WorldGuard/worldguard-core/src/main/java/com/sk89q/worldguard/protection/regions/ProtectedRegion.java

752 lines
20 KiB
Java

/*
* WorldGuard, a suite of tools for Minecraft
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldGuard team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldguard.protection.regions;
import static com.google.common.base.Preconditions.checkNotNull;
import com.google.common.collect.Lists;
import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldguard.LocalPlayer;
import com.sk89q.worldguard.domains.DefaultDomain;
import com.sk89q.worldguard.protection.flags.Flag;
import com.sk89q.worldguard.util.ChangeTracked;
import java.awt.geom.Area;
import java.awt.geom.Line2D;
import java.util.Collection;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentMap;
import javax.annotation.Nullable;
/**
* Represents a region that can be indexed and have spatial queries performed
* against it.
*
* <p>Instances can be modified and access from several threads at a time.</p>
*/
public abstract class ProtectedRegion implements ChangeTracked, Comparable<ProtectedRegion> {
public static final String GLOBAL_REGION = "__global__";
protected BlockVector3 min;
protected BlockVector3 max;
private final RegionIdentifier id;
private final boolean transientRegion;
private int priority = 0;
private ProtectedRegion parent;
private DefaultDomain owners = new DefaultDomain();
private DefaultDomain members = new DefaultDomain();
private ConcurrentMap<Flag<?>, Object> flags = new ConcurrentHashMap<>();
private boolean dirty = true;
/**
* Construct a new instance of this region.
*
* @param id the name information for this region
* @param transientRegion whether this region should only be kept in memory and not be saved
*/
ProtectedRegion(RegionIdentifier id, boolean transientRegion) { // Package private because we can't have people creating their own region types
checkNotNull(id);
this.id = id;
this.transientRegion = transientRegion;
}
/**
* Set the minimum and maximum points of the bounding box for a region
*
* @param points the points to set with at least one entry
*/
protected void setMinMaxPoints(List<BlockVector3> points) {
int minX = points.get(0).getBlockX();
int minY = points.get(0).getBlockY();
int minZ = points.get(0).getBlockZ();
int maxX = minX;
int maxY = minY;
int maxZ = minZ;
for (BlockVector3 v : points) {
int x = v.getBlockX();
int y = v.getBlockY();
int z = v.getBlockZ();
if (x < minX) minX = x;
if (y < minY) minY = y;
if (z < minZ) minZ = z;
if (x > maxX) maxX = x;
if (y > maxY) maxY = y;
if (z > maxZ) maxZ = z;
}
setDirty(true);
min = BlockVector3.at(minX, minY, minZ);
max = BlockVector3.at(maxX, maxY, maxZ);
}
/**
* Gets the name of this region
*
* @return the name
*/
@Deprecated
public String getId() {
return id.getLegacyQualifiedName();
}
/**
* Gets the identifier info for this region.
*
* @return the identifier info
*/
public RegionIdentifier getIdentifier() {
return id;
}
/**
* Return whether this type of region encompasses physical area.
*
* @return Whether physical area is encompassed
*/
public abstract boolean isPhysicalArea();
/**
* Get a vector containing the smallest X, Y, and Z components for the
* corner of the axis-aligned bounding box that contains this region.
*
* @return the minimum point
*/
public BlockVector3 getMinimumPoint() {
return min;
}
/**
* Get a vector containing the highest X, Y, and Z components for the
* corner of the axis-aligned bounding box that contains this region.
*
* @return the maximum point
*/
public BlockVector3 getMaximumPoint() {
return max;
}
/**
* Get the priority of the region, where higher numbers indicate a higher
* priority.
*
* @return the priority
*/
public int getPriority() {
return priority;
}
/**
* Set the priority of the region, where higher numbers indicate a higher
* priority.
*
* @param priority the priority to set
*/
public void setPriority(int priority) {
setDirty(true);
this.priority = priority;
}
/**
* Get the parent of the region, if one exists.
*
* @return the parent, or {@code null}
*/
@Nullable
public ProtectedRegion getParent() {
return parent;
}
/**
* Set the parent of this region. This checks to make sure that it will
* not result in circular inheritance.
