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https://github.com/EngineHub/WorldGuard.git
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252 lines
9.3 KiB
Plaintext
252 lines
9.3 KiB
Plaintext
WorldGuard
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Copyright (c) 2010 sk89q <http://www.sk89q.com>
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Licensed under the GNU Lesser General Public License v3
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Introduction
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------------
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WorldGuard has a number of features, any of which you can choose to
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use or not:
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- Enforce only one session for a player on a server (can't login twice).
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- Block creeper explosions.
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- Block TNT explosions.
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- Block lighters from setting fires.
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- Block all fires.
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- Disable fall damage, lava damage, fire damage, and/or water damage.
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- Allow fire but prevent it from burning certain blocks.
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- Prevent lava from starting fires.
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- Restrict lava spreading to only some block types.
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- Simulate classic-esque water by letting water infinitely expand in
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area (only if there is a block underneath).
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- Prevent water from destroying blocks like Redstone wire and flowers.
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- Simulate the function of the sponge from Minecraft Classic.
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- Notify admins, block, log, kick or ban for the use of certain block types
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or items.
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- Temporarily stop fire globally with some commands.
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- Destroy tools on drop to alleviate the durability cheat.
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- Prevent gravel and sand from falling.
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- Allow portal blocks to be placed anywhere.
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hMod is required as WorldGuard is a plugin for hMod.
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Configuration
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-------------
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A "worldguard.properties" will be created the first the time that you load
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WorldGuard on your server. You can either restart your server or use
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/reloadplugin WorldGuard to reload the configuraton file after editing it.
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NOTE: Some features may require a custom version of hMod. When the server
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is loaded with the plugin, WorldGuard will tell you the features
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unsupported by your version of hMod.
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- summary-on-start (def. true)
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Print a summary of WorldGuard's protection settings at-a-glance when
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the plugin is loaded.
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- item-durability (def. false)
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**Requires special version of hMod
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Enables item durability.
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- classic-water (def. false)
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Toggle use of classic water. Be foreward that your world may be
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flooded if you are not careful. If you have WorldEdit, you can use
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//drain in such an event, although that will drain the entire pool
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as well. This classic-esque water will only spread infinitely over
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ground, but if there are air blocks underneath, the water will not
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spread (preventing waterfalls from becoming tsunamis).
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- simulate-sponge (def. true)
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Toggle simulation of the sponge from Classic. It blocks water from
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flowing near the sponge.
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- sponge-radius (def. 3)
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The radius of the sponge's effect. The default is that of Classic,
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creating a 5x5x5 cuboid free of water. Increasing the number will
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increase server load exponentially, although 3-5 has fairly low impact.
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- no-physics-gravel (def. false)
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**Requires special version of hMod
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Prevents gravel from falling due to gravity.
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- no-physics-sand (def. false)
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**Requires special version of hMod
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Prevents sand from falling due to gravity.
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- allow-portal-anywhere (def. false)
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**Requires special version of hMod
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Allows you to place portal blocks anywhere.
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- enforce-single-session (def. true)
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Enforce single sessions. If the player is already found to be on
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the server when s/he logs in, the other player will be kicked with
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an informative message. The inventory will have been saved before
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the new session starts.
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- block-tnt (def. false)
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Block TNT explosions. TNT will still explode client-side but the blocks
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will be "restored" in a few seconds afterwards.
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- block-lighter (def. false)
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Block flint and steel fires. Those with access to the commands
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/uselighter or /lighter can bypass this. /uselighter is not a real
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command; it is only used for permissions.
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- block-creepers (def. false)
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Block creeper explosions from destroying terrain (and possibly from
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causing damage).
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- disable-lava-fire (def. true)
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Prevent lava from starting fires.
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- allowed-lava-spread-blocks (no default)
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List of block names/IDs to allow lava to spread to. Leave blank
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to disable this feature.
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- disable-all-fire-spread (def. false)
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Disable all fire from spreading.
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- disallowed-fire-spread-blocks (no default)
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List of block names/IDs to prevent fire from spreading to. Leave blank
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to disable this feature. Enabling disable-all-fire-spread will
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override this function.
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- disable-water-damage-blocks (no default)
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List of blocks that should not be destroyed by water (Redstone wire,
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minecart tracks, flowers, etc.).
