
* Check if the material is usable via right-click on the target
* material. Returns false if the target material cannot be modified
* by the provided tool, or of the provided tool material isn't
* a tool material.
*
* @param toolMaterial the tool material being used
* @param targetMaterial the target material to check
* @return true if tool has an interact function with this material
*/
public static boolean isToolApplicable(Material toolMaterial, Material targetMaterial) {
switch (toolMaterial) {
case WOODEN_HOE:
case STONE_HOE:
case IRON_HOE:
case GOLDEN_HOE:
case DIAMOND_HOE:
case NETHERITE_HOE:
switch (targetMaterial) {
case GRASS_BLOCK:
case DIRT:
case GRASS_PATH:
// case COARSE_DIRT: // already handled by the server...
return true;
}
return false;
case WOODEN_AXE:
case STONE_AXE:
case IRON_AXE:
case GOLDEN_AXE:
case DIAMOND_AXE:
case NETHERITE_AXE:
switch (targetMaterial) {
case OAK_LOG:
case DARK_OAK_LOG:
case ACACIA_LOG:
case BIRCH_LOG:
case SPRUCE_LOG:
case JUNGLE_LOG:
case OAK_WOOD:
case DARK_OAK_WOOD:
case ACACIA_WOOD:
case BIRCH_WOOD:
case SPRUCE_WOOD:
case JUNGLE_WOOD:
case CRIMSON_STEM:
case WARPED_STEM:
case CRIMSON_HYPHAE:
case WARPED_HYPHAE:
return true;
}
return false;
case WOODEN_SHOVEL:
case STONE_SHOVEL:
case IRON_SHOVEL:
case GOLDEN_SHOVEL:
case DIAMOND_SHOVEL:
case NETHERITE_SHOVEL:
switch (targetMaterial) {
case GRASS_BLOCK:
case CAMPFIRE:
case SOUL_CAMPFIRE:
return true;
}
return false;
case SHEARS:
switch (targetMaterial) {
case PUMPKIN:
case BEE_NEST:
case BEEHIVE:
return true;
}
return false;
case BLACK_DYE:
case BLUE_DYE:
case BROWN_DYE:
case CYAN_DYE:
case GRAY_DYE:
case GREEN_DYE:
case LIGHT_BLUE_DYE:
case LIGHT_GRAY_DYE:
case LIME_DYE:
case MAGENTA_DYE:
case ORANGE_DYE:
case PINK_DYE:
case PURPLE_DYE:
case RED_DYE:
case WHITE_DYE:
case YELLOW_DYE:
return Tag.SIGNS.isTagged(targetMaterial);
default:
return false;
}
}
public static boolean isFire(Material type) {
return type == Material.FIRE || type == Material.SOUL_FIRE;
}
}