Yatopia/patches/server/0021-Optimize-Hopper-logic.patch

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2020-07-17 18:05:50 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
2020-06-27 20:02:39 +02:00
From: tr7zw <tr7zw@live.de>
Date: Fri, 26 Jun 2020 01:11:47 +0200
Subject: [PATCH] Optimize Hopper logic
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diff --git a/src/main/java/net/minecraft/server/BlockDropper.java b/src/main/java/net/minecraft/server/BlockDropper.java
index 1ce89c28c2b54278dc8f1c17f2d0ccb743a27b34..9c0817d03f88af4c267cd91cd750e861febac4b9 100644
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--- a/src/main/java/net/minecraft/server/BlockDropper.java
+++ b/src/main/java/net/minecraft/server/BlockDropper.java
@@ -36,7 +36,7 @@ public class BlockDropper extends BlockDispenser {
if (!itemstack.isEmpty()) {
EnumDirection enumdirection = (EnumDirection) world.getType(blockposition).get(BlockDropper.FACING);
- IInventory iinventory = TileEntityHopper.b(world, blockposition.shift(enumdirection));
+ IInventory iinventory = TileEntityHopper.b(world, blockposition.shift(enumdirection), false); // Yatopia
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ItemStack itemstack1;
if (iinventory == null) {
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diff --git a/src/main/java/net/minecraft/server/BlockHopper.java b/src/main/java/net/minecraft/server/BlockHopper.java
index a29294fbc7cd6fcfff0df9eadd11de3bd7f1405e..77f279fc29955ba6d78271f71df2ac12b7186d60 100644
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--- a/src/main/java/net/minecraft/server/BlockHopper.java
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+++ b/src/main/java/net/minecraft/server/BlockHopper.java
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@@ -110,6 +110,12 @@ public class BlockHopper extends BlockTileEntity {
@Override
public void doPhysics(IBlockData iblockdata, World world, BlockPosition blockposition, Block block, BlockPosition blockposition1, boolean flag) {
this.a(world, blockposition, iblockdata);
+ // Yatopia start
+ TileEntity tileEntity = world.getTileEntity(blockposition);
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+ if (tileEntity instanceof TileEntityHopper) {
+ ((TileEntityHopper)tileEntity).flushCaches();
+ }
[WIP] Better Patch System (#18) * Update build.yml * Remove 3rd party patches * Add Upsteam Submodules * Fix patches * ? * Fix patches * Add Fast Init script * Lots of stuff also it's broke * more broken * fixes * mor stuff * gfhfgh hg * fix patch * fix up script * update submodule * add papercut * update tuinity * update gitmodules * fix var name * fix more var stuff * some how it's not deleting shit anymore * should now use the branch it just made why are we doing this again? * now it does thing thing * return previous so YAPFA can use it * ok now it really does the thing * for REAL it does the thing * don't do the thing because it causes too many problems * fix api * work * use better patching for YAPFA patches * fix better patching * more fixes * new patches stuff * remove old 3rd parry patches add removed akarin patches * make new branch for making patches * hopefully build patches correctly * fix gitignore and add config patches * remove papercut files * fix some weirdness * fix bug * time to do some fixin' :eyes: * New Patch System Rebased Patches * fix full build * exit 1 * fix * Remove patch * Hopefully fix compile errors * fixes * this might work * don't use rej for our patches * tmp disable cache * some times case sensitivity is dumb * my sanity is at an all time low :) * dfg * readd cahce * fix? * Update Upstream * fix perms * fix * fix api * Redo API * rm folders * fix villager brain patch * emc explosion pref * fixed aikar's shit * betterfix * fix lagggg * Origami * Origami Fixes * Update readme * test async path finding * WIP Async Path Finding * WIP fix async path finding * same as bellow * same * update to newer funcs * fix newer funcs * fix author * Updates, Fixes, and new patches * fixes * possibly async flying path finding * minor asnyc pathfinding fix * test remove non asnyc path finder * WIP make all path finding async * Rename everything * Exec flag * Rebuild hashes * remove dupe patch * fix? * Fix packages, redirect config * old nav class is now async and back * add getchatcolor.getbyid and handle patches with a . in them better Co-authored-by: tr7zw <tr7zw@live.de> Co-authored-by: Unknown <unknown@example.com> Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
