Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
abeafb0 Updated Upstream (Paper)
Origami Changes:
e204bb8 Update Paper
Purpur Changes:
c7b279f Updated Upstream (Paper & Tuinity)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
86b20d4 Updated Upstream (Paper)
afd0643 Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.4
d1db107 Updated Upstream (Paper)
EMC Changes:
d32f7b26 Updated Paper
0650e984 Only retrack passengers if there are passengers in them
Purpur Changes:
5758335 Configurable spawn reinforcements attribute
8849c20 Fix afk broadcast stripped colors
fe73b19 Updated Upstream (Paper)
f3dccd1 [ci-skip] Specify UTF-8 for Javadoc and JavaCompile
7ad2c5d [ci-skip] More attributes work
19ec1c3 [ci-skip] Uh.. I dont even know..
1cb7e4e Add PlayerBookTooLargeEvent
4e8a150 Updated Upstream (Paper)
8cabaae Updated Upstream (Paper & Tuinity)
AirplaneLite Changes:
20b8c79 Allow gradle wrapper in gitignore
6cd80e9 Updated Upstream (Tuinity)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
69e6a4c Updated Upstream (Paper)
Purpur Changes:
391f9ad Updated Upstream (Paper)
First patch is "Do not update distance map when animal and mob spawning is disabled in the particular world"
The commit name speaks for the patch itself. It can decrase tps losses for worlds where animal or monsters do not
spawn.
Second patch is from Purpur, "Spread out and optimise player list ticks".
It changes the way an update packet is sent. The update packet is the packet which updates the green lines
on the tablist.
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
fea2c2b Updated Upstream (Paper)
490c26a Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.4
8056d13 Setup bstats page
44f5e54 Updated Upstream (Paper)
Akarin Changes:
b53f48a Update Jenkinsfile
1e9cf1a Update SUPPORT.md
b9255e8 kinda useless when we have jenkins
f6e4782 Update Jenkinsfile
5ecf3fe Update Jenkinsfile
cbd236b Updated JenkinsFile
0d2ff08 Removed Gradle
2dab0a4 Removed gradle
EMC Changes:
90b678ea Updated Paper
ce669f9f Clear bukkit chunk tempmeta on reload
a524531d Improve vehicle/passenger teleporting patch
42b3f944 Update README.md (#8)
3e1aa746 Add sender uuid to chat messages
a27a3a8f Updated Paper
Purpur Changes:
7174d63 PaperPR - Projectile load/save limit per chunk
61d72c7 Add boat fall damage config
7403d46 Fix patch number
40d8df2 Add configurable entity left handedness chance
93e08ee Fix patch header and comments from last commit :3
ed192b6 Add Origami's patch to fix ProtocolLib on Java 15
7eb96ff Left handed API
3224b2b Better name for an OBFHELPER
9ec6496 Missed an OBFHELPER
7f93289 Add demo command
3b68476 Fix build
a5fc52c Updated Upstream (Paper)
67ebb28 Optimize EntityMoveEvent detection
585fad0 Add RidableMoveEvent
c835ce8 PaperPR - Expose world spawn angle
6a209ef Zombie break door minimum difficulty option
8c4de5c Updated Upstream (Paper & Tuinity)
Closes#257
Ports 2 patches from Purpur: Infinity-bow-settings & Allow-infinite-and-mending-enchantments-together
Added an option for infinity with no arrows too.
Option for custom locale has come! You can put a locale.json file in your server folder to change it.
We've got the finest patches from Hydrinity ( Mykyta approved & allowed ) too.
We have some amazing new options in yatopia.yml, we're gonna have documentation for them soon so stay tuned!
Last but not least, chunk generation patches. We've tested them extensively so no weirdness happens.
Thanks for using Yatopia as your production server software.
