Commit Graph

54 Commits

Author SHA1 Message Date
Ivan Pekov
a62a7ad2a8
Yatopia command gets nuked 2020-09-15 08:43:13 +03:00
Ivan Pekov
b512028dea
Updated Upstream and Sidestream(s) (Tuinity/Purpur)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.

Tuinity Changes:
c9cfdba Updated Upstream (Paper)

Purpur Changes:
d4301d4 Updated Upstream (Paper)
0e1cb93 wandering trader spawn rate config
67a42f6 Despawn rate config options per projectile type
7a1012e Drop "Use-arrow-despawn-rate-for-all-projectiles.patch"
8767574 Fix #56 Fix #50 - Ridable baby and tameable settings
8ec6f6f Fix #46 - Essentials EC overriding Purpur
a919aa3 Updated Upstream (Paper & Tuinity)
2020-09-15 08:23:39 +03:00
Ivan Pekov
cb3e5eac78
Fix villager dupe 2020-09-14 12:57:41 +03:00
Ivan Pekov
e47fe5354e
Nuked some patches 2020-09-13 10:00:43 +03:00
Ivan Pekov
f1d3c9d7a2 Updated Upstream and Sidestream(s) (Tuinity/Purpur)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.

Tuinity Changes:
5994cb0 Updated Upstream (Paper)
7dfe18c Merge https://github.com/Spottedleaf/Tuinity into ver/1.16.3
ef4e59a Optimise tab complete

Purpur Changes:
8726ad9 Updated Upstream (Paper)
2020-09-13 09:07:20 +03:00
Ivan Pekov
21db600711
Villager stuff
Fixes #152 

There is still the issue with doors which I will try to fix later on, but the new option should make them more "vanilla".

See the description of the new patch for more information.
2020-09-13 08:22:23 +03:00
Ivan Pekov
67f9aea916
Remove Origami's hopper optimizations
See issue #176
This fixes the "it gets more serious". However, the problem is still being present.
it looks like it is purely random which hopper is going to suck in the item.

whatever weirdness is still present with hoppers and sorting systems, if its not mojang
then its paper's optimizations, which we're not removing.
2020-09-12 09:25:28 +03:00
foss-mc
28ac090db1
Shutdown Bootstrap thread pool (#194) 2020-09-12 08:40:19 +03:00
Ivan Pekov
a909429e0c
Boys I got some fixes for you! 2020-09-10 21:35:41 +03:00
Ivan Pekov
838aa2bd51
Updated Upstream and Sidestream(s) (Tuinity)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.

Tuinity Changes:
483289c Updated Upstream (Paper)
2020-09-10 12:45:36 +03:00
Ivan Pekov
79de07b034
Fix "Unable to save chunk" error 2020-09-10 10:40:33 +03:00
Ivan Pekov
b4d77a95d1
Respect permissions when constructing InventoryEnderChest 2020-09-10 09:13:00 +03:00
Ivan Pekov
9e3599ab2d
Lots of stuff going on here!
Added codemc stuff
Added ProxyForwardDataEvent
Changed version fetcher cache time to 72000 ms

Improved fix of tuinity's portal crash. Should help with #190
2020-09-09 17:18:52 +03:00
Ivan Pekov
43e9fcf77f
Stop wasting resources on JsonList#get 2020-09-04 10:24:27 +03:00
Ivan Pekov
d91ac35d76
Updated Upstream and Sidestream(s) (Tuinity)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
e59b60b Updated Upstream (Paper)
09f62a7 Rebuild patches
b041d11 Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.2
4468be2 Updated Upstream (Paper)
2020-09-04 09:19:36 +03:00
Ivan Pekov
a77a90a68d
Fix bork squids
Bravo mojong! How did u manage to break them!?
Ported a purpur patch which fixes the described behavior from our tester, t0ssox
2020-09-03 09:04:54 +03:00
Ivan Pekov
9627efce93
Nuke more streams 2020-09-02 22:06:17 +03:00
Ivan Pekov
337a6f46f3
Fix vanilla generation deadlock
Thanks aikar
2020-09-02 09:31:34 +03:00
Ivan Pekov
04b66820e3
Highly optimize VillagePlace filtering
Also better stream replacement in BehaviorInteractDoor
2020-09-01 18:31:48 +03:00
Ivan Pekov
71c51a9aa2
Fix portals not creating 2020-08-31 12:37:52 +03:00
Ivan Pekov
d77eb35973
Update upstream 2020-08-31 12:24:45 +03:00
Simon L
49fe9db448
Fix Lithium's Oversized blocks counter optimisation (#177) 2020-08-30 07:40:10 +03:00
Ivan Pekov
aca39ae8c4
Load also the chunk that you're teleporting to
Fixes Tuinity-178
2020-08-27 14:37:25 +03:00
Ivan Pekov
220d92f4c5
Fix recipe crash & portal crashes 2020-08-26 11:00:48 +03:00
Ivan Pekov
5620825b39
Upstream update & more
Dropped hopper optimizations patch by tr7zw. Sorry buddy, but the patch was making more
problems than it was solving. By no means this is an unneded patch, we will reimplement
it in the future the way it should've been implemented. Fixes #148
2020-08-26 09:17:38 +03:00
Ivan Pekov
78c24fde6d Updated upstream & removed 1 patch from EMC
Fixes #150
Should help with #151 , #149 , #148
2020-08-25 11:04:18 +03:00
Ivan Pekov
e1a085de4c Upstream update & fix
Fixes #145
2020-08-24 09:08:09 +03:00
Ivan Pekov
21c8252193 lithium serialization optimizations
also nuked option which made minecraft 2 real
2020-08-22 22:11:04 +03:00
Ivan Pekov
16b7d897ef Patch reorder & more
Reordered the patches pulled by sidestreams to their native order in the
sidestream's repo. This reduces the diff we need to maintain in the server
fixes patch.
Ported 2 more patches from purpur which I found to be useful.

