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DOWN(0, 1, -1, "down", EnumDirection.EnumAxisDirection.NEGATIVE, EnumDirection.EnumAxis.Y, new BaseBlockPosition(0, -1, 0)), UP(1, 0, -1, "up", EnumDirection.EnumAxisDirection.POSITIVE, EnumDirection.EnumAxis.Y, new BaseBlockPosition(0, 1, 0)), NORTH(2, 3, 2, "north", EnumDirection.EnumAxisDirection.NEGATIVE, EnumDirection.EnumAxis.Z, new BaseBlockPosition(0, 0, -1)), SOUTH(3, 2, 0, "south", EnumDirection.EnumAxisDirection.POSITIVE, EnumDirection.EnumAxis.Z, new BaseBlockPosition(0, 0, 1)), WEST(4, 5, 1, "west", EnumDirection.EnumAxisDirection.NEGATIVE, EnumDirection.EnumAxis.X, new BaseBlockPosition(-1, 0, 0)), EAST(5, 4, 3, "east", EnumDirection.EnumAxisDirection.POSITIVE, EnumDirection.EnumAxis.X, new BaseBlockPosition(1, 0, 0));
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