# Patches This is an overview of all the patches that are currently used. | Side | Patch | Author | CoAuthors | | ----- | ------------- |:-------------:| -----:| | server | Actually unload POI data | Spottedleaf | | | api | Add GameProfileLookupEvent | tr7zw | | | server | Add GameProfileLookupEvent | tr7zw | | | server | Add IntelliJ IDEA runnable | Zoe | | | api | Add NBT API as a first-class lib | tr7zw | | | server | Add NBT API as a first-class lib | tr7zw | | | server | Add Velocity natives for encryption and compression | Andrew Steinborn | | | api | Add last tick time API | Ivan Pekov | tr7zw | | server | Add last tick time API | Ivan Pekov | tr7zw | | server | Add nspt command | Ivan Pekov | | | server | Add option to disable observer clocks | Phoenix616 | | | server | Add packet limiter config | Spottedleaf | | | server | Add soft async catcher | Spottedleaf | | | server | Add timings for Behavior | Phoenix616 | | | server | Add timings for Pathfinder | MrIvanPlays | | | server | Airplane Configuration | Paul Sauve | | | server | Airplane MC Dev Fixes | Paul Sauve | | | server | Airplane Profiler | Paul Sauve | | | server | Allow Entities to be removed from a world while ticking | Spottedleaf | | | server | Allow controlled flushing for network manager | Spottedleaf | | | server | Attempt to recalculate regionfile header if it is corrupt | Spottedleaf | | | server | Avoid double I/O operation on load player file | ㄗㄠˋ ㄑㄧˊ | | | server | Be aware of entity teleports when chunk checking entities | Spottedleaf | | | server | Better checking for useless move packets | Paul Sauve | | | server | Brand changes | Spottedleaf | | | server | Brandings | YatopiaMC | | | server | Cache climbing check for activation | Paul Sauve | | | server | Cache coordinate key for micro opt | Paul Sauve | | | server | Cache entityhuman display name | Paul Sauve | | | server | Cache palette array | Paul Sauve | | | server | Change writes to use NORMAL priority rather than LOW | Spottedleaf | | | server | Config to disable method profiler | Paul Sauve | | | server | Configurable BlockPhysicsEvent | Mykyta Komarnytskyy | | | server | Configurable criterion triggers | Mykyta Komarnytskyy | | | server | Configurable enchanting table tick | Ivan Pekov | | | server | Configurable flight checks | l_MrBoom_l | | | server | Configurable movement checks | l_MrBoom_l | | | server | Consolidate flush calls for entity tracker packets | Spottedleaf | | | server | Copy passenger list in enderTeleportTo | Spottedleaf | | | server | Correctly handle recursion for chunkholder updates | Spottedleaf | | | server | Custom Locale Support | Zoe | | | server | Custom table implementation for blockstate state lookups | Spottedleaf | | | server | Delay chunk unloads | Spottedleaf | | | server | Detail more information in watchdog dumps | Spottedleaf | | | api | Disable reload command | Ivan Pekov | | | server | Disable the Snooper | Sotr | | | server | Distance manager tick timings | Spottedleaf | | | server | Do not allow the server to unload chunks at request of | Spottedleaf | | | server | Do not allow ticket level changes while unloading | Spottedleaf | | | server | Do not copy visible chunks | Spottedleaf | | | server | Do not load chunks during a crash report | Spottedleaf | | | server | Do not retain playerchunkmap instance in light thread factory | Spottedleaf | | | server | Do not run close logic for inventories on chunk unload | Spottedleaf | | | server | Do not run raytrace logic for AIR | Spottedleaf | | | server | Do not update TE's in generating chunks | Spottedleaf | | | server | Don't allow StructureLocateEvent to change worlds | Spottedleaf | | | server | Don't get entity equipment if not needed | Paul Sauve | | | server | Don't lookup fluid state when raytracing | Spottedleaf | | | server | Don't read neighbour chunk data off disk when converting | Spottedleaf | | | server | Don't trigger Lootable Refresh for non player interaction | Aikar | | | server | Don't wake up entities when damage event is cancelled | Phoenix616 | | | server | Dynamic activation range | Paul Sauve | | | server | Early return optimization for target finding | Paul Sauve | | | server | Ensure pools create daemon threads | Ivan Pekov | | | server | Execute chunk tasks mid-tick | Spottedleaf | | | api | Expose findClass for profiler | Paul Sauve | | | server | Fix IndexOutOfBoundsException when sending too many changes | Ivan