Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.
Tuinity Changes:
2325c36 Updated Upstream (Paper)
EMC Changes:
a841b5a5 Fix more lore/item name issues (fixes witch gem issue)
1abb3fae Ensure server conversions on ExactChoice ingredients
f2f9d2b0 Forgot to commit paper ref
388620d5 Updated Paper
7a0ae67b Add a null check for UUID to prevent npe later
9de409e0 Updated Paper
0d09eb9a Add new Empire Server API for managing fake players for the tablist
Purpur Changes:
da95725 Updated Upstream (Tuinity)
7194a16 Updated Upstream (Paper)
77373ea Updated Upstream (Tuinity)
0bae78d Drop async advancements patch for now
AirplaneLite Changes:
7b4acbe h != k
a07e80c Whoops, missed paperclip change
845c191 Add license to patch files
fa671b7 Allow gradle wrapper in gitignore
04fc820 Rework strip raytracing patch
f48f6b2 Updated Upstream (Tuinity)
ec7c6df Fix encoding
9326301 Update upstream, fix utf8
20b8c79 Allow gradle wrapper in gitignore
6cd80e9 Updated Upstream (Tuinity)
Closes#257
Ports 2 patches from Purpur: Infinity-bow-settings & Allow-infinite-and-mending-enchantments-together
Added an option for infinity with no arrows too.
Option for custom locale has come! You can put a locale.json file in your server folder to change it.
We've got the finest patches from Hydrinity ( Mykyta approved & allowed ) too.
We have some amazing new options in yatopia.yml, we're gonna have documentation for them soon so stay tuned!
Last but not least, chunk generation patches. We've tested them extensively so no weirdness happens.
Thanks for using Yatopia as your production server software.
Co-authored-by: Ivan Pekov <ivan@mrivanplays.com>
Fixes bad performance out of the box for production.
Apparently there's another issue which is thinkering our minds up, it is that after certain amount of time the gc just can't keep up. We're investigating into this, but until it is fixed - this is gonna be a stable build
Co-authored-by: Mykyta Komarn <nkomarn@hotmail.com>
Remove more fucked up stream conversions. Also use cached recipe in furnaces when possible, and only lookup when absolutely necessary.
On a server with 8.8K furnaces, the average tick rate was ~0.3-1ms higher when furnaces were burning vs idle furnaces, as compared to ~10ms difference in earlier revisions of these patches.