Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
fea2c2b Updated Upstream (Paper)
490c26a Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.4
8056d13 Setup bstats page
44f5e54 Updated Upstream (Paper)
Akarin Changes:
b53f48a Update Jenkinsfile
1e9cf1a Update SUPPORT.md
b9255e8 kinda useless when we have jenkins
f6e4782 Update Jenkinsfile
5ecf3fe Update Jenkinsfile
cbd236b Updated JenkinsFile
0d2ff08 Removed Gradle
2dab0a4 Removed gradle
EMC Changes:
90b678ea Updated Paper
ce669f9f Clear bukkit chunk tempmeta on reload
a524531d Improve vehicle/passenger teleporting patch
42b3f944 Update README.md (#8)
3e1aa746 Add sender uuid to chat messages
a27a3a8f Updated Paper
Purpur Changes:
7174d63 PaperPR - Projectile load/save limit per chunk
61d72c7 Add boat fall damage config
7403d46 Fix patch number
40d8df2 Add configurable entity left handedness chance
93e08ee Fix patch header and comments from last commit :3
ed192b6 Add Origami's patch to fix ProtocolLib on Java 15
7eb96ff Left handed API
3224b2b Better name for an OBFHELPER
9ec6496 Missed an OBFHELPER
7f93289 Add demo command
3b68476 Fix build
a5fc52c Updated Upstream (Paper)
67ebb28 Optimize EntityMoveEvent detection
585fad0 Add RidableMoveEvent
c835ce8 PaperPR - Expose world spawn angle
6a209ef Zombie break door minimum difficulty option
8c4de5c Updated Upstream (Paper & Tuinity)
* Drop useless stuff
* Faster Random
* TE opts
* Patches.md
* More Faster Random
* Fix Build
* More Opts
* AirplaneLite
* Update README.md
removed TIC-TACS and adding AirplaneLite
* Add AirplaneLite to the update script
* Rebuild patches
* Make enchanting table ticking configurable
* AirplaneLite to commitUpstream.sh
* Use FastRandom on more places
Co-authored-by: Bud Gidiere <sgidiere@gmail.com>
Co-authored-by: Simon Gardling <Titaniumtown@gmail.com>
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
f559558 Updated Upstream (Paper)
Purpur Changes:
1eaac71 Updated Upstream (Paper & Tuinity)
137523f Fix allowing color codes in signs
This drops rainforest's async advancements patch, which was very unsafe, and replaces it with our own optimization patch, which isn't async, but it is enough to lower the pressure upon join.
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
1d73f6c Updated Upstream (Paper)
EMC Changes:
81f5e1fa Updated Paper
faf92d5c Updated Paper
7e1e4bad Update patch name to reflect what actually is being changed
019ceb9f Update patch name for fishing hook api
647b2063 Separate out a patch for using getType in the ItemStack isSimilar method
38734f9b Updated Paper
ac260ccd Update to 1.16.3
4977edff Updated Paper
Purpur Changes:
debedee Add predicate to recipe's ExactChoice ingredient
2459033 Rebuild patches
17d8ee8 Add option to disable zombies pathfinding to villagers only when lagging
1e25c2f Fix typo/error in a purpur world setting
da9953a Updated Upstream (Paper)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
e59b60b Updated Upstream (Paper)
09f62a7 Rebuild patches
b041d11 Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.2
4468be2 Updated Upstream (Paper)
This update had major internal changes, which took us 8 hours to figure out and resolve all things untill we have a successful build.
YatopiaMC members wish you happy playing using Yatopia for your server software
MAKE A BACKUP OF YOUR WORLD BEFORE RUNNING IT ON YOUR SERVER. YOU HAVE BEEN WARNED.
People have reported to paper that after upgrading villagers are gone. There could be even more issues we are unknown of.
MAKE A BACKUP OF YOUR WORLD BEFORE RUNNING IT ON YOUR SERVER. YOU HAVE BEEN WARNED.
Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
Co-authored-by: Simon Gardling <Titaniumtown@gmail.com>
Co-authored-by: budgidiere <sgidiere@gmail.com>
* Update build.yml
* Remove 3rd party patches
* Add Upsteam Submodules
* Fix patches
* ?
* Fix patches
* Add Fast Init script
* Lots of stuff
also it's broke
* more broken
* fixes
* mor stuff
* gfhfgh
hg
* fix patch
* fix up script
* update submodule
* add papercut
* update tuinity
* update gitmodules
* fix var name
* fix more var stuff
* some how it's not deleting shit anymore
* should now use the branch it just made
why are we doing this again?
* now it does thing thing
* return previous so YAPFA can use it
* ok now it really does the thing
* for REAL it does the thing
* don't do the thing because it causes too many problems
* fix api
* work
* use better patching for YAPFA patches
* fix better patching
* more fixes
* new patches stuff
* remove old 3rd parry patches add removed akarin patches
* make new branch for making patches
* hopefully build patches correctly
* fix gitignore and add config patches
* remove papercut files
* fix some weirdness
* fix bug
* time to do some fixin' 👀
* New Patch System Rebased Patches
* fix full build
* exit 1
* fix
* Remove patch
* Hopefully fix compile errors
* fixes
* this might work
* don't use rej for our patches
* tmp disable cache
* some times case sensitivity is dumb
* my sanity is at an all time low :)
* dfg
* readd cahce
* fix?
* Update Upstream
* fix perms
* fix
* fix api
* Redo API
* rm folders
* fix villager brain patch
* emc explosion pref
* fixed aikar's shit
* betterfix
* fix lagggg
* Origami
* Origami Fixes
* Update readme
* test async path finding
* WIP Async Path Finding
* WIP fix async path finding
* same as bellow
* same
* update to newer funcs
* fix newer funcs
* fix author
* Updates, Fixes, and new patches
* fixes
* possibly async flying path finding
* minor asnyc pathfinding fix
* test remove non asnyc path finder
* WIP make all path finding async
* Rename everything
* Exec flag
* Rebuild hashes
* remove dupe patch
* fix?
* Fix packages, redirect config
* old nav class is now async and back
* add getchatcolor.getbyid and handle patches with a . in them better
Co-authored-by: tr7zw <tr7zw@live.de>
Co-authored-by: Unknown <unknown@example.com>
Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>