Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
483289c Updated Upstream (Paper)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
e36359e Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.2
0b86de3 Fix several issues with Regions not recalculating correctly
36b43ee Automatically defrag IteratorSafeOrderedReferenceSet on element remove
Purpur Changes:
36672d6 remove unnecessary copying of BlockPosition
88ae09d fix the raid cooldown so that players can't just loop through the farm until the cooldown is over
de30a3e Updated Upstream (Paper & Tuinity)
Added codemc stuff
Added ProxyForwardDataEvent
Changed version fetcher cache time to 72000 ms
Improved fix of tuinity's portal crash. Should help with #190
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
e59b60b Updated Upstream (Paper)
09f62a7 Rebuild patches
b041d11 Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.2
4468be2 Updated Upstream (Paper)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
a218f5d Updated Upstream (Paper)
We went thru a bunch of effort for this fix, but its finally been patched.
In the meantime I ported jellysquid's latest changes to entity collisions which also work completely fine.
Thanks to Simon ( @smonnnn ) who is also going to be the co-author of this commit cuz he was the one to properly implement the problematic patch .
These changes should lower your mspt.
Fixes#165Fixes#178
Co-authored-by: Simon L <slooij1@gmail.com>
Dropped hopper optimizations patch by tr7zw. Sorry buddy, but the patch was making more
problems than it was solving. By no means this is an unneded patch, we will reimplement
it in the future the way it should've been implemented. Fixes#148
Reordered the patches pulled by sidestreams to their native order in the
sidestream's repo. This reduces the diff we need to maintain in the server
fixes patch.
Ported 2 more patches from purpur which I found to be useful.
EntityClassGroup now checks for the proper overriden methods in the entities.
We can always revert this commit if something doesn't work, but my testing shows that
it works properly. We still don't know how much of a benefit this would have, but we
hope that it would lower the mspt.
This is now for sure going to fix hoppers entirely, except speeds which we should see in other patch.
Apparently caching the inventory doesn't work for composters as they're constantly updating their block state.
The code now makes it so that we only cache if the block is NOT a composter.
This is also fixing a bug with offline mode servers and proxies for vanilla commands. Read the new patch's patch notes to see what I'm talking about.
For some reason it was checking if the inventory is NOT an IWorldInventory, but IWorldInventory is implemented by furnaces, shulkers and
brewing stands. This commit is fixing that which will also get ported in 1.16.1
Also added Pathfinder timings in order to see if we need to improve pathfinding.
It looks like that for 2 purpur patches we need to update the upstream.
Updated also the script and now we have `yatopia tup`, which will only update tuinity.
I got all the purpur patches mentioned in #37 and ported them by also adding the squids EAR immunity patch.
Ported also 2 useful patches from Rainforest.
Unfortunately this is 1.16.2 only and thus 1.16.1 would only receive:
- from purpur: the MC-4 fix and the squid EAR immunity.
- from rainforest: all patches that have been ported.
Closes#37
Async pathfinder seems to do more bad than good. This is a wanted change, however akarin's implementation
seems a little bit off.
Biome conversion did nothing so it gets completely nuked.
This update had major internal changes, which took us 8 hours to figure out and resolve all things untill we have a successful build.
YatopiaMC members wish you happy playing using Yatopia for your server software
MAKE A BACKUP OF YOUR WORLD BEFORE RUNNING IT ON YOUR SERVER. YOU HAVE BEEN WARNED.
People have reported to paper that after upgrading villagers are gone. There could be even more issues we are unknown of.
MAKE A BACKUP OF YOUR WORLD BEFORE RUNNING IT ON YOUR SERVER. YOU HAVE BEEN WARNED.
Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
Co-authored-by: Simon Gardling <Titaniumtown@gmail.com>
Co-authored-by: budgidiere <sgidiere@gmail.com>
* Patch cleanup
This is more like a maintenance commit rather than a one that adds functionallity.
Server owners can skip updating to this, although it is recommended as I implemented a version checker.
* Fix wrong predicate import
* More useless diff removed
* Per world entity (type) collisions & some cleanup
* Unnuke RainforestConfig
* Forgot the API
* fix and remove code clean up for now
Co-authored-by: Bud Gidiere <sgidiere@gmail.com>
* Port aikar's villager optimizations from 1.15.2
* Add to PATCHES.md
* Oopsie, sometimes I don't look where im typing
* Attempt at fixing villagers can't get professions
* Why is this if(true), should've been if(false)
* Nuke stream