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add perlin noise mixin (#209)
* add perlin noise mixin most likely broke because I didn't include something but we will see broke * work * more work * working now * update patches.md * Cut Noise gen almost in half in most cases * minor licence fix
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@ -1,6 +1,6 @@
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The project (Everything that is not a .patch file) is licensed under the MIT license found [here](https://github.com/YatopiaMC/Yatopia/blob/ver/1.16.2/Licensing/MIT.md).
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All patches marked with lithium- are licenced under LGPL3 found [here](https://github.com/jellysquid3/lithium-fabric/blob/1.16.x/dev/LICENSE.txt).
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All patches marked with lithium are licenced under LGPL3 found [here](https://github.com/jellysquid3/lithium-fabric/blob/1.16.x/dev/LICENSE.txt).
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All other patches (Everything that is a .patch file) included in this repo are licensed under the MIT license found [here](https://github.com/YatopiaMC/Yatopia/blob/ver/1.16.2/Licensing/MIT.md).
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@ -128,6 +128,8 @@ # Patches
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| server | lithium MixinDirection | JellySquid | |
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| server | lithium MixinGoalSelector | JellySquid | |
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| server | lithium MixinLandPathNodeMaker | JellySquid | |
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| server | lithium NoiseChunkGeneratorMixin | JellySquid | |
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| server | lithium PerlinNoiseSamplerMixin | JellySquid | |
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| server | lithium VoxelShapesMixin | JellySquid | Ivan Pekov |
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| server | lithium collision optimizations | JellySquid | Ivan Pekov |
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| server | lithium enum_values | JellySquid | |
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208
patches/server/0053-lithium-PerlinNoiseSamplerMixin.patch
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208
patches/server/0053-lithium-PerlinNoiseSamplerMixin.patch
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@ -0,0 +1,208 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JellySquid <jellysquid+atwork@protonmail.com>
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Date: Sat, 26 Sep 2020 11:37:25 -0500
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Subject: [PATCH] lithium PerlinNoiseSamplerMixin
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Original code by JellySquid, licensed under LGPLv3
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you can find the original code on https://github.com/jellysquid3/lithium-fabric/ (Yarn mappings)
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diff --git a/src/main/java/net/minecraft/server/NoiseGeneratorPerlin.java b/src/main/java/net/minecraft/server/NoiseGeneratorPerlin.java
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index d7ca619b228e2a5a461085e0c5222e6a36a66fe0..36d19ff6070d79f9b1bcf3ec2be54a54e19680c8 100644
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--- a/src/main/java/net/minecraft/server/NoiseGeneratorPerlin.java
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+++ b/src/main/java/net/minecraft/server/NoiseGeneratorPerlin.java
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@@ -8,6 +8,12 @@ public final class NoiseGeneratorPerlin {
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public final double a;
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public final double b;
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public final double c;
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+ //Yatopia Faster Perlin
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+ private static final int GRADIENT_STRIDE = 4;
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+ private static final int GRADIENT_STRIDE_SH = 2;
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+
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+ private final byte[] gradientTable = new byte[256 * GRADIENT_STRIDE];
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+ //Yatopia End
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public NoiseGeneratorPerlin(Random random) {
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this.a = random.nextDouble() * 256.0D;
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@@ -29,34 +35,41 @@ public final class NoiseGeneratorPerlin {
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this.d[i + j] = b0;
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}
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+ for (i = 0; i < 256; i++) {
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+ int hash = this.d[i & 255] & 15;
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+
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+ for (int j = 0; j < 3; j++) {
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+ this.gradientTable[(i * GRADIENT_STRIDE) + j] = (byte) NoiseGenerator3Handler.a[hash][j];
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+ }
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+ }
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}
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- public double a(double d0, double d1, double d2, double d3, double d4) {
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- double d5 = d0 + this.a;
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- double d6 = d1 + this.b;
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- double d7 = d2 + this.c;
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- int i = MathHelper.floor(d5);
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- int j = MathHelper.floor(d6);
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- int k = MathHelper.floor(d7);
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- double d8 = d5 - (double) i;
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- double d9 = d6 - (double) j;
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- double d10 = d7 - (double) k;
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- double d11 = MathHelper.j(d8);
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- double d12 = MathHelper.j(d9);
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- double d13 = MathHelper.j(d10);
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- double d14;
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-
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- if (d3 != 0.0D) {
