Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
c9cfdba Updated Upstream (Paper)
Purpur Changes:
d4301d4 Updated Upstream (Paper)
0e1cb93 wandering trader spawn rate config
67a42f6 Despawn rate config options per projectile type
7a1012e Drop "Use-arrow-despawn-rate-for-all-projectiles.patch"
8767574 Fix#56Fix#50 - Ridable baby and tameable settings
8ec6f6f Fix#46 - Essentials EC overriding Purpur
a919aa3 Updated Upstream (Paper & Tuinity)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
a218f5d Updated Upstream (Paper)
Reordered the patches pulled by sidestreams to their native order in the
sidestream's repo. This reduces the diff we need to maintain in the server
fixes patch.
Ported 2 more patches from purpur which I found to be useful.
EntityClassGroup now checks for the proper overriden methods in the entities.
It looks like that for 2 purpur patches we need to update the upstream.
Updated also the script and now we have `yatopia tup`, which will only update tuinity.
This update had major internal changes, which took us 8 hours to figure out and resolve all things untill we have a successful build.
YatopiaMC members wish you happy playing using Yatopia for your server software
MAKE A BACKUP OF YOUR WORLD BEFORE RUNNING IT ON YOUR SERVER. YOU HAVE BEEN WARNED.
People have reported to paper that after upgrading villagers are gone. There could be even more issues we are unknown of.
MAKE A BACKUP OF YOUR WORLD BEFORE RUNNING IT ON YOUR SERVER. YOU HAVE BEEN WARNED.
Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
Co-authored-by: Simon Gardling <Titaniumtown@gmail.com>
Co-authored-by: budgidiere <sgidiere@gmail.com>
* Per world entity (type) collisions & some cleanup
* Unnuke RainforestConfig
* Forgot the API
* fix and remove code clean up for now
Co-authored-by: Bud Gidiere <sgidiere@gmail.com>
* Update build.yml
* Remove 3rd party patches
* Add Upsteam Submodules
* Fix patches
* ?
* Fix patches
* Add Fast Init script
* Lots of stuff
also it's broke
* more broken
* fixes
* mor stuff
* gfhfgh
hg
* fix patch
* fix up script
* update submodule
* add papercut
* update tuinity
* update gitmodules
* fix var name
* fix more var stuff
* some how it's not deleting shit anymore
* should now use the branch it just made
why are we doing this again?
* now it does thing thing
* return previous so YAPFA can use it
* ok now it really does the thing
* for REAL it does the thing
* don't do the thing because it causes too many problems
* fix api
* work
* use better patching for YAPFA patches
* fix better patching
* more fixes
* new patches stuff
* remove old 3rd parry patches add removed akarin patches
* make new branch for making patches
* hopefully build patches correctly
* fix gitignore and add config patches
* remove papercut files
* fix some weirdness
* fix bug
* time to do some fixin' 👀
* New Patch System Rebased Patches
* fix full build
* exit 1
* fix
* Remove patch
* Hopefully fix compile errors
* fixes
* this might work
* don't use rej for our patches
* tmp disable cache
* some times case sensitivity is dumb
* my sanity is at an all time low :)
* dfg
* readd cahce
* fix?
* Update Upstream
* fix perms
* fix
* fix api
* Redo API
* rm folders
* fix villager brain patch
* emc explosion pref
* fixed aikar's shit
* betterfix
* fix lagggg
* Origami
* Origami Fixes
* Update readme
* test async path finding
* WIP Async Path Finding
* WIP fix async path finding
* same as bellow
* same
* update to newer funcs
* fix newer funcs
* fix author
* Updates, Fixes, and new patches
* fixes
* possibly async flying path finding
* minor asnyc pathfinding fix
* test remove non asnyc path finder
* WIP make all path finding async
* Rename everything
* Exec flag
* Rebuild hashes
* remove dupe patch
* fix?
* Fix packages, redirect config
* old nav class is now async and back
* add getchatcolor.getbyid and handle patches with a . in them better
Co-authored-by: tr7zw <tr7zw@live.de>
Co-authored-by: Unknown <unknown@example.com>
Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
Upstream has released updates that appears to apply and compile correctly
Tuinity Changes:
bdbb111 Updated Upstream (Paper)
ef0a6c4 Optimise collision checking in player move packets
Upstream has released updates that appears to apply and compile correctly
Tuinity Changes:
bc37087 Updated Upstream (Paper)
f9c64d0 Updated Upstream (Paper)