Pekov | | | server | Fix LightEngineThreaded memory leak | Ivan Pekov | | | server | Fix Log4j Warning | snoopdoooggyttv | | | server | Fix NPE in pickup logic for arrow | Spottedleaf | | | server | Fix chunks refusing to unload at low TPS | Spottedleaf | | | server | Fix exp drop of zombie pigmen (MC-56653) | Phoenix616 | | | server | Fix incorrect isRealPlayer init | Spottedleaf | | | server | Fix lead fall dmg config | tr7zw | | | server | Fix swamp hut cat generation deadlock | Spottedleaf | | | server | Global Eula file | tr7zw | | | server | Heavily optimize furnance fuel and recipe lookups | tr7zw | Mykyta Komarn | | server | Heavily optimize recipe lookups in CraftingManager | Mykyta Komarn | Ivan Pekov, ishland | | server | Highly optimise single and multi-AABB VoxelShapes and | Spottedleaf | | | server | Highly optimize VillagePlace filtering | Ivan Pekov | | | server | Improve abnormal server shutdown process | Spottedleaf | | | server | Improve async tp to not load chunks when crossing worlds | Spottedleaf | | | server | Improve container checking with a bitset | Paul Sauve | | | server | Improve fluid direction caching | Paul Sauve | | | server | Improve paper prevent moving into unloaded chunk check | Spottedleaf | | | server | Item stuck sleep config | tr7zw | | | server | Lag compensate block breaking | Spottedleaf | | | server | Lithium: CompactSineLUT | JellySquid | | | server | MC-Dev fixes | Spottedleaf | | | server | Make CallbackExecutor strict again | Spottedleaf | | | server | Make VoxelShapeCollisionEntity lazier | Paul Sauve | | | server | Make entity tracker use highest range of passengers | Spottedleaf | | | server | Make sure inlined getChunkAt has inlined logic for loaded | Spottedleaf | | | server | Manually inline methods in BlockPosition | Spottedleaf | | | api | Modify POM | YatopiaMC | | | server | Modify POM | YatopiaMC | | | server | Modify default configs | tr7zw | | | server | More debug for plugins not shutting down tasks | Paul Sauve | | | server | Multi-Threaded Server Ticking Vanilla | Spottedleaf | | | server | Multi-Threaded ticking CraftBukkit | Spottedleaf | | | server | Name craft scheduler threads according to the plugin using | Spottedleaf | | | server | New nbt cache | Hugo Planque | ishland | | server | Nuke streams off BlockPosition | Ivan Pekov | | | server | Nuke streams off SectionPosition | Ivan Pekov | | | server | Oprimise map impl for tracked players | Spottedleaf | | | server | Optimise BlockSoil nearby water lookup | Spottedleaf | | | server | Optimise WorldServer#notify | Spottedleaf | | | server | Optimise chunk tick iteration | Spottedleaf | | | server | Optimise closest entity lookup | Spottedleaf | | | server | Optimise collision checking in player move packet handling | Spottedleaf | | | server | Optimise entity hard collision checking | Spottedleaf | | | server | Optimise general POI access | Spottedleaf | | | server | Optimise nearby player lookups | Spottedleaf | | | server | Optimise non-flush packet sending | Spottedleaf | | | server | Optimise snow & ice in chunk ticking | Spottedleaf | | | server | Optimise tab complete | Spottedleaf | | | server | Optimised hallowen checker | Ivan Pekov | | | server | Optimize BehaviorController | MrIvanPlays | | | server | Optimize TileEntity load/unload | tr7zw | | | server | Optimize Villagers | Ivan Pekov | | | server | Optimize advancement loading | Ivan Pekov | | | server | Optimize inventory API item handling | Phoenix616 | | | server | Optimize random calls in chunk ticking | Paul Sauve | | | server | Optimize redundant calls | Paul Sauve | | | server | Optimize some stuff in WorldServer ticking | MrIvanPlays | | | server | Optimize whitelist command for multiple additions / removals | Ivan Pekov | | | server | Option for simpler Villagers | tr7zw | | | server | Origami Server Config | Phoenix616 | | | server | Patch Paper to use fast item merge raytracing | Paul Sauve | | | server | Per World Spawn Limits | Chase Whipple | | | server | Per entity (type) collision settings | MrIvanPlays | tr7zw | | api | Per player viewdistances | Spottedleaf | | | api | PlayerAttackEntityEvent | Ivan Pekov | | | server | PlayerAttackEntityEvent | Ivan Pekov | | | server | Port Cadmium | Lucy-t | | | server | Preload ProtocolLib EnumWrappers | ishland | | | server | Prevent long map entry creation in light engine | Spottedleaf | | | server | Prevent unload() calls removing tickets