EntityClassGroup now checks for the proper overriden methods in the entities.
2020-08-22 10:44:43 +03:00
Ivan Pekov
03324b9122
Sidestreams & Upstream update 2020-08-21 09:03:22 +03:00
Ivan Pekov
2fde9b4034
More lithium means more speed
Ported some major performance improvements from lithium
2020-08-20 18:04:08 +03:00
Ivan Pekov
97de0c0a99
Fix chunks sometimes not loading
I had players on my server report that they don't see the chunks loading.
This should fix it.
2020-08-18 17:35:26 +03:00
Ivan Pekov
d5b65a9f7e
Updated purpur & ported 1 patch from there
Also 1 more fix for you all guys :)
2020-08-18 11:57:12 +03:00
Ivan Pekov
07ab421076
Fixes and upstream
Fixes the client spamming invalid biome id causing it to lag
Upstream fixed other stuff
Fixes some stacktraces if you're near bedrock
2020-08-18 08:30:07 +03:00
Ivan Pekov
b352b7e83a
More fixes
This is now for sure going to fix hoppers entirely, except speeds which we should see in other patch.
Apparently caching the inventory doesn't work for composters as they're constantly updating their block state.
The code now makes it so that we only cache if the block is NOT a composter.

This is also fixing a bug with offline mode servers and proxies for vanilla commands. Read the new patch's patch notes to see what I'm talking about.
2020-08-17 21:39:05 +03:00
Ivan Pekov
525f7dc261
Send more packets immediately 2020-08-17 09:15:09 +03:00
Ivan Pekov
442b82662a
Fix bork hoppers & Pathfinder timings
For some reason it was checking if the inventory is NOT an IWorldInventory, but IWorldInventory is implemented by furnaces, shulkers and
brewing stands. This commit is fixing that which will also get ported in 1.16.1

Also added Pathfinder timings in order to see if we need to improve pathfinding.
2020-08-16 14:01:55 +03:00
Ivan Pekov
6237d7d562
Updated upstream and purpur 2020-08-16 12:07:31 +03:00
Ivan Pekov
c06bac8bcb
Updated purpur & ported 2 & removed 1 patch 2020-08-15 21:20:57 +03:00
Ivan Pekov
c75ada51ef
Port even more patches
Ported some patches from EMC and Origami
2020-08-15 19:18:36 +03:00
Ivan Pekov
a24d3fc1a7
Sidestreams updated
It looks like that for 2 purpur patches we need to update the upstream.
Updated also the script and now we have `yatopia tup`, which will only update tuinity.
2020-08-15 12:43:24 +03:00
SoSeDiK
6df772f9a9
Update NBT API (#99) 2020-08-15 07:37:52 +03:00
Ivan Pekov
5765602020
Port more patches
I got all the purpur patches mentioned in #37 and ported them by also adding the squids EAR immunity patch.
Ported also 2 useful patches from Rainforest.

Unfortunately this is 1.16.2 only and thus 1.16.1 would only receive:
- from purpur: the MC-4 fix and the squid EAR immunity.
- from rainforest: all patches that have been ported.

Closes #37
2020-08-14 21:16:57 +03:00
Ivan Pekov
c1c4a95edc
Do NOT apply removed patches
Closes #89
2020-08-14 18:23:20 +03:00
Ivan Pekov
3f737ea7f8
Drop async pathfinder and biome conversion optimisations
Async pathfinder seems to do more bad than good. This is a wanted change, however akarin's implementation
seems a little bit off.

Biome conversion did nothing so it gets completely nuked.
2020-08-13 22:32:28 +03:00
Ivan Pekov
4f90ed4545
Port tuinity biome conversion optimisations and a nitpick 2020-08-13 19:57:40 +03:00
Ivan Pekov
5f55124016
Initial 1.16.2 support
This update had major internal changes, which took us 8 hours to figure out and resolve all things untill we have a successful build.
YatopiaMC members wish you happy playing using Yatopia for your server software

MAKE A BACKUP OF YOUR WORLD BEFORE RUNNING IT ON YOUR SERVER. YOU HAVE BEEN WARNED.
People have reported to paper that after upgrading villagers are gone. There could be even more issues we are unknown of.
MAKE A BACKUP OF YOUR WORLD BEFORE RUNNING IT ON YOUR SERVER. YOU HAVE BEEN WARNED.

Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
Co-authored-by: Simon Gardling <Titaniumtown@gmail.com>
Co-authored-by: budgidiere <sgidiere@gmail.com>
2020-08-13 18:53:32 +03:00
Ivan Pekov
41ffe92eeb
Per world entity (type) collisions & some cleanup (#76)
* Per world entity (type) collisions & some cleanup

* Unnuke RainforestConfig

* Forgot the API

* fix and remove code clean up for now

Co-authored-by: Bud Gidiere <sgidiere@gmail.com>
2020-08-11 10:38:17 -05:00
Ivan Pekov
14f7e17e6e
Port aikar's villager optimizations from 1.15.2 (#73)
* Port aikar's villager optimizations from 1.15.2

* Add to PATCHES.md

* Oopsie, sometimes I don't look where im typing

* Attempt at fixing villagers can't get professions

* Why is this if(true), should've been if(false)

* Nuke stream
2020-08-10 11:02:40 -05:00
Bud Gidiere
51d48511bc
add Mrivansplays patches 2020-08-09 19:19:56 -05:00