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* Start work on abstracting commands out of worldedit-legacy * A lot more work towards abstract commands * Move a lot of code to WorldEdit * Setup the exception converter * Use WorldEdit styling and move more of the RegionContainer across. * Abstract away the debug commands and a few other things - Only the matcher to go. * It compiles * It now seems to run fine * Fixed version typo
49 lines
1.7 KiB
Java
49 lines
1.7 KiB
Java
/*
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* WorldGuard, a suite of tools for Minecraft
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldGuard team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldguard.util;
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import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.entity.metadata.EntityProperties;
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public class Entities {
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private Entities() {
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}
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/**
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* Returns whether an entity should be removed for the halt activity mode.
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*
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* @param entity The entity
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* @return true if it's to be removed
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*/
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public static boolean isIntensiveEntity(Entity entity) {
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EntityProperties properties = entity.getFacet(EntityProperties.class);
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return properties != null
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&& (properties.isItem()
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|| properties.isTNT()
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|| properties.isExperienceOrb()
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|| properties.isFallingBlock()
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|| (properties.isLiving()
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&& !(properties.isTamed())
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&& !(properties.isPlayerDerived())
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&& !properties.isArmorStand()));
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}
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}
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