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- double d15 = Math.min(d4, d9);
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-
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- d14 = (double) MathHelper.floor(d15 / d3) * d3;
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- } else {
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- d14 = 0.0D;
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+
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+
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+ public final double sample(double x, double y, double z, double d, double e) { return a(x, y, z, d, e); } // Yatopia - OBFHELPER
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+ public double a(double x, double y, double z, double d, double e) {
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+ final double ox = x + this.a;
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+ final double oy = y + this.b;
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+ final double oz = z + this.c;
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+
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+ final double fox = Math.floor(ox);
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+ final double foy = Math.floor(oy);
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+ final double foz = Math.floor(oz);
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+
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+ double oox = ox - fox;
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+ double ooy = oy - foy;
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+ double ooz = oz - foz;
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+
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+ final double fx = MathHelper.j(oox);
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+ final double fy = MathHelper.j(ooy);
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+ final double fz = MathHelper.j(ooz);
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+
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+ if (d != 0.0D) {
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+ ooy = ooy - (Math.floor(Math.min(e, ooy) / d) * d);
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}
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- return this.a(i, j, k, d8, d9 - d14, d10, d11, d12, d13);
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+ return this.sample((int) fox, (int) foy, (int) foz, oox, ooy, ooz, fx, fy, fz);
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}
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-
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private static double a(int i, double d0, double d1, double d2) {
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int j = i & 15;
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@@ -67,22 +80,100 @@ public final class NoiseGeneratorPerlin {
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return this.d[i & 255] & 255;
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}
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- public double a(int i, int j, int k, double d0, double d1, double d2, double d3, double d4, double d5) {
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- int l = this.a(i) + j;
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- int i1 = this.a(l) + k;
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- int j1 = this.a(l + 1) + k;
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- int k1 = this.a(i + 1) + j;
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- int l1 = this.a(k1) + k;
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- int i2 = this.a(k1 + 1) + k;
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- double d6 = a(this.a(i1), d0, d1, d2);
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- double d7 = a(this.a(l1), d0 - 1.0D, d1, d2);
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- double d8 = a(this.a(j1), d0, d1 - 1.0D, d2);
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- double d9 = a(this.a(i2), d0 - 1.0D, d1 - 1.0D, d2);
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- double d10 = a(this.a(i1 + 1), d0, d1, d2 - 1.0D);
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- double d11 = a(this.a(l1 + 1), d0 - 1.0D, d1, d2 - 1.0D);
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- double d12 = a(this.a(j1 + 1), d0, d1 - 1.0D, d2 - 1.0D);
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- double d13 = a(this.a(i2 + 1), d0 - 1.0D, d1 - 1.0D, d2 - 1.0D);
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-
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- return MathHelper.a(d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13);
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+ public final double sample(int i, int j, int k, double d0, double d1, double d2, double d3, double d4, double d5) { return a(i, j, k, d0, d1, d2, d3, d4, d5); } // Yatopia - OBFHELPER
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+ public double a(int sectionX, int sectionY, int sectionZ, double localX1, double localY1, double localZ1, double fadeLocalX, double fadeLocalY, double fadeLocalZ) {
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+ final byte[] perm = this.d;
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+
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+ final int i = (perm[sectionX & 255] & 255) + sectionY;
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+ final int l = (perm[(sectionX + 1) & 255] & 255) + sectionY;
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+
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+ final int j = (perm[255 & i] & 255) + sectionZ;
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+ final int m = (perm[l & 255] & 255) + sectionZ;
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+
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+ final int k = (perm[(i + 1) & 255] & 255) + sectionZ;
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+ final int n = (perm[(l + 1) & 255] & 255) + sectionZ;
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+
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+ final double localX2 = localX1 - 1.0D;
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+ final double localY2 = localY1 - 1.0D;
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+ final double localZ2 = localZ1 - 1.0D;
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+
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+ final int d00 = (j & 255) << GRADIENT_STRIDE_SH;
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+ final int d01 = (m & 255) << GRADIENT_STRIDE_SH;
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+ final int d02 = (k & 255) << GRADIENT_STRIDE_SH;
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+ final int d03 = (n & 255) << GRADIENT_STRIDE_SH;
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+
