From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 11 Apr 2021 02:58:48 -0700
Subject: [PATCH] Don't read neighbour chunk data off disk when converting
 chunks

Lighting is purged on update anyways, so let's not add more
into the conversion process

diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/IChunkLoader.java b/src/main/java/net/minecraft/world/level/chunk/storage/IChunkLoader.java
index 3c532d3996dfc734ec07181701280b6072bff55f..8c4e87b9404cfe2fedd0c345983f64cad16f32a0 100644
--- a/src/main/java/net/minecraft/world/level/chunk/storage/IChunkLoader.java
+++ b/src/main/java/net/minecraft/world/level/chunk/storage/IChunkLoader.java
@@ -46,6 +46,7 @@ public class IChunkLoader implements AutoCloseable {
 
     // CraftBukkit start
     private boolean check(ChunkProviderServer cps, int x, int z) throws IOException {
+        if (true) return true; // Tuinity - this isn't even needed anymore, light is purged updating to 1.14+, why are we holding up the conversion process reading chunk data off disk - return true, we need to set light populated to true so the converter recognizes the chunk as being "full"
         ChunkCoordIntPair pos = new ChunkCoordIntPair(x, z);
         if (cps != null) {
             //com.google.common.base.Preconditions.checkState(org.bukkit.Bukkit.isPrimaryThread(), "primary thread"); // Paper - this function is now MT-Safe