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+ // Yatopia end
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}
private void a(World world, BlockPosition blockposition, IBlockData iblockdata) {
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diff --git a/src/main/java/net/minecraft/server/TileEntityHopper.java b/src/main/java/net/minecraft/server/TileEntityHopper.java
index 3ff61141aede4b5a09bf83153222de0d14db5ad0..e386ffda975b8a0adc218fd47a02e5b38d12e79d 100644
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--- a/src/main/java/net/minecraft/server/TileEntityHopper.java
+++ b/src/main/java/net/minecraft/server/TileEntityHopper.java
@@ -2,6 +2,7 @@ package net.minecraft.server;
import java.util.Iterator;
import java.util.List;
+import java.util.Optional;
import java.util.function.Supplier;
import java.util.stream.Collectors;
import java.util.stream.IntStream;
@@ -661,14 +662,48 @@ public class TileEntityHopper extends TileEntityLootable implements IHopper, ITi
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@Nullable
private IInventory l() {
+ // Yatopia start
+ if(this.cachedPush != null) {
+ return this.cachedPush;
+ }
+ // Yatopia end
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EnumDirection enumdirection = (EnumDirection) this.getBlock().get(BlockHopper.FACING);
- return b(this.getWorld(), this.position.shift(enumdirection));
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+ IInventory tmp = b(this.getWorld(), this.position.shift(enumdirection), this.cachedPushAir);
+ // Yatopia start
+ if (tmp != null && !(tmp instanceof IWorldInventory) && !(tmp instanceof Entity)) {
+ this.cachedPush = tmp;
+ } else {
+ if(tmp == null) {
+ this.cachedPushAir = true;
+ }
+ return tmp;
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+ }
+ if (this.cachedPush == null) {
+ this.cachedPushAir = true;
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+ }
+ // Yatopia end
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+ return this.cachedPush;
}
@Nullable
public static IInventory b(IHopper ihopper) {
- return a(ihopper.getWorld(), ihopper.x(), ihopper.z() + 1.0D, ihopper.A());
+ // Yatopia start
+ if (ihopper instanceof TileEntityHopper) {
+ TileEntityHopper hopper = (TileEntityHopper) ihopper;
+ if (hopper.cachedAbove != null) {
+ return hopper.cachedAbove;
+ }
+ IInventory inv = a(ihopper.getWorld(), ihopper.x(), ihopper.z() + 1.0D, ihopper.A(), hopper.cachedPullAir);
+ hopper.cachedAbove = inv;
+ if (hopper.cachedAbove == null) {
+ hopper.cachedPullAir = true;
+ }
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+ return inv;
+ } else {
+ return a(ihopper.getWorld(), ihopper.x(), ihopper.z() + 1.0D, ihopper.A(), false);
+ }
+ // Yatopia end
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}
public static List<EntityItem> c(IHopper ihopper) {
@@ -683,14 +718,15 @@ public class TileEntityHopper extends TileEntityLootable implements IHopper, ITi
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}
@Nullable
- public static IInventory b(World world, BlockPosition blockposition) {
- return a(world, (double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D, true); // Paper
+ public static IInventory b(World world, BlockPosition blockposition, boolean skipBlockCheck) {
[WIP] Better Patch System (#18) * Update build.yml * Remove 3rd party patches * Add Upsteam Submodules * Fix patches * ? * Fix patches * Add Fast Init script * Lots of stuff also it's broke * more broken * fixes * mor stuff * gfhfgh hg * fix patch * fix up script * update submodule * add papercut * update tuinity * update gitmodules * fix var name * fix more var stuff * some how it's not deleting shit anymore * should now use the branch it just made why are we doing this again? * now it does thing thing * return previous so YAPFA can use it * ok now it really does the thing * for REAL it does the thing * don't do the thing because it causes too many problems * fix api * work * use better patching for YAPFA patches * fix better patching * more fixes * new patches stuff * remove old 3rd parry patches add removed akarin patches * make new branch for making patches * hopefully build patches correctly * fix gitignore and add config patches * remove papercut files * fix some weirdness * fix bug * time to do some fixin' :eyes: * New