Co-authored-by: Ivan Pekov <ivan@mrivanplays.com>
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
82e5dfb Updated Upstream (Paper)
Origami Changes:
7e2a3f6 Update Paper
Purpur Changes:
5cc7709 Make mobs avoid stonecutter blocks
129484a Stonecutter damage
8295d22 Updated Upstream (Paper)
d23a158 Infinity bow settings
5c0a270 Make infinite lava number of required sources configurable
ef17322 Update readme
70e2ec0 Cleanup codebase
81ca45c Flying squids! Oh my!
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
c9cfdba Updated Upstream (Paper)
Purpur Changes:
d4301d4 Updated Upstream (Paper)
0e1cb93 wandering trader spawn rate config
67a42f6 Despawn rate config options per projectile type
7a1012e Drop "Use-arrow-despawn-rate-for-all-projectiles.patch"
8767574 Fix#56Fix#50 - Ridable baby and tameable settings
8ec6f6f Fix#46 - Essentials EC overriding Purpur
a919aa3 Updated Upstream (Paper & Tuinity)
Dropped hopper optimizations patch by tr7zw. Sorry buddy, but the patch was making more
problems than it was solving. By no means this is an unneded patch, we will reimplement
it in the future the way it should've been implemented. Fixes#148
Reordered the patches pulled by sidestreams to their native order in the
sidestream's repo. This reduces the diff we need to maintain in the server
fixes patch.
Ported 2 more patches from purpur which I found to be useful.
EntityClassGroup now checks for the proper overriden methods in the entities.
I got all the purpur patches mentioned in #37 and ported them by also adding the squids EAR immunity patch.
Ported also 2 useful patches from Rainforest.
Unfortunately this is 1.16.2 only and thus 1.16.1 would only receive:
- from purpur: the MC-4 fix and the squid EAR immunity.
- from rainforest: all patches that have been ported.
Closes#37
* Update build.yml
* Remove 3rd party patches
* Add Upsteam Submodules
* Fix patches
* ?
* Fix patches
* Add Fast Init script
* Lots of stuff
also it's broke
* more broken
* fixes
* mor stuff
* gfhfgh
hg
* fix patch
* fix up script
* update submodule
* add papercut
* update tuinity
* update gitmodules
* fix var name
* fix more var stuff
* some how it's not deleting shit anymore
* should now use the branch it just made
why are we doing this again?
* now it does thing thing
* return previous so YAPFA can use it
* ok now it really does the thing
* for REAL it does the thing
* don't do the thing because it causes too many problems
* fix api
* work
* use better patching for YAPFA patches
* fix better patching
* more fixes
* new patches stuff
* remove old 3rd parry patches add removed akarin patches
* make new branch for making patches
* hopefully build patches correctly
* fix gitignore and add config patches
* remove papercut files
* fix some weirdness
* fix bug
* time to do some fixin' 👀
* New Patch System Rebased Patches
* fix full build
* exit 1
* fix
* Remove patch
* Hopefully fix compile errors
* fixes
* this might work
* don't use rej for our patches
* tmp disable cache
* some times case sensitivity is dumb
* my sanity is at an all time low :)
* dfg
* readd cahce
* fix?
* Update Upstream
* fix perms
* fix
* fix api
* Redo API
* rm folders
* fix villager brain patch
* emc explosion pref
* fixed aikar's shit
* betterfix
* fix lagggg
* Origami
* Origami Fixes
* Update readme
* test async path finding
* WIP Async Path Finding
* WIP fix async path finding
* same as bellow
* same
* update to newer funcs
* fix newer funcs
* fix author
* Updates, Fixes, and new patches
* fixes
* possibly async flying path finding
* minor asnyc pathfinding fix
* test remove non asnyc path finder
* WIP make all path finding async
* Rename everything
* Exec flag
* Rebuild hashes
* remove dupe patch
* fix?
* Fix packages, redirect config
* old nav class is now async and back
* add getchatcolor.getbyid and handle patches with a . in them better
Co-authored-by: tr7zw <tr7zw@live.de>
Co-authored-by: Unknown <unknown@example.com>
Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>