mirror of
https://github.com/EngineHub/WorldGuard.git
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524 lines
24 KiB
Plaintext
524 lines
24 KiB
Plaintext
5.7:
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- Fixed thread sync issue with FlagStateManager.
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- Fixed dragon egg region protection not working in certain cases.
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- Added beacon and anvil usage protection in regions.
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- Add mobs.block-enderdragon-portal-creation to stop enderdragons
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from making portals on death.
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- Fix TNT being lethal in some case when damage was disabled.
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- Fix snowballs and enderpearls being able to knock players back in
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pvp deny regions.
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- Add subcommand support for allowed and blocked command flags.
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- Add max-players-allowed and max-players-reject-message flags to
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limit the numbers of players in a region.
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- Fix players being able to plant cocoa beans in protected areas.
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- Add an enderpearl flag to prevent players from teleporting to and
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from regions.
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- Added mobs.block-other-explosions config setting and other-explosion
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flag to block explosions caused by uncovered things, such as other
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plugins. (It doesn't actually have to be a mob)
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- Fix mob damage setting and flag not blocking the DoT wither effect.
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- Ghast fireball flag will not block blaze fireballs from lighting things
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on fire.
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- Fixed players without region permissions being able to trigger tripwires,
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use enderchests, use wooden buttons, and put plants in flower pots.
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- Added mobs.block-zombie-door-destruction setting to stop zombies from
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breaking down doors while difficulty is set to hard.
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Thank you to thvortex, Dilandau, tophathacker, and Dark_arc for their contributions this release.
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5.6.5:
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- Fixed a regression that caused paintings and item frames to no longer be properly
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protected.
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5.6.4:
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- Added mobs.block-above-ground-slimes to block slimes spawning naturally above ground.
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- Added security.deop-everyone-on-join to de-op all players when they join.
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- Added security.block-in-game-op-command to prevent usage of /op from in-game.
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- Fixed a NullPointerException in PlayerInteract involving water potions and
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potion blocking.
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- Fixed an issue with snowballs being blocked in regions.
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- Changed dragon eggs to be checked like it is a broken block in regions.
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- Moved developer's WGBukkit class to package com.sk89q.worldguard.bukkit.
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5.6.3:
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- Added helper WGBukkit class to get references to WorldGuard from other plugins.
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- Added physics.vine-like-rope-ladders to make ladders work like vines. As long as the
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top ladder block is present, ladder blocks will hold even if they have no block
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behind them, like a rope ladder.
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- Fixed NullPointerException in PlayerInteractEvent caused by potion blocking.
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- Fixed mobs.block-{item-frame,painting}-destroy not working.
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Thank you to def for testing the above fixes and features.
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5.6.2:
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- Fixed potion blocking not working well for splash potions.
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5.6.1:
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- Added a mycelium-spread region flag.
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- Added a dynamics.disable-mycelium-spread configuration setting.
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- Added new gameplay.block-potions option. For example:
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gameplay:
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block-potions: [invisibility, speed]
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- Fixed a bug in the entity explosion event handler that caused a NullPointerException.
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Thank you for gabizou for his contribution in this release.
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5.6:
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- Added official support for Minecraft 1.4. Support for 1.3.2 (and below) is still
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provided in this release.
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- Added support for new and existing explosion types.
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- Added support for blocking withers with the following settings:
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mobs:
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block-wither-explosions: false
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block-wither-block-damage: false
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block-wither-skull-explosions: false
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block-wither-skull-block-damage: true
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- Added support for blocking item frames (and their use) in protected regions.
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- Added item frame destruction region flags (if you wish to disable item frame
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destruction completely).
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- (Re-)added support for priority R-tree region indexes. This means quicker region lookup,
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and better support for servers with thousands of regions.
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- Improved /region info output for -g group flags.
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- Allowed removing of -g group flags with /region flag.
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- Allowed /region flag to set group and value at once.
