mirror of
https://github.com/YatopiaMC/Yatopia.git
synced 2024-09-18 02:21:37 +02:00
40 lines
1.9 KiB
Diff
40 lines
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MrIvanPlays <ivan@mrivanplays.com>
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Date: Sun, 9 Aug 2020 21:33:37 +0300
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Subject: [PATCH] Optimize player loops around weather
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 988ce5aab920e0660098941e4bc89f0128cef23d..2eb59319360592145172a1cfd2395bb548c3b780 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -823,12 +823,17 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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this.server.getPlayerList().sendAll(new PacketPlayOutGameStateChange(PacketPlayOutGameStateChange.i, this.thunderLevel));
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}
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// */
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- for (int idx = 0; idx < this.players.size(); ++idx) {
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- if (this.players.get(idx).world == this) {
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- this.players.get(idx).tickWeather();
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+ // Yatopia start
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+ for (EntityPlayer player : players) {
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+ if (player.world == this) {
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+ player.tickWeather();
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+ player.updateWeather(this.lastRainLevel, this.rainLevel, this.lastThunderLevel, this.thunderLevel);
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+ if (flag != this.isRaining()) player.setPlayerWeather((!flag ? WeatherType.DOWNFALL : WeatherType.CLEAR), false);
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+ // Yatopia end
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}
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}
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+ /* // Yatopia start - moved up
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if (flag != this.isRaining()) {
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// Only send weather packets to those affected
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for (int idx = 0; idx < this.players.size(); ++idx) {
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@@ -842,6 +847,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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this.players.get(idx).updateWeather(this.lastRainLevel, this.rainLevel, this.lastThunderLevel, this.thunderLevel);
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}
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}
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+ */ // Yatopia end
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// CraftBukkit end
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if (this.everyoneSleeping) {
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