Yatopia/patches/server/0041-PlayerAttackEntityEvent.patch
Ivan Pekov 2b78178637
Updated Upstream and Sidestream(s) (Tuinity/Purpur)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.

Tuinity Changes:
69e6a4c Updated Upstream (Paper)

Purpur Changes:
391f9ad Updated Upstream (Paper)
2020-12-17 09:48:17 +02:00

60 lines
2.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Ivan Pekov <ivan@mrivanplays.com>
Date: Tue, 22 Sep 2020 12:52:34 +0300
Subject: [PATCH] PlayerAttackEntityEvent
Added per request
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index b66338f3658aeded6264a8f522c9d60f9b426a04..08c1e85e1fcc55f647d238729870e84b7c55f598 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -1049,11 +1049,47 @@ public abstract class EntityHuman extends EntityLiving {
flag2 = flag2 && !world.paperConfig.disablePlayerCrits; // Paper
flag2 = flag2 && !this.isSprinting();
+ /* // Yatopia start - PlayerAttackEntityEvent
if (flag2) {
f *= 1.5F;
}
f += f1;
+ */
+ net.yatopia.api.event.PlayerAttackEntityEvent playerAttackEntityEvent =
+ new net.yatopia.api.event.PlayerAttackEntityEvent(
+ getBukkitEntity(),
+ entity.getBukkitEntity(),
+ org.bukkit.craftbukkit.inventory.CraftItemStack.asBukkitCopy(getItemInMainHand()),
+ flag2, f + f1
+ );
+ float totalDamage = f + f1;
+ org.bukkit.Bukkit.getPluginManager().callEvent(playerAttackEntityEvent);
+ if (playerAttackEntityEvent.isCancelled()) {
+ return;
+ }
+ flag2 = playerAttackEntityEvent.isCritical() && !world.paperConfig.disablePlayerCrits;
+ if (playerAttackEntityEvent.getDamage() == totalDamage) {
+ if (flag2) {
+ f *= 1.5F;
+ }
+ f += f1;
+ } else {
+ if (playerAttackEntityEvent.getDamage() < 0) {
+ return;
+ }
+ float damage = playerAttackEntityEvent.getDamage() - f1;
+ if (damage < 0) {
+ return;
+ }
+ if (flag2) {
+ damage *= 1.5F;
+ }
+ damage += f1;
+ f = damage;
+ }
+ // Yatopia end
+
boolean flag3 = false;
double d0 = (double) (this.A - this.z);