From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 11 Mar 2021 02:32:30 -0800
Subject: [PATCH] Do not allow the server to unload chunks at request of
 plugins

In general the chunk system is not well suited for this behavior,
especially if it is called during a chunk load. The chunks pushed
to be unloaded will simply be unloaded next tick, rather than
immediately.

diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index 18270d44185b0ec41b9b6e1d2135e7aae3b33261..e26389d8d9ee4fedb32767fce3aed071af412304 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -901,6 +901,7 @@ public class ChunkProviderServer extends IChunkProvider {
 
     // CraftBukkit start - modelled on below
     public void purgeUnload() {
+        if (true) return; // Tuinity - tickets will be removed later, this behavior isn't really well accounted for by the chunk system
         this.world.getMethodProfiler().enter("purge");
         this.chunkMapDistance.purgeTickets();
         this.tickDistanceManager();
