2020-09-28 15:33:03 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Ivan Pekov <ivan@mrivanplays.com>
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Date: Mon, 28 Sep 2020 16:23:11 +0300
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Subject: [PATCH] Respect rotation when respawning
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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2020-10-02 16:00:13 +02:00
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index 7095396f3c92c023111c659986f3fae384a7f9c6..31239ca101cf168ce8f7f599c4ab05a389e760db 100644
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2020-09-28 15:33:03 +02:00
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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2020-10-02 13:23:32 +02:00
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@@ -815,7 +815,7 @@ public abstract class PlayerList {
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2020-09-28 15:33:03 +02:00
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entityplayer1.setRespawnPosition(worldserver1.getDimensionKey(), blockposition, f, flag1, false);
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flag2 = !flag && flag3;
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isBedSpawn = true;
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- location = new Location(worldserver1.getWorld(), vec3d.x, vec3d.y, vec3d.z);
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+ location = new Location(worldserver1.getWorld(), vec3d.x, vec3d.y, vec3d.z, f1, 0.0F); // Yatopia - respect rotation
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} else if (blockposition != null) {
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entityplayer1.playerConnection.sendPacket(new PacketPlayOutGameStateChange(PacketPlayOutGameStateChange.a, 0.0F));
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}
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