WorldGuard/README.html

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<!DOCTYPE html>
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<title>WorldGuard ${version}</title>
<style>
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background: #efefef;
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#wrapper {
margin: 20px auto 20px auto;
width: 600px;
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padding: 40px;
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<h1>WorldGuard ${version}</h1>
<p>Thanks for choosing WorldGuard!</p>
<h2>First Steps</h2>
<p>Now, to begin, you want to:</p>
<ol>
<li><strong>Install the plugin:</strong> Copy WorldGuard.jar into your Bukkit server's &quot;plugins&quot; directory. If the folder doesn't exist, create it.</li>
<li><strong>Change the configuration:</strong> Run your server once (with WorldGuard) to generate the default configuration files:
<ul>
<li><strong>Global configuration:</strong> A config.yml file is generated inside &quot;plugins/WorldGuard&quot; containing <em>global</em> settings that affect all worlds. There is currently only one applicable setting in this file.</li>
<li><strong>World configurations:</strong> For <em>each world</em>, a config.yml will be generated inside &quot;plugins/WorldGuard/worlds/&lt;world&gt;/config.yml&quot;. Edit this file to disable fire and change other world-specific settings. Each world's configuration is entirely separate from one another</li>
</ul>
</li>
Use <em>/wg reload</em> in the console to reload the configuration.
<li><strong>Setup the blacklist <span class="optional">Optional</span>:</strong> For each world folder (see above), there is a blacklist.txt file that is generated. See <a href="http://wiki.sk89q.com/wiki/WorldGuard/Blacklist">the wiki for information</a> about WorldGuard's blacklist.</li>
<li><strong>Check out the spreadsheet:</strong> Sadly WorldGuard is not 100% complete. It's nearly there, but documentation is also currently lacking. Be sure to <a href="https://spreadsheets.google.com/ccc?key=0AocVHzayvfjAdG16TEplcmcyQUpHY3V0MXhSS0xLamc">read the information on the checklist</a>.</li>
</ol>
<p class="warning"><strong>Gotcha:</strong> You need to have <a href="http://www.sk89q.com/projects/worldedit/">WorldEdit</a> installed! It's used by WorldGuard in a number of places. If you don't want to install the plugin, that's okay &mdash; just put WorldEdit.jar into your Bukkit root folder (outside of plugins/) and WorldGuard will still be able use it.</p>
<p>Be sure to:</p>
<ul>
<li>Subscribe to <a href="http://minecraftnews.sk89q.com/">SK's Minecraft blog</a> for news about WorldGuard</li>
<li>Submit bug reports and suggestions to the <a href="http://redmine.sk89q.com/projects/worldguard/issues">issue tracker</a></li>
<li>Check out the <a href="http://wiki.sk89q.com/wiki/WorldGuard">WorldGuard wiki</a> (as of writing, a bit outdated)</li>
</ul>
<h2>Contributing</h2>
<p>WorldGuard is entirely open source! You can download all of the plugin code to learn from it, modify it for your own self, or even contribute back!</p>
<ul>
<li><a href="https://github.com/sk89q/worldguard">Download WorldGuard code from GitHub</a></li>
<li>You can also <a href="http://www.sk89q.com/donate/">donate</a></li>
</ul>
<p>The code is covered under the GNU General Public License v3.</p>
<p class="subtle">Maven information: ${groupId}/${artifactId}/${version}</p>
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