Yatopia/patches/server/0034-Send-more-packets-immediately.patch

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2020-08-17 08:15:09 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrIvanPlays <ivan@mrivanplays.com>
Date: Mon, 17 Aug 2020 08:51:44 +0300
Subject: [PATCH] Send more packets immediately
Paper did some changes around packet sending by introducing a queue and making (most of) the PLAY packets
send synchronously. This is completely fine, however the are some people who want to have better experience
with "cosmetic" stuff such as boss bar's, title's and scoreboard's. We allow those packets to pass instantly,
as the server shouldn't really care about those packets - they're not related with overall gameplay.
Additionally, I'm thinking of making those packets send asynchronously.
diff --git a/src/main/java/net/minecraft/server/NetworkManager.java b/src/main/java/net/minecraft/server/NetworkManager.java
index 72a62b9be5e1767f64991fc0614fc82967daad18..a54e7d8a9e6a60726e4ed986a04199fa80c4ff64 100644
--- a/src/main/java/net/minecraft/server/NetworkManager.java
+++ b/src/main/java/net/minecraft/server/NetworkManager.java
@@ -229,7 +229,12 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
return networkManager.isPending || networkManager.protocol != EnumProtocol.PLAY ||
packet instanceof PacketPlayOutKeepAlive ||
packet instanceof PacketPlayOutChat ||
- packet instanceof PacketPlayOutTabComplete;
+ packet instanceof PacketPlayOutTabComplete || // Yatopia
+ // Yatopia start
+ packet instanceof PacketPlayOutBoss ||
+ packet instanceof PacketPlayOutTitle ||
+ packet instanceof PacketPlayOutScoreboardDisplayObjective;
+ // Yatopia end
}
// Paper end
}