for sync loads | Spottedleaf | | | server | Range check flag dirty calls in PlayerChunk | Spottedleaf | | | server | Redirect Configs | tr7zw | | | server | Reduce allocation rate from crammed entities | Spottedleaf | | | server | Reduce allocs & improve perf of StructureManager | Paul Sauve | | | server | Reduce chunk loading & lookups | Paul Sauve | | | server | Reduce frequency of checking for entity despawn | Paul Sauve | | | server | Reduce iterator allocation from chunk gen | Spottedleaf | | | server | Reduce memory allocations | Paul Sauve | | | server | Reduce pathfinder branches | Spottedleaf | | | server | Reduce projectile chunk loading | Paul Sauve | | | server | Remove chunk lookup & lambda allocation from counting mobs | Spottedleaf | | | server | Remove iterators from inventory contains | Paul Sauve | | | server | Remove some streams and object allocations | Phoenix616 | | | server | Remove streams | Paul Sauve | | | server | Remove streams for villager AI | Spottedleaf | | | server | Replace player chunk loader system | Spottedleaf | | | server | Replace ticket level propagator | Spottedleaf | | | server | Revert MC-4 fix | Spottedleaf | | | server | Revert getChunkAt(Async) retaining chunks for long periods of | Spottedleaf | | | server | Rework PlayerChunk main thread checks | Spottedleaf | | | server | Rewrite the light engine | Spottedleaf | | | server | Send full pos packets for hard colliding entities | Spottedleaf | | | server | Separate lookup locking from state access in UserCache | Spottedleaf | | | server | Shutdown Bootstrap thread pool | foss-mc | | | server | Simple item block collision toggle | Paul Sauve | | | server | Simpler ShapelessRecipes comparison for Vanilla | Paul Sauve | | | server | Skip POI finding if stuck in vehicle | Paul Sauve | | | server | Skip copying unloading tile entities | Paul Sauve | | | server | Skip creating hashset for entity track range | Paul Sauve | | | server | Smarter statistics ticking | Mykyta Komarnytskyy | | | server | Smol entity optimisations | Ivan Pekov | | | server | Stop large move vectors in player packet handling from | Spottedleaf | | | server | Stop wasting resources on JsonList#get | Ivan Pekov | | | server | Strip raytracing for EntityLiving#hasLineOfSight | Paul Sauve | | | api | Suspected plugins report | ishland | | | server | Suspected plugins report | ishland | | | server | Swap priority of checks in chunk ticking | Paul Sauve | | | server | Swaps the predicate order of collision | ㄗㄠˋ ㄑㄧˊ | | | server | Time scoreboard search | Spottedleaf | | | api | Tuinity POM Changes | Spottedleaf | | | server | Tuinity POM Changes | Spottedleaf | | | server | Tuinity Server Config | Spottedleaf | | | api | Tuinity config | Spottedleaf | | | server | Update version fetcher repo | JRoy | | | server | Use array for gamerule storage | Paul Sauve | | | server | Use hash table for maintaing changed block set | Spottedleaf | | | server | Use list for fast iteration over pathfinder goals | Paul Sauve | | | server | Use raw iterator where possible | Paul Sauve | | | server | Use unmodifiableMap instead of making copy | Paul Sauve | | | server | Util patch | Spottedleaf | | | server | Utilities | YatopiaMC | Mykyta Komarnytskyy, Ivan Pekov | | api | Yatopia Config & Redirect Config | YatopiaMC | | | server | Yatopia configuration | tr7zw | | | server | add config for logging login location | Simon Gardling | | | server | dont load chunks for physics | Aikar | | | server | lithium DataTrackerMixin | JellySquid | tr7zw | | server | lithium HashedList | JellySquid | | | server | lithium MixinBox | JellySquid | | | server | lithium MixinDirection | JellySquid | | | server | lithium NoiseChunkGeneratorMixin | JellySquid | | | server | lithium PerlinNoiseSamplerMixin | JellySquid | Bud Gidiere | | server | lithium VoronoiBiomeAccessTypeMixin | JellySquid | | | server | lithium block | JellySquid | Hugo Planque | | server | lithium entity | JellySquid | Hugo Planque | | server | lithium enum_values | JellySquid | | | server | lithium reduce allocations | JellySquid | Mykyta Komarnytskyy | | server | lithium shape | JellySquid | Hugo Planque | | server | lithium: cache chunk gen sea level | SuperCoder7979 | | | server | lithium: optimize `BlockPos.iterateOutwards` by caching | 2No2Name | | | server | lithium: skip ticking block entities that are doing nothing | 2No2Name | | | server | tic-tacs: unblocking | Gegy | |