278 lines
8.6 KiB
Java
278 lines
8.6 KiB
Java
// $Id$
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/*
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* WorldGuard
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* Copyright (C) 2010 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldguard.bukkit;
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import java.io.File;
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import java.io.IOException;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import com.sk89q.util.yaml.YAMLFormat;
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import com.sk89q.util.yaml.YAMLProcessor;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import com.sk89q.worldguard.LocalPlayer;
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import com.sk89q.worldguard.blacklist.Blacklist;
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import org.bukkit.metadata.FixedMetadataValue;
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import org.bukkit.metadata.MetadataValue;
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/**
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* Represents the global configuration and also delegates configuration
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* for individual worlds.
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*
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* @author sk89q
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* @author Michael
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*/
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public class ConfigurationManager {
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public static final String GOD_METADATA_KEY = "god";
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private static final String CONFIG_HEADER = "#\r\n" +
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"# WorldGuard's main configuration file\r\n" +
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"#\r\n" +
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"# This is the global configuration file. Anything placed into here will\r\n" +
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"# be applied to all worlds. However, each world has its own configuration\r\n" +
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"# file to allow you to replace most settings in here for that world only.\r\n" +
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"#\r\n" +
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"# About editing this file:\r\n" +
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"# - DO NOT USE TABS. You MUST use spaces or Bukkit will complain. If\r\n" +
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"# you use an editor like Notepad++ (recommended for Windows users), you\r\n" +
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"# must configure it to \"replace tabs with spaces.\" In Notepad++, this can\r\n" +
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"# be changed in Settings > Preferences > Language Menu.\r\n" +
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"# - Don't get rid of the indents. They are indented so some entries are\r\n" +
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"# in categories (like \"enforce-single-session\" is in the \"protection\"\r\n" +
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"# category.\r\n" +
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"# - If you want to check the format of this file before putting it\r\n" +
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"# into WorldGuard, paste it into http://yaml-online-parser.appspot.com/\r\n" +
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"# and see if it gives \"ERROR:\".\r\n" +
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"# - Lines starting with # are comments and so they are ignored.\r\n" +
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"#\r\n";
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/**
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* Reference to the plugin.
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*/
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private WorldGuardPlugin plugin;
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/**
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* Holds configurations for different worlds.
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*/
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private Map<String, WorldConfiguration> worlds;
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/**
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* The global configuration for use when loading worlds
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*/
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private YAMLProcessor config;
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/**
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* List of people who can breathe underwater.
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*/
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private Set<String> hasAmphibious = new HashSet<String>();
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public boolean useRegionsScheduler;
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public boolean activityHaltToggle = false;
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@Deprecated public boolean autoGodMode = false;
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public boolean usePlayerMove;
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/**
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* Region Storage Configuration method, and config values
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*/
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public boolean useSqlDatabase = false;
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public String sqlDsn;
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public String sqlUsername;
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public String sqlPassword;
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/**
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* Construct the object.
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*
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* @param plugin The plugin instance
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*/
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public ConfigurationManager(WorldGuardPlugin plugin) {
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this.plugin = plugin;
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this.worlds = new HashMap<String, WorldConfiguration>();
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}
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/**
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* Load the configuration.
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*/
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public void load() {
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// Create the default configuration file
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plugin.createDefaultConfiguration(
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new File(plugin.getDataFolder(), "config.yml"), "config.yml");
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config = new YAMLProcessor(new File(plugin.getDataFolder(), "config.yml"), true, YAMLFormat.EXTENDED);
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try {
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config.load();
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} catch (IOException e) {
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plugin.getLogger().severe("Error reading configuration for global config: ");
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e.printStackTrace();
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}
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config.removeProperty("suppress-tick-sync-warnings");
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useRegionsScheduler = config.getBoolean("regions.use-scheduler", true);
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usePlayerMove = config.getBoolean("use-player-move-event", true);
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useSqlDatabase = config.getBoolean(
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"regions.sql.use", false);
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sqlDsn = config.getString("regions.sql.dsn", "jdbc:mysql://localhost/worldguard");
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sqlUsername = config.getString("regions.sql.username", "worldguard");
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sqlPassword = config.getString("regions.sql.password", "worldguard");
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// Load configurations for each world
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for (World world : plugin.getServer().getWorlds()) {
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get(world);
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}
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config.setHeader(CONFIG_HEADER);
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if (!config.save()) {
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plugin.getLogger().severe("Error saving configuration!");
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}
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}
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/**
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* Unload the configuration.
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*/
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public void unload() {
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worlds.clear();
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}
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/**
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* Get the configuration for a world.
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*
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* @param world The world to get the configuration for
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* @return {@code world}'s configuration
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*/
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public WorldConfiguration get(World world) {
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String worldName = world.getName();
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WorldConfiguration config = worlds.get(worldName);
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if (config == null) {
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config = new WorldConfiguration(plugin, worldName, this.config);
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worlds.put(worldName, config);
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}
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return config;
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}
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/**
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* Forget a player.
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*
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* @param player The player to forget about
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*/
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public void forgetPlayer(LocalPlayer player) {
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for (Map.Entry<String, WorldConfiguration> entry
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: worlds.entrySet()) {
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// The blacklist needs to forget players
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Blacklist bl = entry.getValue().getBlacklist();
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if (bl != null) {
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bl.forgetPlayer(player);
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}
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}
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hasAmphibious.remove(player.getName());
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}
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/**
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* Enable god mode for a player.
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*
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* @param player The player to enable god mode for.
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*/
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@Deprecated
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public void enableGodMode(Player player) {
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if (!hasGodMode(player)) {
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player.setMetadata(GOD_METADATA_KEY, new FixedMetadataValue(plugin, true));
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}
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}
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/**
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* Disable god mode for a player.
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*
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* @param player The player to disable godmode for
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*/
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@Deprecated
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public void disableGodMode(Player player) {
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player.removeMetadata(GOD_METADATA_KEY, plugin);
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}
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/**
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* Check to see if god mode is enabled for a player.
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*
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* @param player The player to check
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* @return Whether the player has godmode through WorldGuard or CommandBook
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*/
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public boolean hasGodMode(Player player) {
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List<MetadataValue> values = player.getMetadata(GOD_METADATA_KEY);
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switch (values.size()) {
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case 0:
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return false;
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case 1:
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return values.get(0).asBoolean();
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default:
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for (MetadataValue val : values) {
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if (val.asBoolean()) {
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return true;
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}
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}
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return false;
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}
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}
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/**
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* Enable amphibious mode for a player.
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*
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* @param player The player to enable amphibious mode for
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*/
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public void enableAmphibiousMode(Player player) {
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hasAmphibious.add(player.getName());
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}
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/**
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* Disable amphibious mode for a player.
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*
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* @param player The player to disable amphibious mode for
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*/
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public void disableAmphibiousMode(Player player) {
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hasAmphibious.remove(player.getName());
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}
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/**
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* Check to see if amphibious mode is enabled for a player.
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*
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* @param player The player to check
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* @return Whether {@code player} has amphibious mode
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*/
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public boolean hasAmphibiousMode(Player player) {
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return hasAmphibious.contains(player.getName());
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}
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public boolean hasCommandBookGodMode() {
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try {
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Class.forName("com.sk89q.commandbook.GodComponent");
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return true;
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} catch (ClassNotFoundException e) {
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return false;
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}
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}
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}
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