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- item-drop-blacklist (no default)
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List of block names/IDs to destroy on drop. This can alleviate the
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durability cheat that allows you to drop your tools to fix their
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durability. You can also enforce this with the blacklist but
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this is an easier way to do it (this way also prints a more
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friendly message than if you used the 'tell' action of the blacklist).
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- login-protection (def. 3)
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Number of seconds to keep a player invincible when the player joins.
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- spawn-protection (def. 0)
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Number of seconds to keep a player invincible when the player spawns.
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This does not apply to players joining the server.
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- kick-on-death (def. false)
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Kick players when they die (and respawn). This is to work around the
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issues of invisible players when players die.
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- disable-fall-damage (def. false)
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- disable-lava-damage (def. false)
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- disable-fire-damage (def. false)
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- disable-water-damage (def. false)
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Disable various types of damage.
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- log-console (def. true)
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For blacklist log actions, print to console.
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- log-file (def. false)
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For blacklist log actions, log to file.
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- log-file-path (def. "worldguard/logs/%Y-%m-%d.log")
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Log blacklist events to file. You can use these patterns in the path:
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%Y the year (YYYY)
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%m the month (MM)
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%d the day (DD)
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%W the week of the year (00-52)
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%H 24-hour time (HH)
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%h 12-hour time (HH)
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%i the minute (mm)
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%s the second (ss)
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%u the user's name
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%% translates to a single percent sign "%"
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The files are not automatically rotated if they get large so you should
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perhaps put a week in the filename at least.
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Escape backslashes with another backslash, like so:
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C:\path\to\log.txt -> C:\\path\\to\\log.txt
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- log-file-open-files (def. 10)
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The number of log files to keep open at once. Unless you use dynamic
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patterns in the path, the value of this variable won't matter. However,
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if, for example, you use a player's username in the filename and you
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have many users who cause logged events to occur, files would have
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to be opened for each user and this parameter would matter.
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- log-database (def. false)
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Log blacklist events to database.
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- log-database-dsn (def. "jdbc:mysql://localhost:3306/minecraft")
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Connection string. A string to use for MySQL would be:
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jdbc:mysql://localhost:3306/minecraft
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The "minecraft" part at the end is the database name.
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Escape colons with a backslash, like so:
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jdbc:mysql://localhost:3306/minecraft
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->
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jdbc\:mysql\://localhost\:3306/minecraft
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- log-database-user (def. "root")
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Database username.
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- log-database-pass (def. "")
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Database password.
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- log-database-table (def. "blacklist_events")
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Database table to use.
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Commands
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--------
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- /stopfire and /allowfire
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Disables and enables fire spread globally. Both commands require the
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permission to use only "/stopfire. Re-enabling fire spread with this
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command will not override other fire spread control features of
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WorldGuard. Note that disabling fire does not disable fire damage
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but fire at least won't spread.
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- /god
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Toggles your invincibility. Players must have permission to use "/god"
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to be able to use this command. You can also use this command to
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toggle the invincibility of others although you must have the
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"/godother" permission.
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Server Commands
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---------------
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- fire-stop and fire-allow
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Disables and enables fire spread globally. Re-enabling fire spread
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with this command will not override other fire spread control features
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of WorldGuard. Note that disabling fire does not disable fire damage
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but fire at least won't spread.
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Blacklists
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----------
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Blacklists let you control the use of blocks and items. You can have
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certain rules apply to only some groups.
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Edit the included worldguard-blacklist.txt file and follow the
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instructions inside. The file comes with the download for WorldGuard.
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Other Features
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--------------
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To give someone invincibility every time s/he joins the server, create
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a wg-invincible group and add the group to the user or have the user's
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group inherit this group.
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To give someone the ability to breathe under water, create
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a wg-amphibious group and add the group to the user or have the user's
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group inherit this group.
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Thanks
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------
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While I would like to thank everyone for their support, I would like to
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say thanks to the following individuals for their direct
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contributions to WorldGuard:
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- Sturmeh, for contributing the original durability workaround
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- Meaglin, for changing the on flow hook at my request
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- Dinnerbone, for implementing the on item pick up hook at my request,
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and also for figuring out the durability bug in the process
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