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- Deleting a region flag now also deletes group flag.
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- Fixed detection of attack by projectiles to be more accurate.
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- Fixed support for saving non-string flags in the MySQL region support.
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- Fixed spurious comma in "Flags:" /region info output.
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- Fixed players who are not in god mode not receiving damage in PVP areas from
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enderpearls.
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- Players will now be told that they are in a no-PvP area if they are in one and
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attempting to attack someone, or that the player they are attacking is in a
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no-PvP area, if that is the case instead.
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- Fixed an issue where region.getId() was lowercase'd each pass of a for loop in
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MySQLDatabase.updatePoly2dPoints().
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- Fixed mob damage from projectiles not being properly blocked in regions where
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applicable.
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- Changed default region wand to leather (#334).
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Thank you to the following individuals for their contribution:
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thvortex, Rutr, Glitchfinder, and DarthAndroid.
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5.5.4:
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- Minecraft 1.3 support.
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- Fixed /stack dupe bugs.
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- Added regions.use-creature-spawn-event.
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- Update for Async chat issue.
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- Add use flag to cakes.
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- Report number of plugins loaded in report writer.
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- Updated fireblal item blocking.
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- Fixed permissions for /region reload.
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5.5.3:
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- Added game mode flag.
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- Added item drop pickup flag to regions.
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- Added support for fireball item blocking (385).
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- Added configuration option to allow creature spawns from plugins.
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- Added host key check.
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- Added a new line split feature to region greetings.
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- Prevented commands in the allow commands list from being blocked and
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vice versa.
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5.5.2:
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- Added potion-splash flag to block splash potions
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- Add entity-painting-destroy which can be used to prevent entities from destroying
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paintings (skeletons firing arrows)
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- Added send-chat and receive-chat flags
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- Fixed having regions in multiple worlds with the same name not working with MySQL
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- A cancellable event is now fired if WorldGuard disallows PvP. (for developers!)
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- Made /region setparent check worldguard.region.setparent.own/member.<parent> instead
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of worldguard.region.setparent.own/member.<child>.
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- Allowed passing #<index> in place of a region ID, where <index> is the index as
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displayed by /region list.
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- Fixed an error that occured when clearing a non-existant region's parent.
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- Added a -s flag to /region teleport, which sends you to the spawn point instead of the
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teleport point of a region.
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- Added region/role-based permissions to /region teleport.
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- BREAKING CHANGE: Added a LocationFlag class and made the teleport and spawn flags
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use it.
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- /region info -s now selects the region being queried.
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- Added /region teleport <id>.
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- Vector flags can now be set to the current location with the value "here" and to a
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specific position with x,y,z.
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- Made /region info show the region you're in if you don't specify an id explicitly.
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- Prevent block ignition from lightning strikes if lightning is blocked in region. Fixes
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#1175
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- Correctly check both WEPIF and superperms in WorldGurdPlugin.broadcastNotification()
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- Destroy fire blocks when fire-spread is disallowed
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- Added a construct flag that can be used to restrict block placing/destroying in zones
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to certain roles.
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- Added FallingSand to list of intensive entities to be removed with /halt-activiy.
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- Replaced all usage of CreatureType by EntityType.
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- Updated to support Bukkit 1.2-R0.3 and newer
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- Made auto-god-mode disabled by default again.
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- Added sign protection check disable.
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- Cleaned up javadoc, deprecated duplicate methods, other cleanup
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- Added a RegionGroupFlag to evey region flag Using the /region flag command with -g,
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the region group that the region flag applies to can be set.
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5.5.1:
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- Fixed attacking with arrows from non-PVP to PVP areas
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- Compatibility with Bukkit 1.1-R5
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- Removed broken suppress-tick-sync-warnings config option. See bukkit.yml's setings.warn-on-overload option instead.
