Commit Graph

172 Commits

Author SHA1 Message Date
Ivan Pekov d5b65a9f7e
Updated purpur & ported 1 patch from there
Also 1 more fix for you all guys :)
2020-08-18 11:57:12 +03:00
Ivan Pekov 07ab421076
Fixes and upstream
Fixes the client spamming invalid biome id causing it to lag
Upstream fixed other stuff
Fixes some stacktraces if you're near bedrock
2020-08-18 08:30:07 +03:00
Ivan Pekov b352b7e83a
More fixes
This is now for sure going to fix hoppers entirely, except speeds which we should see in other patch.
Apparently caching the inventory doesn't work for composters as they're constantly updating their block state.
The code now makes it so that we only cache if the block is NOT a composter.

This is also fixing a bug with offline mode servers and proxies for vanilla commands. Read the new patch's patch notes to see what I'm talking about.
2020-08-17 21:39:05 +03:00
Ivan Pekov 525f7dc261
Send more packets immediately 2020-08-17 09:15:09 +03:00
Ivan Pekov 442b82662a
Fix bork hoppers & Pathfinder timings
For some reason it was checking if the inventory is NOT an IWorldInventory, but IWorldInventory is implemented by furnaces, shulkers and
brewing stands. This commit is fixing that which will also get ported in 1.16.1

Also added Pathfinder timings in order to see if we need to improve pathfinding.
2020-08-16 14:01:55 +03:00
Ivan Pekov 6237d7d562
Updated upstream and purpur 2020-08-16 12:07:31 +03:00
Ivan Pekov c06bac8bcb
Updated purpur & ported 2 & removed 1 patch 2020-08-15 21:20:57 +03:00
Ivan Pekov c75ada51ef
Port even more patches
Ported some patches from EMC and Origami
2020-08-15 19:18:36 +03:00
Ivan Pekov a24d3fc1a7
Sidestreams updated
It looks like that for 2 purpur patches we need to update the upstream.
Updated also the script and now we have `yatopia tup`, which will only update tuinity.
2020-08-15 12:43:24 +03:00
SoSeDiK 6df772f9a9
Update NBT API (#99) 2020-08-15 07:37:52 +03:00
Ivan Pekov 5765602020
Port more patches
I got all the purpur patches mentioned in #37 and ported them by also adding the squids EAR immunity patch.
Ported also 2 useful patches from Rainforest.

Unfortunately this is 1.16.2 only and thus 1.16.1 would only receive:
- from purpur: the MC-4 fix and the squid EAR immunity.
- from rainforest: all patches that have been ported.

Closes #37
2020-08-14 21:16:57 +03:00
Ivan Pekov c1c4a95edc
Do NOT apply removed patches
Closes #89
2020-08-14 18:23:20 +03:00
Ivan Pekov 3f737ea7f8
Drop async pathfinder and biome conversion optimisations
Async pathfinder seems to do more bad than good. This is a wanted change, however akarin's implementation
seems a little bit off.

Biome conversion did nothing so it gets completely nuked.
2020-08-13 22:32:28 +03:00
Ivan Pekov 4f90ed4545
Port tuinity biome conversion optimisations and a nitpick 2020-08-13 19:57:40 +03:00
Ivan Pekov 5f55124016
Initial 1.16.2 support
This update had major internal changes, which took us 8 hours to figure out and resolve all things untill we have a successful build.
YatopiaMC members wish you happy playing using Yatopia for your server software

MAKE A BACKUP OF YOUR WORLD BEFORE RUNNING IT ON YOUR SERVER. YOU HAVE BEEN WARNED.
People have reported to paper that after upgrading villagers are gone. There could be even more issues we are unknown of.
MAKE A BACKUP OF YOUR WORLD BEFORE RUNNING IT ON YOUR SERVER. YOU HAVE BEEN WARNED.

Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
Co-authored-by: Simon Gardling <Titaniumtown@gmail.com>
Co-authored-by: budgidiere <sgidiere@gmail.com>
2020-08-13 18:53:32 +03:00
Ivan Pekov 41ffe92eeb
Per world entity (type) collisions & some cleanup (#76)
* Per world entity (type) collisions & some cleanup

* Unnuke RainforestConfig

* Forgot the API

* fix and remove code clean up for now

Co-authored-by: Bud Gidiere <sgidiere@gmail.com>
2020-08-11 10:38:17 -05:00
Ivan Pekov 14f7e17e6e
Port aikar's villager optimizations from 1.15.2 (#73)
* Port aikar's villager optimizations from 1.15.2

* Add to PATCHES.md

* Oopsie, sometimes I don't look where im typing

* Attempt at fixing villagers can't get professions

* Why is this if(true), should've been if(false)

* Nuke stream
2020-08-10 11:02:40 -05:00
Bud Gidiere 51d48511bc
add Mrivansplays patches 2020-08-09 19:19:56 -05:00
Bud Gidiere aeab0d5f19 remove unessary patch 2020-08-07 09:36:54 -05:00
Bud Gidiere b09c8c6018 upstream patches 2020-08-07 09:22:32 -05:00
budgidiere 0dfc64bcbe
Dev/feat/more lithium (#53)
* Create 0028-lithium-MixinChunkGeneratorAbstract.patch

* Create 0029-lithium-MixinDataWatcher.patch

* Create 0030-Fix-lead-fall-dmg-config.patch

* rebuild

* fix author

* Update 0026-lithium-MixinChunkGeneratorAbstract.patch

* Update PATCHES.md

Co-authored-by: tr7zw <tr7zw@live.de>
2020-08-06 20:54:26 +02:00
tr7zw ed8c8ba036
Patch credits, readme updates (#54) 2020-08-06 19:18:29 +02:00