WorldGuard/worldguard-bukkit/src/main/java/com/sk89q/worldguard/bukkit/session/TimedHandlerFactory.java

133 lines
4.9 KiB
Java

/*
* WorldGuard, a suite of tools for Minecraft
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldGuard team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldguard.bukkit.session;
import co.aikar.timings.lib.MCTiming;
import co.aikar.timings.lib.TimingManager;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldguard.LocalPlayer;
import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
import com.sk89q.worldguard.protection.ApplicableRegionSet;
import com.sk89q.worldguard.protection.flags.StateFlag;
import com.sk89q.worldguard.protection.regions.ProtectedRegion;
import com.sk89q.worldguard.session.MoveType;
import com.sk89q.worldguard.session.Session;
import com.sk89q.worldguard.session.handler.Handler;
import org.bukkit.Bukkit;
import org.bukkit.plugin.Plugin;
import javax.annotation.Nullable;
import java.security.CodeSource;
import java.util.HashMap;
import java.util.Map;
import java.util.Objects;
import java.util.Set;
class TimedHandlerFactory extends Handler.Factory<Handler> {
private static final TimingManager TIMINGS = TimingManager.of(WorldGuardPlugin.inst());
private static final MCTiming UNKNOWN_SOURCE = TIMINGS.of("Third-Party Session Handlers");
private static final Map<CodeSource, TimingManager> PLUGIN_SOURCES = new HashMap<>();
private final Handler.Factory<?> factory;
private final MCTiming timing;
TimedHandlerFactory(Handler.Factory<?> factory) {
this.factory = factory;
this.timing = makeTiming();
}
private MCTiming makeTiming() {
CodeSource codeSource = factory.getClass().getProtectionDomain().getCodeSource();
TimingManager owner = PLUGIN_SOURCES.computeIfAbsent(codeSource, source -> {
for (Plugin plugin : Bukkit.getPluginManager().getPlugins()) {
CodeSource pluginSource = plugin.getClass().getProtectionDomain().getCodeSource();
if (Objects.equals(pluginSource, source)) {
return TimingManager.of(plugin);
}
}
return null;
});
String handlerName = factory.getClass().getEnclosingClass().getSimpleName();
return owner == null
? TIMINGS.of(handlerName, UNKNOWN_SOURCE)
: owner.of(handlerName, owner.of("Session Handlers"));
}
@Override
public Handler create(Session session) {
return new TimedHandler(factory.create(session), session, timing);
}
static class TimedHandler extends Handler {
private final Handler handler;
private final MCTiming timing;
TimedHandler(Handler innerHandler, Session session, MCTiming timing) {
super(session);
this.handler = innerHandler;
this.timing = timing;
}
@Override
public void initialize(LocalPlayer player, Location current, ApplicableRegionSet set) {
try (MCTiming ignored = timing.startTiming()) {
handler.initialize(player, current, set);
}
}
@Override
public boolean testMoveTo(LocalPlayer player, Location from, Location to, ApplicableRegionSet toSet, MoveType moveType) {
try (MCTiming ignored = timing.startTiming()) {
return handler.testMoveTo(player, from, to, toSet, moveType);
}
}
@Override
public boolean onCrossBoundary(LocalPlayer player, Location from, Location to, ApplicableRegionSet toSet, Set<ProtectedRegion> entered, Set<ProtectedRegion> exited, MoveType moveType) {
try (MCTiming ignored = timing.startTiming()) {
return handler.onCrossBoundary(player, from, to, toSet, entered, exited, moveType);
}
}
@Override
public void tick(LocalPlayer player, ApplicableRegionSet set) {
try (MCTiming ignored = timing.startTiming()) {
handler.tick(player, set);
}
}
@Nullable
@Override
public StateFlag.State getInvincibility(LocalPlayer player) {
try (MCTiming ignored = timing.startTiming()) {
return handler.getInvincibility(player);
}
}
@Override
public Handler getWrappedHandler() {
return handler;
}
}
}