WorldGuard/README.txt
2010-11-17 12:05:07 -08:00

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WorldGuard
Copyright (c) 2010 sk89q <http://www.sk89q.com>
Licensed under the GNU Lesser General Public License v3
Introduction
------------
WorldGuard has a number of features, any of which you can choose to
use or not:
- Enforce only one session for a player on a server (can't login twice).
- Block creeper explosions.
- Block TNT explosions.
- Block lighters from setting fires.
- Block all fires.
- Allow fire but prevent it from burning certain blocks.
- Prevent lava from starting fires.
- Restrict lava spreading to only some block types.
- Simulate classic-esque water by letting water infinitely expand in
area (only if there is a block underneath).
- Simulate the sponge.
- Block the use, destruction and/or placement of some items or block types.
- Notify admins when a certain block type or item is used, destroyed,
or place.
- Log the use, destruction, and/or placement of some blocks/items.
- Kick for the use, destruction, and/or placement of some blocks.
hMod is required as WorldGuard is a plugin for hMod.
Configuration
-------------
A "worldguard.properties" will be created the first the time that you load
WorldGuard on your server. You can either restart your server or use
/reloadplugin WorldGuard to reload the configuraton file after editing it.
- classic-water (def. false)
Toggle use of classic water. Be foreward that your world may be
flooded if you are not careful. If you have WorldEdit, you can use
//drain in such an event, although that will drain the entire pool
as well. This classic-esque water will only spread infinitely over
ground, but if there are air blocks underneath, the water will not
spread (preventing waterfalls from becoming tsunamis).
- simulate-sponge (def. false)
Toggle simulation of the sponge. The sponge only prevents water
from spreading. It will not take away existing water. Simulation of
the sponge requires iterating over a 9x9x9 cuboid around the water
block and the resource impact of this has not been quantified.
- enforce-single-session (def. true)
Enforce single sessions. If the player is already found to be on
the server when s/he logs in, the other player will be kicked with
an informative message. The inventory will have been saved before
the new session starts.
- blacklist-log-console (def. true)
For log actions, print to console as well.
- blacklist-log-file (no default)
File to log to. Log files are automatically rotated based on size, and
you can use these patterns in the path:
%t the system temporary directory
%h the value of the "user.home" system property
%g the generation number to distinguish rotated logs
%u a unique number to resolve conflicts
%% translates to a single percent sign "%"
There is no way to put the date in the filename or rotate by date.
- blacklist-log-file-limit (def. 5242880)
Size in bytes before the log file is rotated.
- blacklist-log-file-count (def. 10)
Number of log files to keep in rotation at maximum.
- block-tnt (def. false)
Block TNT explosions. TNT will still explode client-side but the blocks
will be "restored" in a few seconds afterwards.
- block-lighter (def. false)
Block flint and steel fires. Those with access to the commands
/uselighter or /lighter can bypass this. /uselighter is not a real
command; it is only used for permissions.
- block-creepers (def. false)
Block creeper explosions. They will not explode client-side.
- disable-lava-fire (def. false)
Prevent lava from starting fires.
- allowed-lava-spread-blocks (no default)
List of block names/IDs to allow lava to spread to. Leave blank
to disable this feature.
- disable-all-fire-spread (def. false)
Disable all fire from spreading.
- disallowed-fire-spread-blocks (no default)
List of block names/IDs to prevent fire from spreading to. Leave blank
to disable this feature. Enabling disable-all-fire-spread will
override this function.
- block-lag-fix (def. false)
Attempts to fix block lag.
Blacklists
----------
Edit the included worldguard-blacklist.txt file and follow the
instructions inside.