From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Mykyta Komarnytskyy Date: Sat, 24 Oct 2020 21:12:45 -0500 Subject: [PATCH] Configurable BlockPhysicsEvent Bukkit's BlockPhysicsEvent is *ridiculously* spammy and can easily rack in 1,600 calls/sec on a server with just one player. This hogs a ton of CPU time. Paper does alleviate this quite well by only firing if plugins are listening, but a lot of common world protection plugins use this event do not offer toggles for their listeners, which makes Paper's change ineffective for most servers. This patch implements a hard toggle for the event. diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java index c7031706ea51dd6d8c22c10fab2ce3154daac361..f4ca05cc77ae5ea47db51770f316413fdf8a728b 100644 --- a/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java @@ -1412,7 +1412,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant 0; // Paper + worldserver.hasPhysicsEvent = org.yatopiamc.yatopia.server.YatopiaConfig.fireBlockPhysicsEvent && org.bukkit.event.block.BlockPhysicsEvent.getHandlerList().getRegisteredListeners().length > 0; // Paper // Yatopia TileEntityHopper.skipHopperEvents = worldserver.paperConfig.disableHopperMoveEvents || org.bukkit.event.inventory.InventoryMoveItemEvent.getHandlerList().getRegisteredListeners().length == 0; // Paper this.methodProfiler.a(() -> { diff --git a/src/main/java/org/yatopiamc/yatopia/server/YatopiaConfig.java b/src/main/java/org/yatopiamc/yatopia/server/YatopiaConfig.java index 5578f5784a87019d3f091173b25b5ec1cc059fd6..4f99aa4b578333795296da2424f38aae65a808a3 100644 --- a/src/main/java/org/yatopiamc/yatopia/server/YatopiaConfig.java +++ b/src/main/java/org/yatopiamc/yatopia/server/YatopiaConfig.java @@ -268,4 +268,8 @@ public class YatopiaConfig { criterionTriggerTick = getBoolean("settings.criterion-triggers.tick", true); } + public static boolean fireBlockPhysicsEvent = true; + private static void fireBlockPhysicsEvent() { + fireBlockPhysicsEvent = getBoolean("settings.fire-block-physics-event", true); + } }