Yatopia/patches/removed/server/no longer needed/0010-Player-saving-async-FileIO.patch

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2020-07-17 18:05:50 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
2020-06-27 17:50:15 +02:00
From: tr7zw <tr7zw@live.de>
[WIP] Better Patch System (#18) * Update build.yml * Remove 3rd party patches * Add Upsteam Submodules * Fix patches * ? * Fix patches * Add Fast Init script * Lots of stuff also it's broke * more broken * fixes * mor stuff * gfhfgh hg * fix patch * fix up script * update submodule * add papercut * update tuinity * update gitmodules * fix var name * fix more var stuff * some how it's not deleting shit anymore * should now use the branch it just made why are we doing this again? * now it does thing thing * return previous so YAPFA can use it * ok now it really does the thing * for REAL it does the thing * don't do the thing because it causes too many problems * fix api * work * use better patching for YAPFA patches * fix better patching * more fixes * new patches stuff * remove old 3rd parry patches add removed akarin patches * make new branch for making patches * hopefully build patches correctly * fix gitignore and add config patches * remove papercut files * fix some weirdness * fix bug * time to do some fixin' :eyes: * New Patch System Rebased Patches * fix full build * exit 1 * fix * Remove patch * Hopefully fix compile errors * fixes * this might work * don't use rej for our patches * tmp disable cache * some times case sensitivity is dumb * my sanity is at an all time low :) * dfg * readd cahce * fix? * Update Upstream * fix perms * fix * fix api * Redo API * rm folders * fix villager brain patch * emc explosion pref * fixed aikar's shit * betterfix * fix lagggg * Origami * Origami Fixes * Update readme * test async path finding * WIP Async Path Finding * WIP fix async path finding * same as bellow * same * update to newer funcs * fix newer funcs * fix author * Updates, Fixes, and new patches * fixes * possibly async flying path finding * minor asnyc pathfinding fix * test remove non asnyc path finder * WIP make all path finding async * Rename everything * Exec flag * Rebuild hashes * remove dupe patch * fix? * Fix packages, redirect config * old nav class is now async and back * add getchatcolor.getbyid and handle patches with a . in them better Co-authored-by: tr7zw <tr7zw@live.de> Co-authored-by: Unknown <unknown@example.com> Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
2020-08-03 18:48:42 +02:00
Date: Fri, 31 Jul 2020 22:39:45 -0500
Subject: [PATCH] Player-saving-async-FileIO
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index ce4ebc96c01f3dacf4e4d0569d86f52140440d43..a52c0391b171c8a57de75f87c534ce1e0e78c44a 100644
2020-06-27 17:50:15 +02:00
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -700,11 +700,20 @@ public abstract class EntityHuman extends EntityLiving {
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}
[WIP] Better Patch System (#18) * Update build.yml * Remove 3rd party patches * Add Upsteam Submodules * Fix patches * ? * Fix patches * Add Fast Init script * Lots of stuff also it's broke * more broken * fixes * mor stuff * gfhfgh hg * fix patch * fix up script * update submodule * add papercut * update tuinity * update gitmodules * fix var name * fix more var stuff * some how it's not deleting shit anymore * should now use the branch it just made why are we doing this again? * now it does thing thing * return previous so YAPFA can use it * ok now it really does the thing * for REAL it does the thing * don't do the thing because it causes too many problems * fix api * work * use better patching for YAPFA patches * fix better patching * more fixes * new patches stuff * remove old 3rd parry patches add removed akarin patches * make new branch for making patches * hopefully build patches correctly * fix gitignore and add config patches * remove papercut files * fix some weirdness * fix bug * time to do some fixin' :eyes: * New Patch System Rebased Patches * fix full build * exit 1 * fix * Remove patch * Hopefully fix compile errors * fixes * this might work * don't use rej for our patches * tmp disable cache * some times case sensitivity is dumb * my sanity is at an all time low :) * dfg * readd cahce * fix? * Update