*
* @param parent the new parent
* @throws CircularInheritanceException when circular inheritance is detected
*/
public void setParent(@Nullable ProtectedRegion parent) throws CircularInheritanceException {
setDirty(true);
if (parent == null) {
this.parent = null;
return;
}
if (parent == this) {
throw new CircularInheritanceException();
}
ProtectedRegion p = parent.getParent();
while (p != null) {
if (p == this) {
throw new CircularInheritanceException();
}
p = p.getParent();
}
this.parent = parent;
}
/**
* Clear the parent (set the parent to {@code null}).
*/
public void clearParent() {
setDirty(true);
this.parent = null;
}
/**
* Get the domain that contains the owners of this region.
*
* @return the domain
*/
public DefaultDomain getOwners() {
return owners;
}
/**
* Set the owner domain.
*
* @param owners the new domain
*/
public void setOwners(DefaultDomain owners) {
checkNotNull(owners);
setDirty(true);
this.owners = new DefaultDomain(owners);
}
/**
* Get the domain that contains the members of this region, which does
* not automatically include the owners.
*
* @return the members
*/
public DefaultDomain getMembers() {
return members;
}
/**
* Set the members domain.
*
* @param members the new domain
*/
public void setMembers(DefaultDomain members) {
checkNotNull(members);
setDirty(true);
this.members = new DefaultDomain(members);
}
/**
* Checks whether a region has members or owners.
*
* @return whether there are members or owners
*/
public boolean hasMembersOrOwners() {
return owners.size() > 0 || members.size() > 0;
}
/**
* Checks whether a player is an owner of region or any of its parents.
*
* @param player player to check
* @return whether an owner
*/
public boolean isOwner(LocalPlayer player) {
checkNotNull(player);
if (owners.contains(player)) {
return true;
}
ProtectedRegion curParent = getParent();
while (curParent != null) {
if (curParent.getOwners().contains(player)) {
return true;
}
curParent = curParent.getParent();
}
return false;
}
/**
* Checks whether a player is an owner of region or any of its parents.
*
* @param playerName player name to check
* @return whether an owner
* @deprecated Names are deprecated, this will not return owners added by UUID (LocalPlayer)
*/
@Deprecated
public boolean isOwner(String playerName) {
checkNotNull(playerName);
if (owners.contains(playerName)) {
return true;
}
ProtectedRegion curParent = getParent();
while (curParent != null) {
if (curParent.getOwners().contains(playerName)) {
return true;
}
curParent = curParent.getParent();
}
return false;
}
/**
* Checks whether a player is a member OR OWNER of the region
* or any of its parents.
*
* @param player player to check
* @return whether an owner or member
*/
public boolean isMember(LocalPlayer player) {
checkNotNull(player);
if (isOwner(player)) {
return true;
}
return isMemberOnly(player);
}
/**
* Checks whether a player is a member OR OWNER of the region
* or any of its parents.
*
* @param playerName player name to check
* @return whether an owner or member
* @deprecated Names are deprecated, this will not return players added by UUID (LocalPlayer)
*/
@Deprecated
public boolean isMember(String playerName) {
checkNotNull(playerName);
if (isOwner(playerName)) {
return true;
}
if (members.contains(playerName)) {
return true;
}
ProtectedRegion curParent = getParent();
while (curParent != null) {
if (curParent.getMembers().contains(playerName)) {
return true;
}
curParent = curParent.getParent();
}
return false;
}
/**
* Checks whether a player is a member of the region or any of its parents.
*
* @param player player to check
* @return whether an member
*/
public boolean isMemberOnly(LocalPlayer player) {
checkNotNull(player);
if (members.contains(player)) {
return true;
}
ProtectedRegion curParent = getParent();
while (curParent != null) {
if (curParent.getMembers().contains(player)) {
return true;
}
curParent = curParent.getParent();
}
return false;
}
/**
* Get a flag's value.
