WorldSystem/bin/main/config.yml
2024-03-01 09:15:17 +00:00

133 lines
3.9 KiB
YAML

# Path where the worlds will be saved
worldfolder: 'plugins/WorldSystem/Worlds'
worldtemplates:
# Whether players can decide on different templates
multi_choose: false
# If multi_choose is disabled, which template should be choosen
default: 'template_default'
templates:
# The "1" can be any key
1:
# Name of directory in plugins/WorldSystem/worldsources
# e.g. this would be plugins/WorldSystem/worldsources/template_default
name: 'template_default'
# Just remove the permission field if everybody should be able to use this template
2:
name: 'another_template'
# Only players with this exact permission can use and see this template
# ws.* will not work with this
permission: ws.template.another_template
# If this config option is given, 100 is needed to create a world
# This amount will then with withdrawn from the player
cost: 100
# Options for random world generation
# Here you can configure the world generator of a template
generator:
# A seed for worldgeneration
# Set it to 0 for no seed-useage
seed: 0
# Environment for the world
# Valid inputs are 'NORMAL', 'NETHER' and 'THE_END'
environment: NORMAL
# Type of the world eg. flat, amplified, ...
# Valid types are 'NORMAL', 'VERSION_1_1', 'FLAT', 'AMPLIFIED', 'CUSTOMIZED' or 'LARGE_BIOMES'
type: NORMAL
# Put in here the name of a generator
# If you have one from one plugin
generator: ''
# If a confirm is needed before auto-update
need_confirm: true
# When nobody is on a world time until it get unloaded
unloadingtime: 20
# If true nobody can teleport or change their gamemode a WorldSystem world
# Except for players with the permissions: ws.gamemode | ws.tp.*
survival: false
# If WorldSystem should load the worlds async if possible (FAWE installed)
load_worlds_async: true
# Options for the database saving player positions
database:
# Which type should be choosen:
# 'mysql' or 'sqlite'
# You need a working mysql database in order to use this option
type: sqlite
# How the table with the saved player positions on the playerworlds should be named
worlds_table_name: worlds_positions
# How the table with the saved player positions on the normal worlds should be named
players_table_name: player_positions
# how should the uuid cache be stored
players_uuids: players_uuids
# Configure here your mysql connection
mysql_settings:
host: 127.0.0.1
port: 3306
username: root
password: YOUR_PASSWORD_HERE
database: database
sqlite_settings:
# Where the database file should be located
file: 'plugins/WorldSystem/repository.db'
# If true players will teleported to the spawn on join
spawn_teleportation: true
# Time in seconds until a request expires
request_expires: 20
# Name of the languagefile in plugins/WorldSystem/languages/
language: en
# Prefix which will be shown before each message
prefix: '&8[&3WorldSystem&8] &6'
# Time in days after a not used world will be deleted
# Set to -1 to disable
delete_after: -1
# Whether WorldSystem should contact the Mojang authserver
# If not, some unknown playernames will not be displayed
# eg. in the gui or in /ws info
contact_authserver: true
# Options for the LagSystem:
# period_in_seconds - how often will be checked for entities in seconds
# entities_per_world - maximal allowed entities per world
# garbagecollector - how often will be unused ram be cleared
lagsystem:
period_in_seconds: 10
entities_per_world: 350
garbagecollector:
use: false
period_in_minutes: 5
# Location where you will be teleported when you leave you world
spawn:
gamemode: 2
spawnpoint:
use_last_location: true
world: world
x: 0
y: 20
z: 0
yaw: 0
pitch: 0
# Location where you spawn when you join a world
worldspawn:
use_last_location: true
use: false
spawnpoint:
x: 0
y: 20
z: 0
yaw: 0
pitch: 0