Upstream * fix perms * fix * fix api * Redo API * rm folders * fix villager brain patch * emc explosion pref * fixed aikar's shit * betterfix * fix lagggg * Origami * Origami Fixes * Update readme * test async path finding * WIP Async Path Finding * WIP fix async path finding * same as bellow * same * update to newer funcs * fix newer funcs * fix author * Updates, Fixes, and new patches * fixes * possibly async flying path finding * minor asnyc pathfinding fix * test remove non asnyc path finder * WIP make all path finding async * Rename everything * Exec flag * Rebuild hashes * remove dupe patch * fix? * Fix packages, redirect config * old nav class is now async and back * add getchatcolor.getbyid and handle patches with a . in them better Co-authored-by: tr7zw <tr7zw@live.de> Co-authored-by: Unknown <unknown@example.com> Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
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+ // Yatopia start
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+ private NBTTagList inventorySnapshot = null;
+ private NBTTagList enderchestSnapshot = null;
+ public void takeSnapshot() {
+ inventorySnapshot = this.inventory.a(new NBTTagList());
+ enderchestSnapshot = this.enderChest.g();
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+ }
[WIP] Better Patch System (#18) * Update build.yml * Remove 3rd party patches * Add Upsteam Submodules * Fix patches * ? * Fix patches * Add Fast Init script * Lots of stuff also it's broke * more broken * fixes * mor stuff * gfhfgh hg * fix patch * fix up script * update submodule * add papercut * update tuinity * update gitmodules * fix var name * fix more var stuff * some how it's not deleting shit anymore * should now use the branch it just made why are we doing this again? * now it does thing thing * return previous so YAPFA can use it * ok now it really does the thing * for REAL it does the thing * don't do the thing because it causes too many problems * fix api * work * use better patching for YAPFA patches * fix better patching * more fixes * new patches stuff * remove old 3rd parry patches add removed akarin patches * make new branch for making patches * hopefully build patches correctly * fix gitignore and add config patches * remove papercut files * fix some weirdness * fix bug * time to do some fixin' :eyes: * New Patch System Rebased Patches * fix full build * exit 1 * fix * Remove patch * Hopefully fix compile errors * fixes * this might work * don't use rej for our patches * tmp disable cache * some times case sensitivity is dumb * my sanity is at an all time low :) * dfg * readd cahce * fix? * Update Upstream * fix perms * fix * fix api * Redo API * rm folders * fix villager brain patch * emc explosion pref * fixed aikar's shit * betterfix * fix lagggg * Origami * Origami Fixes * Update readme * test async path finding * WIP Async Path Finding * WIP fix async path finding * same as bellow * same * update to newer funcs * fix newer funcs * fix author * Updates, Fixes, and new patches * fixes * possibly async flying path finding * minor asnyc pathfinding fix * test remove non asnyc path finder * WIP make all path finding async * Rename everything * Exec flag * Rebuild hashes * remove dupe patch * fix? * Fix packages, redirect config * old nav class is now async and back * add getchatcolor.getbyid and handle patches with a . in them better Co-authored-by: tr7zw <tr7zw@live.de> Co-authored-by: Unknown <unknown@example.com> Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
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+ // Yatopia end
+
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@Override
public void saveData(NBTTagCompound nbttagcompound) {
super.saveData(nbttagcompound);
nbttagcompound.setInt("DataVersion", SharedConstants.getGameVersion().getWorldVersion());
- nbttagcompound.set("Inventory", this.inventory.a(new NBTTagList()));
+ nbttagcompound.set("Inventory", inventorySnapshot != null ? inventorySnapshot : this.inventory.a(new NBTTagList())); inventorySnapshot = null; // Yatopia
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nbttagcompound.setInt("SelectedItemSlot", this.inventory.itemInHandIndex);
nbttagcompound.setShort("SleepTimer", (short) this.sleepTicks);
nbttagcompound.setFloat("XpP", this.exp);