Patch System Rebased Patches * fix full build * exit 1 * fix * Remove patch * Hopefully fix compile errors * fixes * this might work * don't use rej for our patches * tmp disable cache * some times case sensitivity is dumb * my sanity is at an all time low :) * dfg * readd cahce * fix? * Update Upstream * fix perms * fix * fix api * Redo API * rm folders * fix villager brain patch * emc explosion pref * fixed aikar's shit * betterfix * fix lagggg * Origami * Origami Fixes * Update readme * test async path finding * WIP Async Path Finding * WIP fix async path finding * same as bellow * same * update to newer funcs * fix newer funcs * fix author * Updates, Fixes, and new patches * fixes * possibly async flying path finding * minor asnyc pathfinding fix * test remove non asnyc path finder * WIP make all path finding async * Rename everything * Exec flag * Rebuild hashes * remove dupe patch * fix? * Fix packages, redirect config * old nav class is now async and back * add getchatcolor.getbyid and handle patches with a . in them better Co-authored-by: tr7zw <tr7zw@live.de> Co-authored-by: Unknown <unknown@example.com> Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
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+ return a(world, (double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D, true, skipBlockCheck); // Yatopia // Paper
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}
@Nullable
- public static IInventory a(World world, double d0, double d1, double d2) { return a(world, d0, d1, d2, false); } // Paper - overload to default false
- public static IInventory a(World world, double d0, double d1, double d2, boolean optimizeEntities) { // Paper
- Object object = null;
[WIP] Better Patch System (#18) * Update build.yml * Remove 3rd party patches * Add Upsteam Submodules * Fix patches * ? * Fix patches * Add Fast Init script * Lots of stuff also it's broke * more broken * fixes * mor stuff * gfhfgh hg * fix patch * fix up script * update submodule * add papercut * update tuinity * update gitmodules * fix var name * fix more var stuff * some how it's not deleting shit anymore * should now use the branch it just made why are we doing this again? * now it does thing thing * return previous so YAPFA can use it * ok now it really does the thing * for REAL it does the thing * don't do the thing because it causes too many problems * fix api * work * use better patching for YAPFA patches * fix better patching * more fixes * new patches stuff * remove old 3rd parry patches add removed akarin patches * make new branch for making patches * hopefully build patches correctly * fix gitignore and add config patches * remove papercut files * fix some weirdness * fix bug * time to do some fixin' :eyes: * New Patch System Rebased Patches * fix full build * exit 1 * fix * Remove patch * Hopefully fix compile errors * fixes * this might work * don't use rej for our patches * tmp disable cache * some times case sensitivity is dumb * my sanity is at an all time low :) * dfg * readd cahce * fix? * Update Upstream * fix perms * fix * fix api * Redo API * rm folders * fix villager brain patch * emc explosion pref * fixed aikar's shit * betterfix * fix lagggg * Origami * Origami Fixes * Update readme * test async path finding * WIP Async Path Finding * WIP fix async path finding * same as bellow * same * update to newer funcs * fix newer funcs * fix author * Updates, Fixes, and new patches * fixes * possibly async flying path finding * minor asnyc pathfinding fix * test remove non asnyc path finder * WIP make all path finding async * Rename everything * Exec flag * Rebuild hashes * remove dupe patch * fix? * Fix packages, redirect config * old nav class is now async and back * add getchatcolor.getbyid and handle patches with a . in them better Co-authored-by: tr7zw <tr7zw@live.de> Co-authored-by: Unknown <unknown@example.com> Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
2020-08-03 18:48:42 +02:00
+ public static IInventory a(World world, double d0, double d1, double d2, boolean skipBlockCheck) { return a(world, d0, d1, d2, false, skipBlockCheck); } // Yatopia // Paper - overload to default false
+ public static IInventory a(World world, double d0, double d1, double d2, boolean optimizeEntities, boolean skipBlockCheck) { // Yatopia // Paper
+ Object object = null; // Yatopia
+ if(!skipBlockCheck) { // Yatopia
