From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Ivan Pekov Date: Mon, 28 Sep 2020 16:23:11 +0300 Subject: [PATCH] Respect rotation when respawning diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java index 7095396f3c92c023111c659986f3fae384a7f9c6..31239ca101cf168ce8f7f599c4ab05a389e760db 100644 --- a/src/main/java/net/minecraft/server/PlayerList.java +++ b/src/main/java/net/minecraft/server/PlayerList.java @@ -815,7 +815,7 @@ public abstract class PlayerList { entityplayer1.setRespawnPosition(worldserver1.getDimensionKey(), blockposition, f, flag1, false); flag2 = !flag && flag3; isBedSpawn = true; - location = new Location(worldserver1.getWorld(), vec3d.x, vec3d.y, vec3d.z); + location = new Location(worldserver1.getWorld(), vec3d.x, vec3d.y, vec3d.z, f1, 0.0F); // Yatopia - respect rotation } else if (blockposition != null) { entityplayer1.playerConnection.sendPacket(new PacketPlayOutGameStateChange(PacketPlayOutGameStateChange.a, 0.0F)); }