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- Add region and 'can build' information to CommandBook's /whois
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Contributions thanks to: NolanSyKinsley
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5.5:
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- Removed WorldEdit.jar from the classpath to stop conflicts with Bukkit's plugin loader
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- Now using Bukkit's tagged logging
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- Updated to new event system
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- Flush player flag state cache on world change
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- Improved compatibility with versions of CommandBook without GodComponent and updated pom dep for 2.0
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- Added MySQL region storage method.
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- Made explosions display their animations even when the event was blocked.
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- Added fallback support for those who don't have a version of CommandBook with GodComponent
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- Added LIGHTNING flag to DefaultFlag's flagsList Fixes #1026
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- Removed /god, /heal, /locate, and /stack from WorldGuard to CommandBook. CommandBook is now checked to see whether a player is godded.
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- Removed remaining usages of org.bukkit.util.config.Configuration
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- Removed some unused configuration options
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- Added permission worldguard.region.wand to the region wand
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- Fixed ProtectedRegion.compareTo.
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- Fixed FlatRegionManager.getApplicableRegions to return parent regions as well.
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- Added exp-drops flag to disable experience drops per-region.
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- Fixed some warnings.
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- Updated dependency version for WorldGuard from 5.0 to 5.1-SNAPSHOT.
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- Added support for fireballs shot by players being blocked by the PVP flag.
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- Now using dynamic command registration
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- Split off ender dragon block damage from creeper block damage.
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Contributions thanks to: narthollis, DarkArc, Wolvereness, and skeight
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5.4:
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- Fixed configuration generation on Windows
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- Fixed intersection calculation for regions
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- Fixed timer and feeding delay for food flags
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- Fixed region managers not being created properly (This caused errors related to CREATURE_SPAWN)
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- Added support for Minecraft 1.0.1 blocks
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- Added support for enchantments and tool damage (worldguard.stack.damaged is the node) with /stack
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- Made being in the wg-invincible group respect the configuration's auto-invincible setting
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- Added per-group region claim limit maximum
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- Added worldguard.region.addowner.unclaimed.* permission for non-economy region 'buying'
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- Checking allowed/blocked commands now occurs earlier to override more plugins
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- Made PVP flag check whether either player is in a pvp deny region for blocking
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Contributions thanks to: epuidokas, wizjany, Turtle9598, and DerFlash
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5.3:
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- Added new config options and flags to better handle explosions of all types
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- Added config options and flags for snow, ice, mushroom spread, grass spread,
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and leaf decay
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- Added min and max health flags to clamp the values for the existing healing
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flags
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- Added hunger flags similar to the existing healing flags
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- Added an option to disable the use of the move event. This can boost
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performance on large servers but will disable the greeting/farewell
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and entry/exit flags
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- Added flag to prevent pistons (including those that are outside the
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region, but would affect blocks inside the region)
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- Added a /wg flushstates [player] command to free players stuck in a
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region that was exit-deny but no longer exists or the flag was removed
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- Added a config option to disable xp orb dropping
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- Added config option to disable redstone wire obsidian generators
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- Added a vehicle-destroy flag
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- Added enderman protection config and flag
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- Allowed and blocked command flags will now fall back to the global region
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- The worldguard.region.flag.own/member permissions are now
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worldguard.region.flag.regions.own/member! Please change your permissions
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accordingly.
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- Made //stack respect max stack sizes unless the player has the
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worldguard.stack.illegitimate permission
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- Setting invincibility flag to deny will override god mode unless the player
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has worldguard.god.override-regions
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- The sleep flag will now prevent beds in the nether from
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exploding if set to deny
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- Existing regions can no longer be accidentally overwritten.
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Use /region redefine to move an existing region.