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+ final int d10 = ((j + 1) & 255) << GRADIENT_STRIDE_SH;
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+ final int d11 = ((m + 1) & 255) << GRADIENT_STRIDE_SH;
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+ final int d12 = ((k + 1) & 255) << GRADIENT_STRIDE_SH;
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+ final int d13 = ((n + 1) & 255) << GRADIENT_STRIDE_SH;
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+
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+ final byte[] grad = this.gradientTable;
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+
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+ final double g00x = grad[d00] * localX1;
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+ final double g00y = grad[d00 + 1] * localY1;
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+ final double g00z = grad[d00 + 2] * localZ1;
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+
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+ final double g01x = grad[d01] * localX2;
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+ final double g01y = grad[d01 + 1] * localY1;
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+ final double g01z = grad[d01 + 2] * localZ1;
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+
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+ final double g02x = grad[d02] * localX1;
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+ final double g02y = grad[d02 + 1] * localY2;
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+ final double g02z = grad[d02 + 2] * localZ1;
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+
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+ final double g03x = grad[d03] * localX2;
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+ final double g03y = grad[d03 + 1] * localY2;
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+ final double g03z = grad[d03 + 2] * localZ1;
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+
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+ final double g10x = grad[d10] * localX1;
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+ final double g10y = grad[d10 + 1] * localY1;
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+ final double g10z = grad[d10 + 2] * localZ2;
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+
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+ final double g11x = grad[d11] * localX2;
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+ final double g11y = grad[d11 + 1] * localY1;
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+ final double g11z = grad[d11 + 2] * localZ2;
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+
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+ final double g12x = grad[d12] * localX1;
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+ final double g12y = grad[d12 + 1] * localY2;
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+ final double g12z = grad[d12 + 2] * localZ2;
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+
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+ final double g13x = grad[d13] * localX2;
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+ final double g13y = grad[d13 + 1] * localY2;
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+ final double g13z = grad[d13 + 2] * localZ2;
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+
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+ final double g00 = g00x + g00y + g00z;
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+ final double g01 = g01x + g01y + g01z;
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+ final double g02 = g02x + g02y + g02z;
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+ final double g03 = g03x + g03y + g03z;
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+ final double g10 = g10x + g10y + g10z;
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+ final double g11 = g11x + g11y + g11z;
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+ final double g12 = g12x + g12y + g12z;
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+ final double g13 = g13x + g13y + g13z;
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+
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+ final double ba1 = g01 - g00;
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+ final double ba2 = g11 - g10;
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+ final double dc1 = g03 - g02;
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+ final double dc2 = g13 - g12;
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+
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+ final double dba1 = fadeLocalX * ba1;
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+ final double dba2 = fadeLocalX * ba2;
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+ final double ddc1 = fadeLocalX * dc1;
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+ final double ddc2 = fadeLocalX * dc2;
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+
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+ final double dd0 = g00 + dba1;
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+ final double dd1 = g10 + dba2;
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+ final double dd2 = g02 + ddc1;
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+ final double dd3 = g12 + ddc2;
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+
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+ final double aa0 = dd2 - dd0;
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+ final double aa1 = dd3 - dd1;
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+
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+ final double y20 = fadeLocalY * aa0;
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+ final double y31 = fadeLocalY * aa1;
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+
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+ final double aa2 = dd0 + y20;
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+ final double aa3 = dd1 + y31;
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+
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+ return dd0 + y20 + (fadeLocalZ * (aa3 - aa2));
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}
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}
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142
patches/server/0054-lithium-NoiseChunkGeneratorMixin.patch
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142
patches/server/0054-lithium-NoiseChunkGeneratorMixin.patch
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@ -0,0 +1,142 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JellySquid <jellysquid+atwork@protonmail.com>
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Date: Sat, 26 Sep 2020 14:25:07 -0500