*
* @param flag the flag to check
* @return the value or null if isn't defined
* @param <T> the flag type
* @param <V> the type of the flag's value
*/
@SuppressWarnings("unchecked")
@Nullable
public <T extends Flag<V>, V> V getFlag(T flag) {
checkNotNull(flag);
Object obj = flags.get(flag);
V val;
if (obj != null) {
val = (V) obj;
} else {
return null;
}
return val;
}
/**
* Set a flag's value.
*
* @param flag the flag to check
* @param val the value to set
* @param <T> the flag type
* @param <V> the type of the flag's value
*/
public <T extends Flag<V>, V> void setFlag(T flag, @Nullable V val) {
checkNotNull(flag);
setDirty(true);
if (val == null) {
flags.remove(flag);
} else {
flags.put(flag, val);
}
}
/**
* Get the map of flags.
*
* @return the map of flags currently used for this region
*/
public Map<Flag<?>, Object> getFlags() {
return flags;
}
/**
* Set the map of flags.
*
* <p>A copy of the map will be used.</p>
*
* @param flags the flags to set
*/
public void setFlags(Map<Flag<?>, Object> flags) {
checkNotNull(flags);
setDirty(true);
this.flags = new ConcurrentHashMap<>(flags);
}
/**
* Copy attributes from another region.
*
* @param other the other region
*/
public void copyFrom(ProtectedRegion other) {
checkNotNull(other);
setMembers(other.getMembers());
setOwners(other.getOwners());
setFlags(other.getFlags());
setPriority(other.getPriority());
try {
setParent(other.getParent());
} catch (CircularInheritanceException ignore) {
// This should not be thrown
}
}
/**
* Get points of the region projected onto the X-Z plane.
*
* @return the points
*/
public abstract List<BlockVector2> getPoints();
/**
* Get the number of blocks in this region.
*
* @return the volume of this region in blocks
*/
public abstract int volume();
/**
* Check to see if a point is inside this region.
*
* @param pt The point to check
* @return Whether {@code pt} is in this region
*/
public abstract boolean contains(BlockVector3 pt);
/**
* Check to see if a position is contained within this region.
*
* @param position the position to check
* @return whether {@code position} is in this region
*/
public boolean contains(BlockVector2 position) {
checkNotNull(position);
return contains(BlockVector3.at(position.getBlockX(), min.getBlockY(), position.getBlockZ()));
}
/**
* Check to see if a point is inside this region.
*
* @param x the x coordinate to check
* @param y the y coordinate to check
* @param z the z coordinate to check
* @return whether this region contains the point
*/
public boolean contains(int x, int y, int z) {
return contains(BlockVector3.at(x, y, z));
}
/**
* Check to see if any of the points are inside this region projected
* onto the X-Z plane.
*
* @param positions a list of positions
* @return true if contained
*/
public boolean containsAny(List<BlockVector2> positions) {
checkNotNull(positions);
for (BlockVector2 pt : positions) {
if (contains(pt)) {
return true;
}
}
return false;
}
/**
* Get the type of region.
*
* @return the type
*/
public abstract RegionType getType();
/**
* Return a list of regions from the given list of regions that intersect
* with this region.
*
* @param regions a list of regions to source from
* @return the elements of {@code regions} that intersect with this region
*/
public List<ProtectedRegion> getIntersectingRegions(Collection<ProtectedRegion> regions) {
checkNotNull(regions, "regions");
List<ProtectedRegion> intersecting = Lists.newArrayList();
Area thisArea = toArea();
for (ProtectedRegion region : regions) {
if (!region.isPhysicalArea()) continue;
if (intersects(region, thisArea)) {
intersecting.add(region);
}
}
return intersecting;
}
/**
* Test whether the given region intersects with this area.
*
* @param region the region to test
* @param thisArea an area object for this region
* @return true if the two regions intersect
*/
protected boolean intersects(ProtectedRegion region, Area thisArea) {
if (intersectsBoundingBox(region)) {
Area testArea = region.toArea();
testArea.intersect(thisArea);
return !testArea.isEmpty();
} else {
return false;
}
}
/**
* Checks if the bounding box of a region intersects with with the bounding
* box of this region.
