Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
d41103d Updated Upstream (Paper)
Purpur Changes:
4984bb7 Updated Upstream (Paper)
a16a79c Updated Upstream (Paper)
bd83a6b Add predicate to recipe's ExactChoice ingredient (missing NMS side)
d469979 Rebuild patches
802a659 Persistent TileEntity Lore & DisplayName
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
1d73f6c Updated Upstream (Paper)
EMC Changes:
81f5e1fa Updated Paper
faf92d5c Updated Paper
7e1e4bad Update patch name to reflect what actually is being changed
019ceb9f Update patch name for fishing hook api
647b2063 Separate out a patch for using getType in the ItemStack isSimilar method
38734f9b Updated Paper
ac260ccd Update to 1.16.3
4977edff Updated Paper
Purpur Changes:
debedee Add predicate to recipe's ExactChoice ingredient
2459033 Rebuild patches
17d8ee8 Add option to disable zombies pathfinding to villagers only when lagging
1e25c2f Fix typo/error in a purpur world setting
da9953a Updated Upstream (Paper)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
8ba1bab Updated Upstream (Paper)
This was causing hoppers to only attempt to suck in items every second. Needless to say, this broke vanilla hopper behavior.
I'll be bringing some better hopper optimizations in the near future.
Fixes#226
All these were doing some kind of weirdness to the chunk generation, thats why they were dropped.
Unfortunately this will decrease performance, but bugs is our priority before speed.
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
ac6b72e Updated Upstream (Paper)
Origami Changes:
b69a015 Fix pre spawn event shouldAbortSpawn not working correctly for golems
Purpur Changes:
8dfb30b Updated Upstream (Paper & Tuinity)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
8d982c4 Updated Upstream (Paper)
2c7bad9 Merge branch 'master' of https://github.com/Spottedleaf/Tuinity into ver/1.16.3
88a2c88 Revert usage of region manager
08581cf More validation
* Use faster block collision check for entity suffocation check
Improves the speed of checks by ~3,000ns per entity on average.
* Add alternative constructor for suffocation check
This fixes entities falling through non-full blocks, such as slabs or hoppers.
* add patches.md
Co-authored-by: Mykyta Komarn <nkomarn@hotmail.com>
Fixes an issue with limits being ignored with per player spawning
Fixes an issue where you would be respawned south no matter the rotation of your spawn point.
Additionally, removed Producer#fillList(Producer, List) from the collisions patch and moved it
where it is first used. That's a misc maintainability change, but we have to be consistent!
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
fb292c1 Updated Upstream (Paper)
Purpur Changes:
bb5c8a7 Updated Upstream (Paper)
0c230d7 Updated Upstream (Tuinity)
Rainforest Changes:
cebeea1 Updated Upstream (Paper)
there was a mistake, looks like got unnoticed between ns and ms, but if any1 wants to get the value with seconds or even minutes then it wont rly work out.