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BlockPosition blockposition = new BlockPosition(d0, d1, d2);
if ( !world.isLoaded( blockposition ) ) return null; // Spigot
IBlockData iblockdata = world.getType(blockposition);
@@ -708,8 +744,9 @@ public class TileEntityHopper extends TileEntityLootable implements IHopper, ITi
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}
}
}
+ } // Yatopia
[WIP] Better Patch System (#18) * Update build.yml * Remove 3rd party patches * Add Upsteam Submodules * Fix patches * ? * Fix patches * Add Fast Init script * Lots of stuff also it's broke * more broken * fixes * mor stuff * gfhfgh hg * fix patch * fix up script * update submodule * add papercut * update tuinity * update gitmodules * fix var name * fix more var stuff * some how it's not deleting shit anymore * should now use the branch it just made why are we doing this again? * now it does thing thing * return previous so YAPFA can use it * ok now it really does the thing * for REAL it does the thing * don't do the thing because it causes too many problems * fix api * work * use better patching for YAPFA patches * fix better patching * more fixes * new patches stuff * remove old 3rd parry patches add removed akarin patches * make new branch for making patches * hopefully build patches correctly * fix gitignore and add config patches * remove papercut files * fix some weirdness * fix bug * time to do some fixin' :eyes: * New Patch System Rebased Patches * fix full build * exit 1 * fix * Remove patch * Hopefully fix compile errors * fixes * this might work * don't use rej for our patches * tmp disable cache * some times case sensitivity is dumb * my sanity is at an all time low :) * dfg * readd cahce * fix? * Update Upstream * fix perms * fix * fix api * Redo API * rm folders * fix villager brain patch * emc explosion pref * fixed aikar's shit * betterfix * fix lagggg * Origami * Origami Fixes * Update readme * test async path finding * WIP Async Path Finding * WIP fix async path finding * same as bellow * same * update to newer funcs * fix newer funcs * fix author * Updates, Fixes, and new patches * fixes * possibly async flying path finding * minor asnyc pathfinding fix * test remove non asnyc path finder * WIP make all path finding async * Rename everything * Exec flag * Rebuild hashes * remove dupe patch * fix? * Fix packages, redirect config * old nav class is now async and back * add getchatcolor.getbyid and handle patches with a . in them better Co-authored-by: tr7zw <tr7zw@live.de> Co-authored-by: Unknown <unknown@example.com> Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
2020-08-03 18:48:42 +02:00
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- if (object == null && (!optimizeEntities || !org.bukkit.craftbukkit.util.CraftMagicNumbers.getMaterial(block).isOccluding())) { // Paper
[WIP] Better Patch System (#18) * Update build.yml * Remove 3rd party patches * Add Upsteam Submodules * Fix patches * ? * Fix patches * Add Fast Init script * Lots of stuff also it's broke * more broken * fixes * mor stuff * gfhfgh hg * fix patch * fix up script * update submodule * add papercut * update tuinity * update gitmodules * fix var name * fix more var stuff * some how it's not deleting shit anymore * should now use the branch it just made why are we doing this again? * now it does thing thing * return previous so YAPFA can use it * ok now it really does the thing * for REAL it does the thing * don't do the thing because it causes too many problems * fix api * work * use better patching for YAPFA patches * fix better patching * more fixes * new patches stuff * remove old 3rd parry patches add removed akarin patches * make new branch for making patches * hopefully build patches correctly * fix gitignore and add config patches * remove papercut files * fix some weirdness * fix bug * time to do some fixin' :eyes: * New Patch System Rebased Patches * fix full build * exit 1 * fix * Remove patch * Hopefully fix compile errors * fixes * this might work * don't use rej for our patches * tmp disable cache * some times case sensitivity is dumb * my sanity is at an all time low :) * dfg * readd cahce * fix? * Update Upstream * fix perms * fix * fix api * Redo API * rm folders * fix villager brain patch * emc explosion pref * fixed aikar's shit * betterfix * fix lagggg * Origami * Origami Fixes * Update readme * test async path finding * WIP Async Path Finding * WIP fix async path finding * same as bellow * same * update to newer funcs * fix newer funcs * fix author * Updates, Fixes, and new patches * fixes * possibly async flying path finding * minor asnyc pathfinding fix * test remove non asnyc path finder * WIP make all path finding async * Rename everything * Exec flag * Rebuild hashes * remove dupe patch * fix? * Fix packages, redirect config * old nav class is now async and back * add getchatcolor.getbyid and handle patches with a . in them better Co-authored-by: tr7zw <tr7zw@live.de> Co-authored-by: Unknown <unknown@example.com> Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
