From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: MrIvanPlays Date: Sun, 9 Aug 2020 21:33:37 +0300 Subject: [PATCH] Optimize player loops around weather diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java index 988ce5aab920e0660098941e4bc89f0128cef23d..2eb59319360592145172a1cfd2395bb548c3b780 100644 --- a/src/main/java/net/minecraft/server/WorldServer.java +++ b/src/main/java/net/minecraft/server/WorldServer.java @@ -823,12 +823,17 @@ public class WorldServer extends World implements GeneratorAccessSeed { this.server.getPlayerList().sendAll(new PacketPlayOutGameStateChange(PacketPlayOutGameStateChange.i, this.thunderLevel)); } // */ - for (int idx = 0; idx < this.players.size(); ++idx) { - if (this.players.get(idx).world == this) { - this.players.get(idx).tickWeather(); + // Yatopia start + for (EntityPlayer player : players) { + if (player.world == this) { + player.tickWeather(); + player.updateWeather(this.lastRainLevel, this.rainLevel, this.lastThunderLevel, this.thunderLevel); + if (flag != this.isRaining()) player.setPlayerWeather((!flag ? WeatherType.DOWNFALL : WeatherType.CLEAR), false); + // Origami end } } + /* // Yatopia start - moved up if (flag != this.isRaining()) { // Only send weather packets to those affected for (int idx = 0; idx < this.players.size(); ++idx) { @@ -842,6 +847,7 @@ public class WorldServer extends World implements GeneratorAccessSeed { this.players.get(idx).updateWeather(this.lastRainLevel, this.rainLevel, this.lastThunderLevel, this.thunderLevel); } } + */ // Yatopia end // CraftBukkit end if (this.everyoneSleeping) {