mirror of
https://github.com/trainerlord/WorldSystem.git
synced 2024-12-11 14:37:53 +01:00
62 lines
1.5 KiB
YAML
62 lines
1.5 KiB
YAML
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# Center will be at the spawn or the worldspawn
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worldborder:
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# If WorldSystem should change the worldborder
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should_change: true
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# Default size
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normal: 500
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# Here you can define your own ranks, as many as you want
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# The permission node will be the key and the value the size
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ranks:
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# For example, with the permission ws.big you will get a worldborder with the size 1000
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ws.big: 1000
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ws.bigger: 1500
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# Set a specialized center which is not the spawn
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center:
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as_spawn: true
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# Should the worldborder move with the home set by the owner
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as_home: false
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x: 0
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y: 20
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z: 0
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difficulty: EASY
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# Commands that should be executed on /ws get when it is ready
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# Placeholders: %player: Name of player, %world: Name of world, %uuid: UUID of player
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commands_on_get:
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#- tell %player You have got a world
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#- tell %player You are now on %world
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# All Gamerules in 1.12
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# Not supported gamerules will be ignored
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#
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# If you need help, look at
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# https://minecraft.gamepedia.com/Commands/gamerule
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announceAdvancements: true
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commandBlockOutput: false
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disableElytraMovementCheck: false
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doDaylightCycle: true
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doEntityDrops: true
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doFireTick: true
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doLimitedCrafting: false
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doMobLoot: true
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doMobSpawning: true
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doTileDrops: true
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doWeatherCycle: false
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gameLoopFunction: false
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keepInventory: true
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logAdminCommands: true
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maxCommandChainLength: 65536
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maxEntityCramming: 24
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mobGriefing: true
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naturalRegeneration: true
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randomTickSpeed: 3
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reducedDebugInfo: false
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sendCommandFeedback: true
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showDeathMessages: true
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spawnRadius: 10
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spectatorsGenerateChunks: true
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