Yatopia/patches/Empirecraft
Simon Gardling 61f261ee2a
Updated Upstream and Sidestream(s) (Paper/Airplane/Purpur/Empirecraft/Origami) (#474)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.

Paper Changes:
b8020379c Extract Adventure Version into a variable, add reminder to update the linked JD on the homepage (#5422)
809466f2e Fix anchor respawn acting as a bed respawn when using the end portal (#5540)
d219fd642 [Auto] Updated Upstream (Bukkit/CraftBukkit)
db464b099 Implement methods to convert between Component and Brigadier's Message (#5542)
4047cffca Add PlayerBedFailEnterEvent (#4935)
70d697e6e Update Paperpclip
5ed771591 [CI-SKIP] Remove bad null annotation (#5538)
454a4c78e More World API (#3850)
869e02304 Add PlayerDeepSleepEvent (#5525)
fb56fc35e fix non-dummy objectives not updating
dc859a61f [CI-SKIP] [Auto] Rebuild Patches
7d1689f1a  Add missing checkReachable check for shulker boxes (#5453)
ba8eb3d4b Add missing Javadoc for COLORABLE MaterialTag (#5376)
db801cbf3 Fix PlayerItemHeldEvent firing twice (#5534)
14de2b795 fix PigZombieAngerEvent cancellation (fixes #5319) (v2) (#5329)
86d684ad1 Add get-set drop chance to EntityEquipment (#5528)
33fb8cf63 Add consumeFuel to FurnaceBurnEvent (#5532)
9957f4630 Fix duplicating /give items on item drop cancel (#5536)
d94882043 Fix legacyComposer not using AsyncChatEvent messages (#5509)
053bd82cc Don't print spawn load time when not loading spawn (#5467)
a6d78caae Add isDeeplySleeping to HumanEntity (#5470)
711b7a80b Expose more Adventure serializers through PaperComponents (#5443)
3f63bde0c Set Area Effect Cloud Rotation (#5462)
3523f0fda Remove useless check on player interact cancellation (#5448)
6574d1aa8 fix #5526 - use correct type when sending message to clients
dbfa833ec don't throw when loading TE with invalid keys
a9525a6f7 Do not schedule poi task for each block write on chunk gen

Airplane Changes:
f5fb024 Temporarily revert patch
3c728a7 Oops, these 2 too
37a93e5 Your daily dose of 1-3% optimization patches
bbd689a Remove useless check
d8bdbc5 Reduce allocations for fire spreading
41051fd Redo reduction of entity chunk ticking check patch
31272d8 Flare Update
8f32713 Remove criterion patch
0fed2df Various patches that need to be reorganized later
f78856b Updated Upstream (Tuinity)
f7d6382 Flare Update
71d0799 Update gradle configuration
0f79774 Updated Upstream (Tuinity)

Purpur Changes:
3dce975 Updated Upstream (Paper & Airplane) (#298)
eb07368 Run GitHub Actions for pull requests
e97d062 Updated Upstream (Paper, Tuinity, & Airplane)

Empirecraft Changes:
2a021ede Updated Paper
e963bb2c Add Paper MojangAPI to pom
6f5bf24e Updated Paper

Origami Changes:
73ecdf1 Update Paper
73a3735 Item and exp merge improvements
2021-04-27 12:40:55 -04:00
..
patches Updated Upstream and Sidestream(s) (Paper/Airplane/Purpur/Empirecraft/Origami) (#474) 2021-04-27 12:40:55 -04:00
README.md Use modified toothpick for our build & patch system. 2021-01-21 12:58:52 +02:00

EmpireCraft

What

EmpireCraft is a fork of Spigot used by the Empire Minecraft Server.

It contains many gameplay changes to suit our server, but more importantly, contains new performance improvements pending testing to be contributed to Spigot / Paper / Sponge.

We also have many APIs that we privately use but choose not to publicly PR upstream.

Why we don't release all APIs

APIs are tough to design. In public projects such as Bukkit, Spigot, Paper, etc., once an API is commited, it's almost forever. You can't go breaking it without solid justification. This is the politics game.

With that in mind, much thought has to be given to our APIs in current and future use cases and applications to ensure it can be extended without breaking.

This is a lot of politics that we don't have time in our lives to deal with.

Therefore, we write APIs to OUR base needs, which is often not 'complete' or 'up to style guidelines' of upstream repositories. We do not have the time to write code that we personally do not need for these APIs.

We also want to retain the ability to make breaking changes to these APIs if it results in a better way to do things or performance improvements.

By contributing it upstream, we would give up that power.

So that is why we have many extremely useful APIs that are not PR'd upstream.

License, Support, & Usage of Patches

All patches written by Aikar, Starlis LLC, and/or Contractors of Starlis LLC that are included within EmpireCraft are licensed MIT, and are free to be used in your own fork.

We offer ABSOLUTELY NO SUPPORT for these patches. If you wish to use them, you must take the effort to extract them from our repo, apply them to your own, and repair any code changes to get it to compile (note: we use a .callEvent() utility method on the Event class for nearly all custom events to reduce diff.)

If we make any breaking changes, and you still wish to use these patches, it's your job to fix the changes!

So in summary, we love to share! Use anything we wrote in this repo how ever you please, but support it yourself :)

OS Support & Scripts

We only directly support the latest LTS Ubuntu for shell scripts. It may work elsewhere... but no promises.

Many scripts will try to push to our repos, please change that if you fork :)

scripts/importmcdev

Imports specific files from mc-dev that CB/Spigot doesn't use, but we need.

scripts/generatesources

Generates an mc-dev folder that can be added to IDE for the other mc-dev files located in minecraft-server.jar.

scripts/rebuildpatches

Rebuilds patch state from the EmpireCraft-* repo's current state. Automatically handles patch deletion and renaming for you, unlike Spigot's version of these scripts.

scripts/applypatches

Takes current patches, i.e., Bukkit & CraftBukkit, and applies them on the latest Spigot upstream.