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+ if (object == null && (!optimizeEntities || true/*!org.bukkit.craftbukkit.util.CraftMagicNumbers.getMaterial(block).isOccluding()*/)) { // Yatopia // Paper
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List<Entity> list = world.getEntities((Entity) null, new AxisAlignedBB(d0 - 0.5D, d1 - 0.5D, d2 - 0.5D, d0 + 0.5D, d1 + 0.5D, d2 + 0.5D), IEntitySelector.d);
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if (!list.isEmpty()) {
@@ -779,4 +816,19 @@ public class TileEntityHopper extends TileEntityLootable implements IHopper, ITi
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protected Container createContainer(int i, PlayerInventory playerinventory) {
return new ContainerHopper(i, playerinventory, this);
}
[WIP] Better Patch System (#18) * Update build.yml * Remove 3rd party patches * Add Upsteam Submodules * Fix patches * ? * Fix patches * Add Fast Init script * Lots of stuff also it's broke * more broken * fixes * mor stuff * gfhfgh hg * fix patch * fix up script * update submodule * add papercut * update tuinity * update gitmodules * fix var name * fix more var stuff * some how it's not deleting shit anymore * should now use the branch it just made why are we doing this again? * now it does thing thing * return previous so YAPFA can use it * ok now it really does the thing * for REAL it does the thing * don't do the thing because it causes too many problems * fix api * work * use better patching for YAPFA patches * fix better patching * more fixes * new patches stuff * remove old 3rd parry patches add removed akarin patches * make new branch for making patches * hopefully build patches correctly * fix gitignore and add config patches * remove papercut files * fix some weirdness * fix bug * time to do some fixin' :eyes: * New Patch System Rebased Patches * fix full build * exit 1 * fix * Remove patch * Hopefully fix compile errors * fixes * this might work * don't use rej for our patches * tmp disable cache * some times case sensitivity is dumb * my sanity is at an all time low :) * dfg * readd cahce * fix? * Update Upstream * fix perms * fix * fix api * Redo API * rm folders * fix villager brain patch * emc explosion pref * fixed aikar's shit * betterfix * fix lagggg * Origami * Origami Fixes * Update readme * test async path finding * WIP Async Path Finding * WIP fix async path finding * same as bellow * same * update to newer funcs * fix newer funcs * fix author * Updates, Fixes, and new patches * fixes * possibly async flying path finding * minor asnyc pathfinding fix * test remove non asnyc path finder * WIP make all path finding async * Rename everything * Exec flag * Rebuild hashes * remove dupe patch * fix? * Fix packages, redirect config * old nav class is now async and back * add getchatcolor.getbyid and handle patches with a . in them better Co-authored-by: tr7zw <tr7zw@live.de> Co-authored-by: Unknown <unknown@example.com> Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
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+
+ // Yatopia start
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+ private IInventory cachedAbove = null;
+ private IInventory cachedPush = null;
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+ private boolean cachedPushAir = false;
+ private boolean cachedPullAir = false;