@@ -714,7 +723,7 @@ public abstract class EntityHuman extends EntityLiving {
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nbttagcompound.setInt("Score", this.getScore());
this.foodData.b(nbttagcompound);
this.abilities.a(nbttagcompound);
- nbttagcompound.set("EnderItems", this.enderChest.g());
+ nbttagcompound.set("EnderItems", enderchestSnapshot != null ? enderchestSnapshot : this.enderChest.g()); enderchestSnapshot = null; // Yatopia
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if (!this.getShoulderEntityLeft().isEmpty()) {
nbttagcompound.set("ShoulderEntityLeft", this.getShoulderEntityLeft());
}
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 5760b40bdbee417f5bb5210f1271241ff8f36350..437698cf4fee266c87eebb8b5f05509b587913e7 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -1286,6 +1286,18 @@ public abstract class PlayerList {
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if (team != null) scoreboard.removeTeam(team);
}
// Paper end
[WIP] Better Patch System (#18) * Update build.yml * Remove 3rd party patches * Add Upsteam Submodules * Fix patches * ? * Fix patches * Add Fast Init script * Lots of stuff also it's broke * more broken * fixes * mor stuff * gfhfgh hg * fix patch * fix up script * update submodule * add papercut * update tuinity * update gitmodules * fix var name * fix more var stuff * some how it's not deleting shit anymore * should now use the branch it just made why are we doing this again? * now it does thing thing * return previous so YAPFA can use it * ok now it really does the thing * for REAL it does the thing * don't do the thing because it causes too many problems * fix api * work * use better patching for YAPFA patches * fix better patching * more fixes * new patches stuff * remove old 3rd parry patches add removed akarin patches * make new branch for making patches * hopefully build patches correctly * fix gitignore and add config patches * remove papercut files * fix some weirdness * fix bug * time to do some fixin' :eyes: * New Patch System Rebased Patches * fix full build * exit 1 * fix * Remove patch * Hopefully fix compile errors * fixes * this might work * don't use rej for our patches * tmp disable cache * some times case sensitivity is dumb * my sanity is at an all time low :) * dfg * readd cahce * fix? * Update Upstream * fix perms * fix * fix api * Redo API * rm folders * fix villager brain patch * emc explosion pref * fixed aikar's shit * betterfix * fix lagggg * Origami * Origami Fixes * Update readme * test async path finding * WIP Async Path Finding * WIP fix async path finding * same as bellow * same * update to newer funcs * fix newer funcs * fix author * Updates, Fixes, and new patches * fixes * possibly async flying path finding * minor asnyc pathfinding fix * test remove non asnyc path finder * WIP make all path finding async * Rename everything * Exec flag * Rebuild hashes * remove dupe patch * fix? * Fix packages, redirect config * old nav class is now async and back * add getchatcolor.getbyid and handle patches with a . in them better Co-authored-by: tr7zw <tr7zw@live.de> Co-authored-by: Unknown <unknown@example.com> Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
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+
+ // Yatopia start - make sure all saves are done
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+ try {
+ playerFileData.saveThread.shutdown();
+ boolean done = playerFileData.saveThread.awaitTermination(30, java.util.concurrent.TimeUnit.SECONDS);
+ if (!done) {
+ LOGGER.error("Players did not save completely!");
+ }
+ } catch (InterruptedException e) {
+ e.printStackTrace();
+ }