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- The info command will now sort players alphabetically
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- Priming TNT by punching it with flint and steal should throw a blacklist
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event (consistent with old Minecraft versions)
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- The /stoplag command will now remove xp orbs
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- Permissions system will use per-world permissions if the provider supports it
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- Players in vehicles are now subject to entry/exit and greeting/farewell flags
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- Fixed interact blacklist event not logging correctly
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- Fixed heal flag taking effect half a block northeast of the region
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- Fixed a infinite sign dropping bug
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- Fixed players being able to douse fire by punching it in regions they
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couldn't build it
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- Fixed players being able to eat protected cake
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- Fence gate usage can be blocked with the use flag
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- Fixed chests being unprotected when they should be in 1.8
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- Fixed weather config settings not applying when a world was loaded
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- Fixed explosion handling in certain cases
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- Fixed arrows working in non-pvp zones
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- Fixed buckets working on the border of protected regions in certain cases
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Contributions thanks to:
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wizjany, zml2008, imjake9, Droolio, epuidokas,
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EduardBaer, TomyLobo, and halvors
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5.2.2:
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- Changed configuration saving so empty lists will be added to
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the configuration files.
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5.2.1:
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- Add region bounds to /region info
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- Added the ability to add owners/members to the global region for
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handling guest groups. Now if there's owners or members on the global
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region, then those that are not on the list cannot build.
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- Fixed some flag algorithm issues.
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- API: Fixed DefaultDomain.size() not counting players.
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- API: Undeprecated ApplicableRegionSet.allows(StateFlag).
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5.2:
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- Gave the ability to use color colors and macros in greeting
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and farewell messages.
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- Added disable-ice-melting, disable-snow-formation, disable-mushroom-spread,
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disable-snow-melting, disable-ice-formation.
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- Added paintings to blacklist support.
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- Added default.disable-health-regain.
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- Added auto-invincible-permission setting, which lets you use the permission
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'worldguard.auto-invincible' to become invincible on join automatically.
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- Flames won't appear if you are /god'ed now.
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- Added blocked-cmds region flag to block commands.
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- Added allowed-cmds region flag to whitelist commands.
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- Added entry region flag to block entry. Use entry-group to determine who
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this affects.
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- Added exit region flag to block exit. Use exit-group to determine who
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this affects.
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- Made negative healing possible via the healing flag.
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- Changed the configuration header messages to be more helpful to new users.
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- Added a warning about modifying region files by hand.
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- Improved the API for plugin developers.
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5.1:
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- A lot of changes.
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4.0-alpha1:
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- This release is only to fix WorldGuard for Bukkit. Ignore the 4.0
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label. Just move along. Nothing to see.
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3.2.2:
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- Changed disable-water-damage to disable-drowning-damage.
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- Fixed suffocation disable option.
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- Fixed fire spread blocking.
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- stopfire and allowfire now work in server console, just like in hMod.
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3.2.1:
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- Updated for recent Bukkit ItemStack change.
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3.2:
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- Added regions.default.pvp to control default PvP setting.
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- Updated WorldGuard for the newer builds of Bukkit.
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- Fixed creeper explosion blocking.
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- Added redstone support to sponges, removed classic water.
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- Fixed item durability disable for hoes.
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3.1.2:
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- Increased the priority of WorldGuard's event handling.
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3.1.1:
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- Fixed creeper and chest flag conflicting.
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3.1:
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- Added ability to disable chest protection. New configuration setting
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(regions.build.chest-access) and new chest flag.
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- Possibly fixed projectile blocking in no-PvP zones.
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- Added /regionmembership permission that lets people only change
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the owners and members of regions they own.
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3.0b2:
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- Fixed issue where built-in permissions were not (re)loaded.
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- Fixed /god not working for others.
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3.0b1:
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- Added parent-child relationships to regions.
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- Added global build flag.
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- Improved flag support.
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- Fixed no-PvP zone messages being sent to the wrong person.
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- Fixed commands so that they work in a recent version of Bukkit.
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- Fixed NullPointerException in explode hook.
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2.3.1:
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- Fixed various cast exceptions with the blacklist loggers.
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- Added checks for unchecked exceptions when resolving permissions.
