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Port 2 patches
First patch is "Do not update distance map when animal and mob spawning is disabled in the particular world" The commit name speaks for the patch itself. It can decrase tps losses for worlds where animal or monsters do not spawn. Second patch is from Purpur, "Spread out and optimise player list ticks". It changes the way an update packet is sent. The update packet is the packet which updates the green lines on the tablist.
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@ -55,6 +55,7 @@ # Patches
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| server | Despawn rate config options per projectile type | jmp | |
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| server | Despawn rate config options per projectile type | jmp | |
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| api | Disable reload command | Ivan Pekov | |
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| api | Disable reload command | Ivan Pekov | |
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| server | Disable the Snooper | Sotr | |
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| server | Disable the Snooper | Sotr | |
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| server | Do not update distance map when animal and mob spawning is | Beech Horn | |
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| server | Don't load chunk with seed based feature search | Phoenix616 | |
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| server | Don't load chunk with seed based feature search | Phoenix616 | |
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| server | Don't trigger Lootable Refresh for non player interaction | Aikar | |
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| server | Don't trigger Lootable Refresh for non player interaction | Aikar | |
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| server | Don't wake up entities when damage event is cancelled | Phoenix616 | |
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| server | Don't wake up entities when damage event is cancelled | Phoenix616 | |
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@ -119,6 +120,7 @@ # Patches
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| server | Skip events if there's no listeners | William Blake Galbreath | |
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| server | Skip events if there's no listeners | William Blake Galbreath | |
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| server | Smarter statistics ticking | Mykyta Komarnytskyy | |
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| server | Smarter statistics ticking | Mykyta Komarnytskyy | |
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| server | Snowman drop and put back pumpkin | William Blake Galbreath | |
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| server | Snowman drop and put back pumpkin | William Blake Galbreath | |
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| server | Spread out and optimise player list ticks | James Lyne | |
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| server | Squid EAR immunity | William Blake Galbreath | |
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| server | Squid EAR immunity | William Blake Galbreath | |
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| server | Stop squids floating on top of water | William Blake Galbreath | |
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| server | Stop squids floating on top of water | William Blake Galbreath | |
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| server | Stop wasting resources on JsonList#get | Ivan Pekov | |
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| server | Stop wasting resources on JsonList#get | Ivan Pekov | |
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2
Purpur
2
Purpur
@ -1 +1 @@
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Subproject commit 45d5e9a37551b206acd21e4691bb7dd42ccb4d0c
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Subproject commit 65c656b358b5961d9c1784eb27fa0283e186857f
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@ -1 +1 @@
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Purpur-config-files&Timings-stuff&Add-component-util&Barrels-and-enderchests-6-rows&Lagging-threshold&Configurable-villager-brain-ticks&Alternative-Keepalive-Handling&MC-168772-Fix-Add-turtle-egg-block-options&MC-4-Fix-Item-position-desync&Fix-outdated-server-showing-in-ping-before-server-fu&Dont-send-useless-entity-packets&MC-147659-Fix-non-black-cats-spawning-in-swamp-huts&Cows-eat-mushrooms&Snowman-drop-and-put-back-pumpkin&Signs-editable-on-right-click&Signs-allow-color-codes&Allow-soil-to-moisten-from-water-directly-under-it&Option-to-toggle-milk-curing-bad-omen&Fix-the-dead-lagging-the-server&Skip-events-if-there-s-no-listeners&Add-permission-for-F3-N-debug&Allow-leashing-villagers&PaperPR-Projectile-load-save-limit-per-chunk&Add-5-second-tps-average-in-tps&Entity-lifespan&Squid-EAR-immunity&Allow-anvil-colors&Add-no-tick-block-list&Add-option-to-disable-dolphin-treasure-searching&Stop-squids-floating-on-top-of-water&Despawn-rate-config-options-per-projectile-type&PaperPR-Add-hex-color-code-support-for-console-loggi&Persistent-TileEntity-Lore-and-DisplayName&Infinity-bow-settings&Allow-infinite-and-mending-enchantments-together&Config-migration-disable-saving-projectiles-to-disk-
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Purpur-config-files&Timings-stuff&Add-component-util&Barrels-and-enderchests-6-rows&Lagging-threshold&Configurable-villager-brain-ticks&Alternative-Keepalive-Handling&MC-168772-Fix-Add-turtle-egg-block-options&MC-4-Fix-Item-position-desync&Fix-outdated-server-showing-in-ping-before-server-fu&Dont-send-useless-entity-packets&MC-147659-Fix-non-black-cats-spawning-in-swamp-huts&Cows-eat-mushrooms&Snowman-drop-and-put-back-pumpkin&Signs-editable-on-right-click&Signs-allow-color-codes&Allow-soil-to-moisten-from-water-directly-under-it&Option-to-toggle-milk-curing-bad-omen&Fix-the-dead-lagging-the-server&Skip-events-if-there-s-no-listeners&Add-permission-for-F3-N-debug&Allow-leashing-villagers&PaperPR-Projectile-load-save-limit-per-chunk&Add-5-second-tps-average-in-tps&Entity-lifespan&Squid-EAR-immunity&Allow-anvil-colors&Add-no-tick-block-list&Add-option-to-disable-dolphin-treasure-searching&Stop-squids-floating-on-top-of-water&Despawn-rate-config-options-per-projectile-type&PaperPR-Add-hex-color-code-support-for-console-loggi&Persistent-TileEntity-Lore-and-DisplayName&Infinity-bow-settings&Allow-infinite-and-mending-enchantments-together&Config-migration-disable-saving-projectiles-to-disk-&Spread-out-and-optimise-player-list-ticks
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Beech Horn <beechhorn@gmail.com>
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Date: Mon, 7 Dec 2020 21:16:51 +0200
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Subject: [PATCH] Do not update distance map when animal and mob spawning is
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disabled in the particular world
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Original author: Beech Horn <beechhorn@gmail.com>
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Licensed under Bukkit and CraftBukkit's original license, GPLv3
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The following patch should be treated as it is licensed in GPLv3
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 7e9da788bc6d2ca0047f09cffed84ceffccb31fb..9612e572971b816476b23255dc3e2c8f967ff791 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -1028,7 +1028,7 @@ public class ChunkProviderServer extends IChunkProvider {
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int l = this.chunkMapDistance.b();
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// Paper start - per player mob spawning
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SpawnerCreature.d spawnercreature_d; // moved down
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- if (this.playerChunkMap.playerMobDistanceMap != null) {
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+ if ((this.allowAnimals || this.allowMonsters) && this.playerChunkMap.playerMobDistanceMap != null) { // Yatopia
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// update distance map
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this.world.timings.playerMobDistanceMapUpdate.startTiming();
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this.playerChunkMap.playerMobDistanceMap.update(this.world.players, this.playerChunkMap.viewDistance);
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