# Center will be at the spawn or the worldspawn worldborder: # If WorldSystem should change the worldborder should_change: true # Default size normal: 500 # Here you can define your own ranks, as many as you want # The permission node will be the key and the value the size ranks: # For example, with the permission ws.big you will get a worldborder with the size 1000 ws.big: 1000 ws.bigger: 1500 # Set a specialized center which is not the spawn center: as_spawn: true # Should the worldborder move with the home set by the owner as_home: false x: 0 y: 20 z: 0 difficulty: EASY # Commands that should be executed on /ws get when it is ready # Placeholders: %player: Name of player, %world: Name of world, %uuid: UUID of player commands_on_get: #- tell %player You have got a world #- tell %player You are now on %world # All Gamerules in 1.12 # Not supported gamerules will be ignored # # If you need help, look at # https://minecraft.gamepedia.com/Commands/gamerule announceAdvancements: true commandBlockOutput: false disableElytraMovementCheck: false doDaylightCycle: true doEntityDrops: true doFireTick: true doLimitedCrafting: false doMobLoot: true doMobSpawning: true doTileDrops: true doWeatherCycle: false gameLoopFunction: false keepInventory: true logAdminCommands: true maxCommandChainLength: 65536 maxEntityCramming: 24 mobGriefing: true naturalRegeneration: true randomTickSpeed: 3 reducedDebugInfo: false sendCommandFeedback: true showDeathMessages: true spawnRadius: 10 spectatorsGenerateChunks: true