Yatopia/patches/server/0016-lithium-MixinLandPathNodeMaker.patch

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2020-07-17 18:05:50 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
[WIP] Better Patch System (#18) * Update build.yml * Remove 3rd party patches * Add Upsteam Submodules * Fix patches * ? * Fix patches * Add Fast Init script * Lots of stuff also it's broke * more broken * fixes * mor stuff * gfhfgh hg * fix patch * fix up script * update submodule * add papercut * update tuinity * update gitmodules * fix var name * fix more var stuff * some how it's not deleting shit anymore * should now use the branch it just made why are we doing this again? * now it does thing thing * return previous so YAPFA can use it * ok now it really does the thing * for REAL it does the thing * don't do the thing because it causes too many problems * fix api * work * use better patching for YAPFA patches * fix better patching * more fixes * new patches stuff * remove old 3rd parry patches add removed akarin patches * make new branch for making patches * hopefully build patches correctly * fix gitignore and add config patches * remove papercut files * fix some weirdness * fix bug * time to do some fixin' :eyes: * New Patch System Rebased Patches * fix full build * exit 1 * fix * Remove patch * Hopefully fix compile errors * fixes * this might work * don't use rej for our patches * tmp disable cache * some times case sensitivity is dumb * my sanity is at an all time low :) * dfg * readd cahce * fix? * Update Upstream * fix perms * fix * fix api * Redo API * rm folders * fix villager brain patch * emc explosion pref * fixed aikar's shit * betterfix * fix lagggg * Origami * Origami Fixes * Update readme * test async path finding * WIP Async Path Finding * WIP fix async path finding * same as bellow * same * update to newer funcs * fix newer funcs * fix author * Updates, Fixes, and new patches * fixes * possibly async flying path finding * minor asnyc pathfinding fix * test remove non asnyc path finder * WIP make all path finding async * Rename everything * Exec flag * Rebuild hashes * remove dupe patch * fix? * Fix packages, redirect config * old nav class is now async and back * add getchatcolor.getbyid and handle patches with a . in them better Co-authored-by: tr7zw <tr7zw@live.de> Co-authored-by: Unknown <unknown@example.com> Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
2020-08-03 18:48:42 +02:00
From: JellySquid <jellysquid+atwork@protonmail.com>
2020-06-27 19:00:18 +02:00
Date: Mon, 11 May 2020 22:56:27 +0200
Subject: [PATCH] lithium MixinLandPathNodeMaker
Original code by JellySquid, licensed under GNU Lesser General Public License v3.0
2020-08-06 23:02:30 +02:00
you can find the original code on https://github.com/jellysquid3/lithium-fabric/tree/1.16.x/fabric (Yarn mappings)
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diff --git a/src/main/java/net/minecraft/server/PathfinderNormal.java b/src/main/java/net/minecraft/server/PathfinderNormal.java
index ec55785af2b432b692d3a3bf4298ffb32489bf3b..4f59e4b31300009f5e7ef8767be6c89d7b449af0 100644
2020-06-27 19:00:18 +02:00
--- a/src/main/java/net/minecraft/server/PathfinderNormal.java
+++ b/src/main/java/net/minecraft/server/PathfinderNormal.java
@@ -10,6 +10,11 @@ import javax.annotation.Nullable;
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public class PathfinderNormal extends PathfinderAbstract {
+ // Yatopia start - this is not thread safe!
+ private static final it.unimi.dsi.fastutil.objects.Reference2ReferenceMap<IBlockData, PathType> commonTypes =
+ new it.unimi.dsi.fastutil.objects.Reference2ReferenceOpenHashMap<>();
[WIP] Better Patch System (#18) * Update build.yml * Remove 3rd party patches * Add Upsteam Submodules * Fix patches * ? * Fix patches * Add Fast Init script * Lots of stuff also it's broke * more broken * fixes * mor stuff * gfhfgh hg * fix patch * fix up script * update submodule * add papercut * update tuinity * update gitmodules * fix var name * fix more var stuff * some how it's not deleting shit anymore * should now use the branch it just made why are we doing this again? * now it does thing thing * return previous so YAPFA can use it * ok now it really does the thing * for REAL it does the thing * don't do the thing because it causes too many problems * fix api * work * use better patching for YAPFA patches * fix better patching * more fixes * new patches stuff * remove old 3rd parry patches add removed akarin patches * make new branch for making patches * hopefully build patches correctly * fix gitignore and add config patches * remove papercut files * fix some weirdness * fix bug * time to do some fixin' :eyes: * New Patch System Rebased Patches * fix full build * exit 1 * fix * Remove patch * Hopefully fix compile errors * fixes * this might work * don't use rej for our patches * tmp disable cache * some times case sensitivity is dumb * my sanity is at an all time low :) * dfg * readd cahce * fix? * Update Upstream * fix perms * fix * fix api * Redo API * rm folders * fix villager brain patch * emc explosion pref * fixed aikar's shit * betterfix * fix lagggg * Origami * Origami Fixes * Update readme * test async path finding * WIP Async Path Finding * WIP fix async path finding * same as bellow * same * update to newer funcs * fix newer funcs * fix author * Updates, Fixes, and new patches * fixes * possibly async flying path finding * minor asnyc pathfinding fix * test remove non asnyc path finder * WIP make all path finding async * Rename everything * Exec flag * Rebuild hashes * remove dupe patch * fix? * Fix packages, redirect config * old nav class is now async and back * add getchatcolor.getbyid and handle patches with a . in them better Co-authored-by: tr7zw <tr7zw@live.de> Co-authored-by: Unknown <unknown@example.com> Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