*
* @param region the region to check
* @return whether the given region intersects
*/
protected boolean intersectsBoundingBox(ProtectedRegion region) {
BlockVector3 rMaxPoint = region.getMaximumPoint();
BlockVector3 min = getMinimumPoint();
if (rMaxPoint.getBlockX() < min.getBlockX()) return false;
if (rMaxPoint.getBlockY() < min.getBlockY()) return false;
if (rMaxPoint.getBlockZ() < min.getBlockZ()) return false;
BlockVector3 rMinPoint = region.getMinimumPoint();
BlockVector3 max = getMaximumPoint();
if (rMinPoint.getBlockX() > max.getBlockX()) return false;
if (rMinPoint.getBlockY() > max.getBlockY()) return false;
if (rMinPoint.getBlockZ() > max.getBlockZ()) return false;
return true;
}
/**
* Compares all edges of two regions to see if any of them intersect.
*
* @param region the region to check
* @return whether any edges of a region intersect
*/
protected boolean intersectsEdges(ProtectedRegion region) {
List<BlockVector2> pts1 = getPoints();
List<BlockVector2> pts2 = region.getPoints();
BlockVector2 lastPt1 = pts1.get(pts1.size() - 1);
BlockVector2 lastPt2 = pts2.get(pts2.size() - 1);
for (BlockVector2 aPts1 : pts1) {
for (BlockVector2 aPts2 : pts2) {
Line2D line1 = new Line2D.Double(
lastPt1.getBlockX(),
lastPt1.getBlockZ(),
aPts1.getBlockX(),
aPts1.getBlockZ());
if (line1.intersectsLine(
lastPt2.getBlockX(),
lastPt2.getBlockZ(),
aPts2.getBlockX(),
aPts2.getBlockZ())) {
return true;
}
lastPt2 = aPts2;
}
lastPt1 = aPts1;
}
return false;
}
/**
* Return the AWT area, otherwise null if
* {@link #isPhysicalArea()} if false.
*
* @return The shape version
*/
abstract Area toArea();
/**
* @return <code>true</code> if this region should only be kept in memory and not be saved
*/
public boolean isTransient() {
return transientRegion;
}
/**
* @return <code>true</code> if this region is not transient and changes have been made.
*/
@Override
public boolean isDirty() {
if (isTransient()) {
return false;
}
return dirty || owners.isDirty() || members.isDirty();
}
@Override
public void setDirty(boolean dirty) {
this.dirty = dirty;
owners.setDirty(dirty);
members.setDirty(dirty);
}
@Override
public int compareTo(ProtectedRegion other) {
if (getPriority() > other.getPriority()) {
return -1;
} else if (getPriority() < other.getPriority()) {
return 1;
}
return getId().compareTo(other.getId());
}
@Override
public int hashCode(){
return id.hashCode();
}
// ** This equals doesn't take the region manager into account (since it's not available anyway)
// ** and thus will return equality for two regions with the same name in different worlds (or even
// ** no world at all, such as when testing intersection with a dummy region). Thus, we keep the
// ** hashCode method to improve hashset operation (which is fine within one manager - ids are unique)
// ** and will only leave a collision when regions in different managers with the same id are tested.
// ** In that case, they are checked for reference equality. Note that is it possible to programmatically
// ** add the same region object to two different managers. If someone uses the API in this way, it is expected
// ** that the regions be the same reference in both worlds. (Though that might lead to other odd behavior)
/*
@Override
public boolean equals(Object obj) {
if (!(obj instanceof ProtectedRegion)) {
return false;
}
ProtectedRegion other = (ProtectedRegion) obj;
return other.getId().equals(getId());
}
*/
@Override
public String toString() {
return "ProtectedRegion{" +
"id='" + id + "', " +
"type='" + getType() + '\'' +
'}';
}
/**
* Checks to see if the given ID is a valid ID.
*
* @param id the id to check
* @return whether the region id given is valid
*/
@Deprecated
public static boolean isValidId(String id) {
return RegionIdentifier.isValidName(id);
}
/**
* Thrown when setting a parent would create a circular inheritance
* situation.
*/
public static class CircularInheritanceException extends Exception {
}
}