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- Fixed the item durability disable setting changing the damage value on
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an empty hand.
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2.3:
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- /god now works very well.
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- Item (TNT, flint and steel, etc.) blocking should now work.
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- The TNT blocking configuration variable should now work.
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- Re-added /heal (not sure where that went), added /slay.
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- Implemented contact damage disable toggle.
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- Made all player damage disabling configuration parameters work.
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- Fixed teleport-on-suffocation setting.
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- Added /locate <name>, /locate <x> <y> <z>, and /locate that lets you
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program/change your compass bearing to point to a player's position
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(not yet live), a position, or back to spawn.
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- Fixed CSVDatabase spitting an error if the owners list was empty.
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2.2:
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- Now supports GroupUsers.
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- Added support for blocking creeper explosions.
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- Fixed a bug where a player's groups were not being loaded correctly,
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causing the blacklist group ignore option to not work.
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2.1.1:
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- Fixed fire spread disable preventing flint and steel too.
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- Fixed NullPointerException related to the player item event.
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- Made setup simpler.
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2.1:
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- Improved Bukkit support.
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2.0beta3:
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- Fixed NullPointerException inside the ignite hook.
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2.0beta2:
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- Fixed a NullPointerException in the damage hook.
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2.0beta1:
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- Added area protection. Use /region or /rg to define regions.
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1.8.1
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- Fixed NullPointerException.
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1.8
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- Updated for Minecraft beta.
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- Blacklist hooks have CHANGED. The new hooks are work better. on-create has
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been replaced with on-place (for block placement) and on-use
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(for item usage, light buckets and lighters). The old on-use is now
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on-right-click although it currently does nothing.
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- Added coordinates to blacklist file logger.
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- Added suffocation damage prevention.
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1.7.1
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- Updated for v0.2.8.
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1.7
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- Updated for v0.2.6_02 and hMod b129.
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- Added option to prevent water from damaging particular blocks
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(Redstone wire, Minecart tracks, etc.). See disable-water-damage-blocks.
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- /reload WorldGuard should now reload WorldGuard's configuration.
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- Added wg-invincible and wg-amphibious groups that let you give certain
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players invincibility or underwater breathing.
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- Added the ability to disable fall, water, lava, and/or fire damage.
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- Water/lava bucket blocking should now be more reliable.
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- Added /stack (alias /;) commands to stack items in your inventory into
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piles up to 64 items in size. Even unstackable items like signs can be
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stacked.
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- /god mode should now let you gain health.
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- /god mode should now work more reliably.
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- Caught an error message for when the configuration file does not exist.
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1.6
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- Added spawn protection that prevents damage when a player spawns.
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- Added login protection that prevents damage when a player joins.
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- Added /god. /god can be used on others, provided that the /godother
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permission is set for the command's user.
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1.5.1
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- Removed the 'java.lang.NoSuchMethodError: Item.setDamage(I)V' error
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generated.
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1.5
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- Removed the block lag fix.
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- WorldGuard now conditionally loads features so you can use any up-to-date
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build of hMod and the unsupported features won't break the entire
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plugin. When WG loads, check the server console for a report of
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features that are not supported by your version of hMod.
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- Changed some configuration defaults:
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disable-lava-fire=true
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simulate-sponge=true
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item-durability=false
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1.4.1
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- Fixed issue with the block lag fix dropping item stacks of 0 quantity.
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1.4
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- New on-acquire hook. This does both a total inventory check on inventory
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change and item pick up denial. The item pick up denial is largely
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thanks to Dinnerbone for fulfilling my request to add a particular hook.
