From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 4 Nov 2020 13:12:50 -0600
Subject: [PATCH] Arrows should not reset despawn counter

This prevents keeping arrows alive indefinitely (such as when the block
the arrow is stuck in gets removed, like a piston head going up/down)

diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
index 74529a297540ea9c69952d88fe3bb5a13816dcef..2e11286e2baffa66bea9570b0377478cd45fac1e 100644
--- a/src/main/java/net/minecraft/server/EntityArrow.java
+++ b/src/main/java/net/minecraft/server/EntityArrow.java
@@ -245,7 +245,7 @@ public abstract class EntityArrow extends IProjectile {
         Vec3D vec3d = this.getMot();
 
         this.setMot(vec3d.d((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
-        this.despawnCounter = 0;
+        // this.despawnCounter = 0; // Purpur - do not reset despawn counter
     }
 
     @Override
