Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Paper Changes:
0514fc4e2 Add missing effects
8f5d9effd Add getMainThreadExecutor to BukkitScheduler
313b5020b Allow adding items to BlockDropItemEvent (#5093)
9a556d9da [CI-SKIP] [Auto] Rebuild Patches
72b2768ad Inline shift fields in EnumDirection (#5082)
ffff53fa7 added option to disable pathfinding updates on block changes (#5123)
b67081fd7 add DragonEggFormEvent (fixes#5110) (#5112)
3eefafbaf Fix javadoc build
0081ed1c4 Add javadoc step to GH Actions
01082503e Add dropLeash variable to EntityUnleashEvent (#5130)
31f9f869a [CI-SKIP] Fix YourKit links in readme, fixes#5091
8ac27aa38 [Auto] Updated Upstream (CraftBukkit)
c4d9cc831 [Auto] Updated Upstream (Bukkit/CraftBukkit)
d0477d326 [Auto] Updated Upstream (CraftBukkit)
d9f5f7018 EntityMoveEvent (#4614)
Purpur Changes:
e581a73 Updated Upstream (Paper)
AirplaneLite Changes:
10c5810 Updated Upstream (Tuinity)
Origami Changes:
45d89cc Update Paper
578ef16 Automatically disable online-mode if bungeecord is enabled
de51baa Update Paper
5986aef Import Purpur patch to not send useless entity packets
This has been in work for a bunch of time. Zoe ( duplexsystem or budgidiere, whatever ) has put a ton of work into this.
We now have a bugfree build system that works flawlessly.
Co-authored-by: Ivan Pekov <ivan@mrivanplays.com>
Co-authored-by: Simon Gardling <titaniumtown@gmail.com>
Co-authored-by: toinouH <toinouh2003@gmail.com>
P.s the one who merged this is ivan and not bud.
Fixes bad performance out of the box for production.
Apparently there's another issue which is thinkering our minds up, it is that after certain amount of time the gc just can't keep up. We're investigating into this, but until it is fixed - this is gonna be a stable build
Co-authored-by: Mykyta Komarn <nkomarn@hotmail.com>
* Per world entity (type) collisions & some cleanup
* Unnuke RainforestConfig
* Forgot the API
* fix and remove code clean up for now
Co-authored-by: Bud Gidiere <sgidiere@gmail.com>
* Update build.yml
* Remove 3rd party patches
* Add Upsteam Submodules
* Fix patches
* ?
* Fix patches
* Add Fast Init script
* Lots of stuff
also it's broke
* more broken
* fixes
* mor stuff
* gfhfgh
hg
* fix patch
* fix up script
* update submodule
* add papercut
* update tuinity
* update gitmodules
* fix var name
* fix more var stuff
* some how it's not deleting shit anymore
* should now use the branch it just made
why are we doing this again?
* now it does thing thing
* return previous so YAPFA can use it
* ok now it really does the thing
* for REAL it does the thing
* don't do the thing because it causes too many problems
* fix api
* work
* use better patching for YAPFA patches
* fix better patching
* more fixes
* new patches stuff
* remove old 3rd parry patches add removed akarin patches
* make new branch for making patches
* hopefully build patches correctly
* fix gitignore and add config patches
* remove papercut files
* fix some weirdness
* fix bug
* time to do some fixin' 👀
* New Patch System Rebased Patches
* fix full build
* exit 1
* fix
* Remove patch
* Hopefully fix compile errors
* fixes
* this might work
* don't use rej for our patches
* tmp disable cache
* some times case sensitivity is dumb
* my sanity is at an all time low :)
* dfg
* readd cahce
* fix?
* Update Upstream
* fix perms
* fix
* fix api
* Redo API
* rm folders
* fix villager brain patch
* emc explosion pref
* fixed aikar's shit
* betterfix
* fix lagggg
* Origami
* Origami Fixes
* Update readme
* test async path finding
* WIP Async Path Finding
* WIP fix async path finding
* same as bellow
* same
* update to newer funcs
* fix newer funcs
* fix author
* Updates, Fixes, and new patches
* fixes
* possibly async flying path finding
* minor asnyc pathfinding fix
* test remove non asnyc path finder
* WIP make all path finding async
* Rename everything
* Exec flag
* Rebuild hashes
* remove dupe patch
* fix?
* Fix packages, redirect config
* old nav class is now async and back
* add getchatcolor.getbyid and handle patches with a . in them better
Co-authored-by: tr7zw <tr7zw@live.de>
Co-authored-by: Unknown <unknown@example.com>
Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>