Commit Graph

29 Commits

Author SHA1 Message Date
Ivan Pekov
b512028dea
Updated Upstream and Sidestream(s) (Tuinity/Purpur)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.

Tuinity Changes:
c9cfdba Updated Upstream (Paper)

Purpur Changes:
d4301d4 Updated Upstream (Paper)
0e1cb93 wandering trader spawn rate config
67a42f6 Despawn rate config options per projectile type
7a1012e Drop "Use-arrow-despawn-rate-for-all-projectiles.patch"
8767574 Fix #56 Fix #50 - Ridable baby and tameable settings
8ec6f6f Fix #46 - Essentials EC overriding Purpur
a919aa3 Updated Upstream (Paper & Tuinity)
2020-09-15 08:23:39 +03:00
Ivan Pekov
e47fe5354e
Nuked some patches 2020-09-13 10:00:43 +03:00
Ivan Pekov
ac7e8f6ee3 Update to 1.16.3 2020-09-11 09:03:00 +03:00
Ivan Pekov
3184cdde7e Updated Upstream and Sidestream(s) (Tuinity)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
a218f5d Updated Upstream (Paper)
2020-09-03 08:41:36 +03:00
Ivan Pekov
e1a085de4c Upstream update & fix
Fixes #145
2020-08-24 09:08:09 +03:00
Ivan Pekov
16b7d897ef Patch reorder & more
Reordered the patches pulled by sidestreams to their native order in the
sidestream's repo. This reduces the diff we need to maintain in the server
fixes patch.
Ported 2 more patches from purpur which I found to be useful.

EntityClassGroup now checks for the proper overriden methods in the entities.
2020-08-22 10:44:43 +03:00
Ivan Pekov
07ab421076
Fixes and upstream
Fixes the client spamming invalid biome id causing it to lag
Upstream fixed other stuff
Fixes some stacktraces if you're near bedrock
2020-08-18 08:30:07 +03:00
Ivan Pekov
6237d7d562
Updated upstream and purpur 2020-08-16 12:07:31 +03:00
Ivan Pekov
c06bac8bcb
Updated purpur & ported 2 & removed 1 patch 2020-08-15 21:20:57 +03:00
Ivan Pekov
f380815804
Remove more of those method profiler calls
I utilised the IDE to find any remaining usages of them and so it did so I've removed them.
2020-08-15 16:34:43 +03:00
Ivan Pekov
a24d3fc1a7
Sidestreams updated
It looks like that for 2 purpur patches we need to update the upstream.
Updated also the script and now we have `yatopia tup`, which will only update tuinity.
2020-08-15 12:43:24 +03:00
Ivan Pekov
5f55124016
Initial 1.16.2 support
This update had major internal changes, which took us 8 hours to figure out and resolve all things untill we have a successful build.
YatopiaMC members wish you happy playing using Yatopia for your server software

MAKE A BACKUP OF YOUR WORLD BEFORE RUNNING IT ON YOUR SERVER. YOU HAVE BEEN WARNED.
People have reported to paper that after upgrading villagers are gone. There could be even more issues we are unknown of.
MAKE A BACKUP OF YOUR WORLD BEFORE RUNNING IT ON YOUR SERVER. YOU HAVE BEEN WARNED.

Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
Co-authored-by: Simon Gardling <Titaniumtown@gmail.com>
Co-authored-by: budgidiere <sgidiere@gmail.com>
2020-08-13 18:53:32 +03:00
Ivan Pekov
41ffe92eeb
Per world entity (type) collisions & some cleanup (#76)
* Per world entity (type) collisions & some cleanup

* Unnuke RainforestConfig

* Forgot the API

* fix and remove code clean up for now

Co-authored-by: Bud Gidiere <sgidiere@gmail.com>
2020-08-11 10:38:17 -05:00
Bud Gidiere
d4cec7deba Small Bug Fix/General Clean Up 2020-08-06 09:05:19 -05:00
Bud Gidiere
01c3f7d84a Fix Build 2020-08-05 14:59:22 -05:00
Bud Gidiere
99029671ab Fix Build + Fix Shulkers 2020-08-05 14:38:36 -05:00
Bud Gidiere
8a615979b3
fix 2020-08-05 08:36:44 -05:00
Bud Gidiere
f733a06f98
Fix patches/config stuff 2020-08-05 08:21:25 -05:00
Bud Gidiere
16690df3b6
update patches 2020-08-04 19:27:24 -05:00
budgidiere
05691646ca
Dev/feat/secondorigamisubmodule (#34)
* add second origami fork

