# Path where the worlds will be saved worldfolder: 'plugins/WorldSystem/Worlds' worldtemplates: # Whether players can decide on different templates multi_choose: false # If multi_choose is disabled, which template should be choosen default: 'template_default' templates: # The "1" can be any key 1: # Name of directory in plugins/WorldSystem/worldsources # e.g. this would be plugins/WorldSystem/worldsources/template_default name: 'template_default' # Just remove the permission field if everybody should be able to use this template 2: name: 'another_template' # Only players with this exact permission can use and see this template # ws.* will not work with this permission: ws.template.another_template # If this config option is given, 100 is needed to create a world # This amount will then with withdrawn from the player cost: 100 # Options for random world generation # Here you can configure the world generator of a template generator: # A seed for worldgeneration # Set it to 0 for no seed-useage seed: 0 # Environment for the world # Valid inputs are 'NORMAL', 'NETHER' and 'THE_END' environment: NORMAL # Type of the world eg. flat, amplified, ... # Valid types are 'NORMAL', 'VERSION_1_1', 'FLAT', 'AMPLIFIED', 'CUSTOMIZED' or 'LARGE_BIOMES' type: NORMAL # Put in here the name of a generator # If you have one from one plugin generator: '' # If a confirm is needed before auto-update need_confirm: true # When nobody is on a world time until it get unloaded unloadingtime: 20 # If true nobody can teleport or change their gamemode a WorldSystem world # Except for players with the permissions: ws.gamemode | ws.tp.* survival: false # If WorldSystem should load the worlds async if possible (FAWE installed) load_worlds_async: true # Options for the database saving player positions database: # Which type should be choosen: # 'mysql' or 'sqlite' # You need a working mysql database in order to use this option type: sqlite # How the table with the saved player positions on the playerworlds should be named worlds_table_name: worlds_positions # How the table with the saved player positions on the normal worlds should be named players_table_name: player_positions # how should the uuid cache be stored players_uuids: players_uuids # Configure here your mysql connection mysql_settings: host: 127.0.0.1 port: 3306 username: root password: YOUR_PASSWORD_HERE database: database sqlite_settings: # Where the database file should be located file: 'plugins/WorldSystem/repository.db' # If true players will teleported to the spawn on join spawn_teleportation: true # Time in seconds until a request expires request_expires: 20 # Name of the languagefile in plugins/WorldSystem/languages/ language: en # Prefix which will be shown before each message prefix: '&8[&3WorldSystem&8] &6' # Time in days after a not used world will be deleted # Set to -1 to disable delete_after: -1 # Whether WorldSystem should contact the Mojang authserver # If not, some unknown playernames will not be displayed # eg. in the gui or in /ws info contact_authserver: true # Options for the LagSystem: # period_in_seconds - how often will be checked for entities in seconds # entities_per_world - maximal allowed entities per world # garbagecollector - how often will be unused ram be cleared lagsystem: period_in_seconds: 10 entities_per_world: 350 garbagecollector: use: false period_in_minutes: 5 # Location where you will be teleported when you leave you world spawn: gamemode: 2 spawnpoint: use_last_location: true world: world x: 0 y: 20 z: 0 yaw: 0 pitch: 0 # Location where you spawn when you join a world worldspawn: use_last_location: true use: false spawnpoint: x: 0 y: 20 z: 0 yaw: 0 pitch: 0