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|
- Item durability can now be toggled with item-durability. Thanks to
|
|
Dinnerbone for figuring this out while filfilling my request. The
|
|
default setting is to fix item durability.
|
|
- New no-physics-gravel and no-physics-sand options allow you to
|
|
prevent gravel and sand from falling.
|
|
- New allow-portal-anywhere option allows you to create portal blocks
|
|
anywhere.
|
|
|
|
1.3
|
|
- UPGRADE WARNING: If you are using database logging, you must add a
|
|
NULL 'comment' VARCHAR field to the table. The line of SQL that you
|
|
can run for MySQL can be found in blacklist_table.sql.
|
|
- Improved plugin compatibility with the block lag fix. For maximum
|
|
compatibility, you must now list WorldGuard as the first plugin in
|
|
server.properties and you cannot reload or enable the plugin
|
|
while the server is up. This is for bad plugins that unnecessarily
|
|
use the "critical" priority for its hooks like the LWC. Most plugins
|
|
don't do that though, so this won't apply for most people.
|
|
- Fixed signs being blank if they were denied via the blacklist.
|
|
- Added on-break event to the blacklist.
|
|
- Added comments and messages. Comments are only for your own use and they
|
|
are printed with the log and notify actions of the blacklist. The
|
|
message replaces the message that is shown the user and it is optional.
|
|
- The blacklist notification messages are now more compact and are
|
|
light grey instead of light purple.
|
|
- The notify, log, and tell actions will now trigger every time for the
|
|
on-break, on-create, on-drop events rather than wait 3 seconds between
|
|
events for the same item or block for a player.
|
|
|
|
1.2
|
|
- /stopfire and /allowfire disable and enable fire spreading globally.
|
|
- Block lag fix slightly improved in accuracy for item drops.
|
|
- Sponge updated to remove water when the sponge block is set. Sponge radius
|
|
can now be controlled using the 'sponge-radius' parameter and the
|
|
default is now set to simulate Classic.
|
|
- Updated for a newer build of "b126," meaning that lava spread control
|
|
now works well!
|
|
- A new summary of the status of some core protections is now printed
|
|
on start. Disable this with 'summary-on-start'.
|
|
- Blacklist system has been overhauled. Check README.txt for changed
|
|
configuration settings!
|
|
- The blacklist's method of preventing notification repeats is now better,
|
|
instead waiting 3 seconds before notifying again (before it didn't
|
|
notify again at all unless the user started using another blocked
|
|
action).
|
|
- To give users the ability to receive notifications, the command to give
|
|
permission to has been changed to /worldguardnotify, although the
|
|
old one (that was never mentioned anywhere) still works.
|
|
- Water and lava buckets are now psuedo-blocked using an unreliable
|
|
method that risks the stability of your server (no other plugin
|
|
does it better though). Use it as your own risk.
|
|
- Added on item drop and on item use (i.e. chest) events.
|
|
- Chests, signs, and furnaces can now be blocked better with the
|
|
blacklist system.
|
|
- The event names in the blacklist configuration have changed but the old
|
|
event names should still work. The new names should make "more sense."
|
|
- A new "ban" action has been added to the blacklist.
|
|
- Action messages have been improved, now longer saying "destroyed"
|
|
for everything.
|
|
- Logging to file has been completely changed, allowing you to use
|
|
the date and time and the player's username in the log filename. It
|
|
no longer rotates log files based on size, however.
|
|
- Logging to database is now supported.
|
|
- Tools can now be destroyed on drop to alleviate the durability cheat.
|
|
You can do this with either with the blacklist or with the
|
|
'item-drop-blacklist' configuration option. The configuration option
|
|
prints more friendly messages than the 'tell' action of blacklists.
|
|
|
|
1.1.2
|
|
- Block lag fix: Snow and glass should no longer drop items.
|
|
- Block lag fix: Block object now reset after hook call.
|
|
|
|
1.1.1
|
|
- Fixed redstone wire dropping wood blocks with the block lag fix.
|
|
- The block lag fix now consults other plugins so that ALL protection
|
|
mechanisms and plugins should work.
|
|
|
|
1.1
|
|
- Added block lag fix.
|
|
|
|
1.0
|
|
- Initial release. |