* Add Origmai2

* Move configs, exclude purpur again

* Add missing config entry

* Update README.md

* Create LICENSE

* fix lithium license

* fix fix lithium license

Co-authored-by: tr7zw <tr7zw@live.de>
2020-08-03 14:25:54 -05:00
budgidiere
ff560e687c
[WIP] Better Patch System (#18)
* Update build.yml

* Remove 3rd party patches

* Add Upsteam Submodules

* Fix patches

* ?

* Fix patches

* Add Fast Init script

* Lots of stuff

also it's broke

* more broken

* fixes

* mor stuff

* gfhfgh

hg

* fix patch

* fix up script

* update submodule

* add papercut

* update tuinity

* update gitmodules

* fix var name

* fix more var stuff

* some how it's not deleting shit anymore

* should now use the branch it just made

why are we doing this again?

* now it does thing thing

* return previous so YAPFA can use it

* ok now it really does the thing

* for REAL it does the thing

* don't do the thing because it causes too many problems

* fix api

* work

* use better patching for YAPFA patches

* fix better patching

* more fixes

* new patches stuff

* remove old 3rd parry patches add removed akarin patches

* make new branch for making patches

* hopefully build patches correctly

* fix gitignore and add config patches

* remove papercut files

* fix some weirdness

* fix bug

* time to do some fixin' 👀

* New Patch System Rebased Patches

* fix full build

* exit 1

* fix

* Remove patch

* Hopefully fix compile errors

* fixes

* this might work

* don't use rej for our patches

* tmp disable cache

* some times case sensitivity is dumb

* my sanity is at an all time low :)

* dfg

* readd cahce

* fix?

* Update Upstream

* fix perms

* fix

* fix api

* Redo API

* rm folders

* fix villager brain patch

* emc explosion pref

* fixed aikar's shit

* betterfix

* fix lagggg

* Origami

* Origami Fixes

* Update readme

* test async path finding

* WIP Async Path Finding

* WIP fix async path finding

* same as bellow

* same

* update to newer funcs

* fix newer funcs

* fix author

* Updates, Fixes, and new patches

* fixes

* possibly async flying path finding

* minor asnyc pathfinding fix

* test remove non asnyc path finder

* WIP make all path finding async

* Rename everything

* Exec flag

* Rebuild hashes

* remove dupe patch

* fix?

* Fix packages, redirect config

* old nav class is now async and back

* add getchatcolor.getbyid and handle patches with a . in them better

Co-authored-by: tr7zw <tr7zw@live.de>
Co-authored-by: Unknown <unknown@example.com>
Co-authored-by: Ovydux <68059159+Ovydux@users.noreply.github.com>
2020-08-03 11:48:42 -05:00
tr7zw
2d4511a68c Update upstream, rename project 2020-08-01 18:14:57 +02:00
tr7zw
0a12b36619 Update upstream, add Global Eula patch 2020-07-25 17:16:49 +02:00
tr7zw
1595b34353 Update upstream 2020-07-17 18:05:50 +02:00
tr7zw
430ce9ec3b rebuilt patches 2020-07-05 16:50:40 +02:00
tr7zw
204b0808df Updated Upstream (Tuinity)
Upstream has released updates that appears to apply and compile correctly

Tuinity Changes:
bdbb111 Updated Upstream (Paper)
ef0a6c4 Optimise collision checking in player move packets
2020-07-02 22:37:50 +02:00
tr7zw
c322692b9c Updated Upstream (Tuinity)
Upstream has released updates that appears to apply and compile correctly

Tuinity Changes:
2e7f83c Updated Upstream (Paper)
2020-06-30 16:39:06 +02:00
tr7zw
7575a4d27e Updated Upstream (Tuinity)
Upstream has released updates that appears to apply and compile correctly

Tuinity Changes:
bc37087 Updated Upstream (Paper)
f9c64d0 Updated Upstream (Paper)
2020-06-28 15:31:41 +02:00
tr7zw
f0a93e845b Remove old patches, get add enough patches so the server starts to build again 2020-06-27 15:45:01 +02:00