[WIP] Better Patch System (#18) * Update build.yml * Remove 3rd party patches * Add Upsteam Submodules * Fix patches * ? * Fix patches * Add Fast Init script * Lots of stuff also it's broke * more broken * fixes * mor stuff * gfhfgh hg * fix patch * fix up script * update submodule * add papercut * update tuinity * update gitmodules * fix var name * fix more var stuff * some how it's not deleting shit anymore * should now use the branch it just made why are we doing this again? * now it does thing thing * return previous so YAPFA can use it * ok now it really does the thing * for REAL it does the thing * don't do the thing because it causes too many problems * fix api * work * use better patching for YAPFA patches * fix better patching * more fixes * new patches stuff * remove old 3rd parry patches add removed akarin patches * make new branch for making patches * hopefully build patches correctly * fix gitignore and add config patches * remove papercut files * fix some weirdness * fix bug * time to do some fixin' :eyes: * New Patch System Rebased Patches * fix full build * exit 1 * fix * Remove patch * Hopefully fix compile errors * fixes * this might work * don't use rej for our patches * tmp disable cache * some times case sensitivity is dumb * my sanity is at an all time low :) * dfg * readd cahce * fix? * Update Upstream * fix perms * fix * fix api * Redo API * rm folders * fix villager brain patch * emc explosion pref * fixed aikar's shit * betterfix * fix lagggg * Origami * Origami Fixes * Update readme * test async path finding * WIP Async Path Finding * WIP fix async path finding * same as bellow * same * update to newer funcs * fix newer funcs * fix author * Updates, Fixes, and new patches * fixes * possibly async flying path finding * minor asnyc pathfinding fix * test remove non asnyc path finder * WIP make all path finding async * Rename everything * Exec flag * Rebuild hashes * remove dupe patch * fix? * Fix packages, redirect config * old nav class is now async and back * add getchatcolor.getbyid and handle patches with a . in them better Co-authored-by: tr7zw <tr7zw@live.de> Co-authored-by: Unknown <unknown@example.com> Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
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+ // Yatopia end
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}
// Paper end
@@ -1323,13 +1335,13 @@ public abstract class PlayerList {
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File file = this.server.a(SavedFile.STATS).toFile();
File file1 = new File(file, uuid + ".json");
- if (!file1.exists()) {
+ /*if (!file1.exists()) { // Yatopia - don't check for old stats files with sync file IO
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File file2 = new File(file, displayName + ".json"); // CraftBukkit
if (file2.exists() && file2.isFile()) {
file2.renameTo(file1);
}
- }
+ }*/ // Yatopia
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serverstatisticmanager = new ServerStatisticManager(this.server, file1);
// this.o.put(uuid, serverstatisticmanager); // CraftBukkit
diff --git a/src/main/java/net/minecraft/server/WorldNBTStorage.java b/src/main/java/net/minecraft/server/WorldNBTStorage.java
2020-08-28 11:00:07 +02:00
index a959672f5857b987001252c3fd7ace9e83e07c9b..d8969f7f5244548452e5d12325e6fa735ecd3a00 100644
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--- a/src/main/java/net/minecraft/server/WorldNBTStorage.java
+++ b/src/main/java/net/minecraft/server/WorldNBTStorage.java
@@ -17,6 +17,7 @@ public class WorldNBTStorage {
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private static final Logger LOGGER = LogManager.getLogger();
private final File playerDir;
protected final DataFixer a;
+ public java.util.concurrent.ExecutorService saveThread = java.util.concurrent.Executors.newSingleThreadExecutor(); // Yatopia
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public WorldNBTStorage(Convertable.ConversionSession convertable_conversionsession, DataFixer datafixer) {
this.a = datafixer;
@@ -26,6 +27,8 @@ public class WorldNBTStorage {
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public void save(EntityHuman entityhuman) {
if(!com.destroystokyo.paper.PaperConfig.savePlayerData) return; // Paper - Make player data saving configurable
+ entityhuman.takeSnapshot(); // Yatopia
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+ saveThread.execute(() -> { // Yatopia
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try {
NBTTagCompound nbttagcompound = entityhuman.save(new NBTTagCompound());
File file = File.createTempFile(entityhuman.getUniqueIDString() + "-", ".dat", this.playerDir);
@@ -38,7 +41,7 @@ public class WorldNBTStorage {
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} catch (Exception exception) {
WorldNBTStorage.LOGGER.error("Failed to save player data for {}", entityhuman.getName(), exception); // Paper
}
-
+ }); // Yatopia
}
@Nullable