[WIP] Better Patch System (#18) * Update build.yml * Remove 3rd party patches * Add Upsteam Submodules * Fix patches * ? * Fix patches * Add Fast Init script * Lots of stuff also it's broke * more broken * fixes * mor stuff * gfhfgh hg * fix patch * fix up script * update submodule * add papercut * update tuinity * update gitmodules * fix var name * fix more var stuff * some how it's not deleting shit anymore * should now use the branch it just made why are we doing this again? * now it does thing thing * return previous so YAPFA can use it * ok now it really does the thing * for REAL it does the thing * don't do the thing because it causes too many problems * fix api * work * use better patching for YAPFA patches * fix better patching * more fixes * new patches stuff * remove old 3rd parry patches add removed akarin patches * make new branch for making patches * hopefully build patches correctly * fix gitignore and add config patches * remove papercut files * fix some weirdness * fix bug * time to do some fixin' :eyes: * New Patch System Rebased Patches * fix full build * exit 1 * fix * Remove patch * Hopefully fix compile errors * fixes * this might work * don't use rej for our patches * tmp disable cache * some times case sensitivity is dumb * my sanity is at an all time low :) * dfg * readd cahce * fix? * Update Upstream * fix perms * fix * fix api * Redo API * rm folders * fix villager brain patch * emc explosion pref * fixed aikar's shit * betterfix * fix lagggg * Origami * Origami Fixes * Update readme * test async path finding * WIP Async Path Finding * WIP fix async path finding * same as bellow * same * update to newer funcs * fix newer funcs * fix author * Updates, Fixes, and new patches * fixes * possibly async flying path finding * minor asnyc pathfinding fix * test remove non asnyc path finder * WIP make all path finding async * Rename everything * Exec flag * Rebuild hashes * remove dupe patch * fix? * Fix packages, redirect config * old nav class is now async and back * add getchatcolor.getbyid and handle patches with a . in them better Co-authored-by: tr7zw <tr7zw@live.de> Co-authored-by: Unknown <unknown@example.com> Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
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+
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+ public void flushCaches() {
+ cachedAbove = null;
+ cachedPush = null;
+ cachedPushAir = false;
+ cachedPullAir = false;
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+ }
[WIP] Better Patch System (#18) * Update build.yml * Remove 3rd party patches * Add Upsteam Submodules * Fix patches * ? * Fix patches * Add Fast Init script * Lots of stuff also it's broke * more broken * fixes * mor stuff * gfhfgh hg * fix patch * fix up script * update submodule * add papercut * update tuinity * update gitmodules * fix var name * fix more var stuff * some how it's not deleting shit anymore * should now use the branch it just made why are we doing this again? * now it does thing thing * return previous so YAPFA can use it * ok now it really does the thing * for REAL it does the thing * don't do the thing because it causes too many problems * fix api * work * use better patching for YAPFA patches * fix better patching * more fixes * new patches stuff * remove old 3rd parry patches add removed akarin patches * make new branch for making patches * hopefully build patches correctly * fix gitignore and add config patches * remove papercut files * fix some weirdness * fix bug * time to do some fixin' :eyes: * New Patch System Rebased Patches * fix full build * exit 1 * fix * Remove patch * Hopefully fix compile errors * fixes * this might work * don't use rej for our patches * tmp disable cache * some times case sensitivity is dumb * my sanity is at an all time low :) * dfg * readd cahce * fix? * Update Upstream * fix perms * fix * fix api * Redo API * rm folders * fix villager brain patch * emc explosion pref * fixed aikar's shit * betterfix * fix lagggg * Origami * Origami Fixes * Update readme * test async path finding * WIP Async Path Finding * WIP fix async path finding * same as bellow * same * update to newer funcs * fix newer funcs * fix author * Updates, Fixes, and new patches * fixes * possibly async flying path finding * minor asnyc pathfinding fix * test remove non asnyc path finder * WIP make all path finding async * Rename everything * Exec flag * Rebuild hashes * remove dupe patch * fix? * Fix packages, redirect config * old nav class is now async and back * add getchatcolor.getbyid and handle patches with a . in them better Co-authored-by: tr7zw <tr7zw@live.de> Co-authored-by: Unknown <unknown@example.com> Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
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+ // Yatopia end
+
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}