Commit Graph

10 Commits

Author SHA1 Message Date
Ivan Pekov
89229b4966
GH-322: Return end gateways do not teleport players back to the main end island
Fixes #322
Instead using the idea suggested, I dropped the patch and reimplemented some of the smol stuff in a new one.
2020-12-23 08:50:22 +02:00
budgidiere
c09ee99f7e
Hydrinity optimizations & Lithium generation patches & more
Closes #257 

Ports 2 patches from Purpur: Infinity-bow-settings & Allow-infinite-and-mending-enchantments-together
Added an option for infinity with no arrows too.

Option for custom locale has come! You can put a locale.json file in your server folder to change it. 

We've got the finest patches from Hydrinity ( Mykyta approved & allowed ) too.

We have some amazing new options in yatopia.yml, we're gonna have documentation for them soon so stay tuned!
Last but not least, chunk generation patches. We've tested them extensively so no weirdness happens.

Thanks for using Yatopia as your production server software.

Co-authored-by: Ivan Pekov <ivan@mrivanplays.com>
2020-10-27 21:15:13 +02:00
Ivan Pekov
ab975588e5
Some patch organisation
Also dropped a patch that I think was kinda unnecessary.
2020-10-22 14:37:58 +03:00
Mykyta Komarnytskyy
2e894832ed Remove unstable/unnecessary patches
- Removed async entity tracking, as this is not a good implementation and has caused issues numerous times
- Removed "0037-Load-also-the-chunk-that-you-re-teleporting-to" as it does not fix the core problem
- Removed "0048-Fix-villager-dupe" as it was deemed unnecessary
2020-10-10 13:09:06 -07:00
Ivan Pekov
f33511fdd2
Replace asynchronous json list save with json list save timings
so we see if this patch is necessary first. then we will reimplement it properly, as the current patch
is not race condition safe.
2020-10-02 17:54:16 +03:00
Ivan Pekov
d065d41c0e
Drop this unsafe shit
Apparently caused issues we werent aware of.
Unfortunately there's no way to improve it without blocking the main thread.
2020-10-02 17:00:13 +03:00
Ivan Pekov
e14836e8ea
Drop lithium noise patches & voronoi
Fixes #226

All these were doing some kind of weirdness to the chunk generation, thats why they were dropped.
Unfortunately this will decrease performance, but bugs is our priority before speed.
2020-10-01 19:51:56 +03:00
Ivan Pekov
21db600711
Villager stuff
Fixes #152 

There is still the issue with doors which I will try to fix later on, but the new option should make them more "vanilla".

See the description of the new patch for more information.
2020-09-13 08:22:23 +03:00
Ivan Pekov
5620825b39
Upstream update & more
Dropped hopper optimizations patch by tr7zw. Sorry buddy, but the patch was making more
problems than it was solving. By no means this is an unneded patch, we will reimplement
it in the future the way it should've been implemented. Fixes #148
2020-08-26 09:17:38 +03:00
Ivan Pekov
3f737ea7f8
Drop async pathfinder and biome conversion optimisations
Async pathfinder seems to do more bad than good. This is a wanted change, however akarin's implementation
seems a little bit off.

Biome conversion did nothing so it gets completely nuked.
2020-08-13 22:32:28 +03:00