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Subject: [PATCH] lithium NoiseChunkGeneratorMixin
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Original code by JellySquid, licensed under LGPLv3
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you can find the original code on https://github.com/jellysquid3/lithium-fabric/ (Yarn mappings)
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diff --git a/src/main/java/net/minecraft/server/ChunkGeneratorAbstract.java b/src/main/java/net/minecraft/server/ChunkGeneratorAbstract.java
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index 119804e5c12aca3f4fbfeaf424f46152f43b3941..1970bb29362710e04ff06990939772899bf5cab4 100644
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--- a/src/main/java/net/minecraft/server/ChunkGeneratorAbstract.java
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+++ b/src/main/java/net/minecraft/server/ChunkGeneratorAbstract.java
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@@ -65,6 +65,7 @@ public final class ChunkGeneratorAbstract extends ChunkGenerator {
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private final int x;
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private ThreadLocal<me.jellysquid.mods.lithium.common.world.noise.SimplexNoiseCache> tlCache; // Yatopia
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+
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public ChunkGeneratorAbstract(WorldChunkManager worldchunkmanager, long i, Supplier<GeneratorSettingBase> supplier) {
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this(worldchunkmanager, worldchunkmanager, i, supplier);
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}
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@@ -112,42 +113,95 @@ public final class ChunkGeneratorAbstract extends ChunkGenerator {
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return this.w == i && ((GeneratorSettingBase) this.h.get()).a(resourcekey);
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}
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- private double a(int i, int j, int k, double d0, double d1, double d2, double d3) {
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- double d4 = 0.0D;
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- double d5 = 0.0D;
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- double d6 = 0.0D;
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- boolean flag = true;
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- double d7 = 1.0D;
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+ private static double sampleOctave(NoiseGeneratorPerlin sampler, double x, double y, double z, double scaledVerticalScale, double scaledY, double frequency) {
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+ return sampler.sample(x, y, z, scaledVerticalScale, scaledY) / frequency;
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+ }
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- for (int l = 0; l < 16; ++l) {
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- double d8 = NoiseGeneratorOctaves.a((double) i * d0 * d7);
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- double d9 = NoiseGeneratorOctaves.a((double) j * d1 * d7);
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- double d10 = NoiseGeneratorOctaves.a((double) k * d0 * d7);
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- double d11 = d1 * d7;
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- NoiseGeneratorPerlin noisegeneratorperlin = this.q.a(l);
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+ private double sampleNoise(int x, int y, int z, double horizontalScale, double verticalScale, double horizontalStretch, double verticalStretch) { return a(x, y, z, horizontalScale, verticalScale, horizontalStretch, verticalStretch); } // Yatopia - OBFHELPER
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+ private double a(int x, int y, int z, double horizontalScale, double verticalScale, double horizontalStretch, double verticalStretch) {
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+ // To generate it's terrain, Minecraft uses two different perlin noises.
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+ // It interpolates these two noises to create the final sample at a position.
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+ // However, the interpolation noise is not all that good and spends most of it's time at > 1 or < 0, rendering
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+ // one of the noises completely unnecessary in the process.
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+ // By taking advantage of that, we can reduce the sampling needed per block through the interpolation noise.
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+
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+ // This controls both the frequency and amplitude of the noise.
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+ double frequency = 1.0;
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+ double interpolationValue = 0.0;
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+
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+ // Calculate interpolation data to decide what noise to sample.
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+ for (int octave = 0; octave < 8; octave++) {
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+ double scaledVerticalScale = verticalStretch * frequency;
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+ double scaledY = y * scaledVerticalScale;
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+
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+ interpolationValue += sampleOctave(this.s.a(octave),
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+ NoiseGeneratorOctaves.a(x * horizontalStretch * frequency),
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+ NoiseGeneratorOctaves.a(scaledY),
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+ NoiseGeneratorOctaves.a(z * horizontalStretch * frequency), scaledVerticalScale, scaledY, frequency);
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+
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+ frequency /= 2.0;
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+ }
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- if (noisegeneratorperlin != null) {
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- d4 += noisegeneratorperlin.a(d8, d9, d10, d11, (double) j * d11) / d7;
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- }
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+ double clampedInterpolation = (interpolationValue / 10.0 + 1.0) / 2.0;
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+
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+ if (clampedInterpolation >= 1) {
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+ // Sample only upper noise, as the lower noise will be interpolated out.