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+ // Yatopia end
+
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protected float j;
private final Long2ObjectMap<PathType> k = new Long2ObjectOpenHashMap();
private final Object2BooleanMap<AxisAlignedBB> l = new Object2BooleanOpenHashMap();
@@ -508,13 +513,44 @@ public class PathfinderNormal extends PathfinderAbstract {
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protected static PathType b(IBlockAccess iblockaccess, BlockPosition blockposition) {
IBlockData iblockdata = iblockaccess.getTypeIfLoaded(blockposition); // Paper
if (iblockdata == null) return PathType.BLOCKED; // Paper
- Block block = iblockdata.getBlock();
- Material material = iblockdata.getMaterial();
+ // Check early if the block is air as it will always be open regardless of other conditions
+ if(iblockdata.isAir())return PathType.OPEN;
[WIP] Better Patch System (#18) * Update build.yml * Remove 3rd party patches * Add Upsteam Submodules * Fix patches * ? * Fix patches * Add Fast Init script * Lots of stuff also it's broke * more broken * fixes * mor stuff * gfhfgh hg * fix patch * fix up script * update submodule * add papercut * update tuinity * update gitmodules * fix var name * fix more var stuff * some how it's not deleting shit anymore * should now use the branch it just made why are we doing this again? * now it does thing thing * return previous so YAPFA can use it * ok now it really does the thing * for REAL it does the thing * don't do the thing because it causes too many problems * fix api * work * use better patching for YAPFA patches * fix better patching * more fixes * new patches stuff * remove old 3rd parry patches add removed akarin patches * make new branch for making patches * hopefully build patches correctly * fix gitignore and add config patches * remove papercut files * fix some weirdness * fix bug * time to do some fixin' :eyes: * New Patch System Rebased Patches * fix full build * exit 1 * fix * Remove patch * Hopefully fix compile errors * fixes * this might work * don't use rej for our patches * tmp disable cache * some times case sensitivity is dumb * my sanity is at an all time low :) * dfg * readd cahce * fix? * Update Upstream * fix perms * fix * fix api * Redo API * rm folders * fix villager brain patch * emc explosion pref * fixed aikar's shit * betterfix * fix lagggg * Origami * Origami Fixes * Update readme * test async path finding * WIP Async Path Finding * WIP fix async path finding * same as bellow * same * update to newer funcs * fix newer funcs * fix author * Updates, Fixes, and new patches * fixes * possibly async flying path finding * minor asnyc pathfinding fix * test remove non asnyc path finder * WIP make all path finding async * Rename everything * Exec flag * Rebuild hashes * remove dupe patch * fix? * Fix packages, redirect config * old nav class is now async and back * add getchatcolor.getbyid and handle patches with a . in them better Co-authored-by: tr7zw <tr7zw@live.de> Co-authored-by: Unknown <unknown@example.com> Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
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+
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+ // Get the cached type for this block state
+ PathType type = commonTypes.get(iblockdata);
+
+ // No result has been cached for this block state yet, so calculate and cache it
+ if (type == null) {
+ commonTypes.put(iblockdata, type = getPathType(iblockaccess, blockposition, iblockdata));
+ }
+ // If the node type is open, it means that we were unable to determine a more specific type, so we need
+ // to check the fallback path.
+ if (type == PathType.OPEN) {
+ // This is only ever called in vanilla after all other possibilities are exhausted, but before fluid checks
+ // It should be safe to perform it last in actuality and take advantage of the cache for fluid types as well
+ // since fluids will always pass this check.
+ if (!iblockdata.a(iblockaccess, blockposition, PathMode.LAND)) {
+ return PathType.BLOCKED;
+ }
- if (iblockdata.isAir()) {
+ // All checks succeed, this path node really is open!
return PathType.OPEN;
- } else if (!iblockdata.a((Tag) TagsBlock.TRAPDOORS) && !iblockdata.a(Blocks.LILY_PAD)) {
- if (iblockdata.a(Blocks.CACTUS)) {
+ }
+
+ // Return the cached value since we found an obstacle earlier
+ return type;
+
+ }
+
+ private static PathType getPathType(IBlockAccess iblockaccess, BlockPosition blockposition,
+ IBlockData iblockdata) {
+ Block block = iblockdata.getBlock();
+ Material material = iblockdata.getMaterial();
+
+ if (!block.a(TagsBlock.TRAPDOORS) && block != Blocks.LILY_PAD) {
+ if (block == Blocks.FIRE) {
+ return PathType.DAMAGE_FIRE;
+ } else if (block == Blocks.CACTUS) {
return PathType.DAMAGE_CACTUS;
} else if (iblockdata.a(Blocks.SWEET_BERRY_BUSH)) {
return PathType.DAMAGE_OTHER;
@@ -540,7 +576,10 @@ public class PathfinderNormal extends PathfinderAbstract {
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} else {
Fluid fluid = iblockdata.getFluid(); // Tuinity - remove another getType call
- return fluid.a((Tag) TagsFluid.WATER) ? PathType.WATER : (fluid.a((Tag) TagsFluid.LAVA) ? PathType.LAVA : PathType.OPEN);
+ if(fluid.a(TagsFluid.WATER))return PathType.WATER;
+ if(fluid.a(TagsFluid.LAVA))return PathType.LAVA;
+
+ return PathType.OPEN;
}
} else {
return PathType.FENCE;