77 lines
2.6 KiB
Java
77 lines
2.6 KiB
Java
/*
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* WorldGuard, a suite of tools for Minecraft
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldGuard team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldguard.chest;
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import com.sk89q.worldedit.util.Location;
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import com.sk89q.worldedit.world.block.BlockType;
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import com.sk89q.worldedit.world.block.BlockTypes;
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import com.sk89q.worldguard.LocalPlayer;
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/**
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* Interface for chest protection.
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*/
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public interface ChestProtection {
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/**
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* Returns whether a block is protected.
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*
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* @param block The block to check
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* @param player The player to check
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* @return Whether the block is protected for player
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*/
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boolean isProtected(Location block, LocalPlayer player);
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/**
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* Returns whether a location where a chest block is trying to be created
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* is protected.
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*
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* @param block The block to check
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* @param player The player to check
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* @return Whether {@code player} can place a block at the specified block
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*/
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boolean isProtectedPlacement(Location block, LocalPlayer player);
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/**
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* Returns whether an adjacent chest is protected.
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*
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* @param searchBlock The block to check
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* @param player The player to check
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* @return Whether {@code searchBlock} is protected from access by {@code player}
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*/
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boolean isAdjacentChestProtected(Location searchBlock, LocalPlayer player);
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/**
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* Returns whether a blockType is a chest.
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*
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* @param blockType The blockType to check
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* @return Whether a type is a 'chest' (protectable block)
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*/
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default boolean isChest(BlockType blockType) {
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return blockType == BlockTypes.CHEST
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|| blockType == BlockTypes.DISPENSER
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|| blockType == BlockTypes.FURNACE
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|| blockType == BlockTypes.TRAPPED_CHEST
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|| blockType == BlockTypes.DROPPER;
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}
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default boolean hasBeenUsed() {
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return false;
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}
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} |