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+ frequency = 1.0;
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+ double noise = 0.0;
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+ for (int octave = 0; octave < 16; octave++) {
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+ double scaledVerticalScale = verticalScale * frequency;
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+ double scaledY = y * scaledVerticalScale;
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+
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+ noise += sampleOctave(this.r.a(octave),
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+ NoiseGeneratorOctaves.a(x * horizontalScale * frequency),
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+ NoiseGeneratorOctaves.a(scaledY),
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+ NoiseGeneratorOctaves.a(z * horizontalScale * frequency), scaledVerticalScale, scaledY, frequency);
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- NoiseGeneratorPerlin noisegeneratorperlin1 = this.r.a(l);
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+ frequency /= 2.0;
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+ }
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- if (noisegeneratorperlin1 != null) {
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- d5 += noisegeneratorperlin1.a(d8, d9, d10, d11, (double) j * d11) / d7;
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+ return noise / 512.0;
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+ } else if (clampedInterpolation <= 0) {
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+ // Sample only lower noise, as the upper noise will be interpolated out.
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+ frequency = 1.0;
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+ double noise = 0.0;
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+ for (int octave = 0; octave < 16; octave++) {
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+ double scaledVerticalScale = verticalScale * frequency;
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+ double scaledY = y * scaledVerticalScale;
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+ noise += sampleOctave(this.q.a(octave),
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+ NoiseGeneratorOctaves.a(x * horizontalScale * frequency),
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+ NoiseGeneratorOctaves.a(scaledY),
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+ NoiseGeneratorOctaves.a(z * horizontalScale * frequency), scaledVerticalScale, scaledY, frequency);
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+
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+ frequency /= 2.0;
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}
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- if (l < 8) {
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- NoiseGeneratorPerlin noisegeneratorperlin2 = this.s.a(l);
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+ return noise / 512.0;
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+ } else {
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+ // [VanillaCopy] SurfaceChunkGenerator#sampleNoise
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+ // Sample both and interpolate, as in vanilla.
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+
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+ frequency = 1.0;
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+ double lowerNoise = 0.0;
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+ double upperNoise = 0.0;
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||||
|
||||
- if (noisegeneratorperlin2 != null) {
|
||||
- d6 += noisegeneratorperlin2.a(NoiseGeneratorOctaves.a((double) i * d2 * d7), NoiseGeneratorOctaves.a((double) j * d3 * d7), NoiseGeneratorOctaves.a((double) k * d2 * d7), d3 * d7, (double) j * d3 * d7) / d7;
|
||||
- }
|
||||
+ for (int octave = 0; octave < 16; octave++) {
|
||||
+ // Pre calculate these values to share them
|
||||
+ double scaledVerticalScale = verticalScale * frequency;
|
||||
+ double scaledY = y * scaledVerticalScale;
|
||||
+ double xVal = NoiseGeneratorOctaves.a(x * horizontalScale * frequency);
|
||||
+ double yVal = NoiseGeneratorOctaves.a(scaledY);
|
||||
+ double zVal = NoiseGeneratorOctaves.a(z * horizontalScale * frequency);
|
||||
+
|
||||
+ upperNoise += sampleOctave(this.r.a(octave), xVal, yVal, zVal, scaledVerticalScale, scaledY, frequency);
|
||||
+ lowerNoise += sampleOctave(this.q.a(octave), xVal, yVal, zVal, scaledVerticalScale, scaledY, frequency);
|
||||
+
|
||||
+ frequency /= 2.0;
|
||||
}
|
||||
|
||||
- d7 /= 2.0D;
|
||||
+ // Vanilla behavior, return interpolated noise
|
||||
+ return MathHelper.b(clampedInterpolation, lowerNoise / 512.0, upperNoise / 512.0);
|
||||
}
|
||||
-
|
||||
- return MathHelper.b(d4 / 512.0D, d5 / 512.0D, (d6 / 10.0D + 1.0D) / 2.0D);
|
||||
}
|
||||
|
||||
private double[] b(int i, int j) {
|
Loading…
Reference in New Issue
Block a user