Yatopia/patches/server/0064-Do-not-update-distance-map-when-animal-and-mob-spawn.patch
Ivan Pekov 2b78178637
Updated Upstream and Sidestream(s) (Tuinity/Purpur)
Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.

Tuinity Changes:
69e6a4c Updated Upstream (Paper)

Purpur Changes:
391f9ad Updated Upstream (Paper)
2020-12-17 09:48:17 +02:00

24 lines
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Beech Horn <beechhorn@gmail.com>
Date: Mon, 7 Dec 2020 21:16:51 +0200
Subject: [PATCH] Do not update distance map when animal and mob spawning is
disabled in the particular world
Original author: Beech Horn <beechhorn@gmail.com>
Licensed under Bukkit and CraftBukkit's original license, GPLv3
The following patch should be treated as it is licensed in GPLv3
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index 84429f12d0c6e0990b7cbb1b503b7868b3a02b14..f04a5a526748f913e885b673dda793e5bb16c1b7 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -982,7 +982,7 @@ public class ChunkProviderServer extends IChunkProvider {
int l = this.chunkMapDistance.b();
// Paper start - per player mob spawning
SpawnerCreature.d spawnercreature_d; // moved down
- if (this.playerChunkMap.playerMobDistanceMap != null) {
+ if ((this.allowAnimals || this.allowMonsters) && this.playerChunkMap.playerMobDistanceMap != null) { // Yatopia
// update distance map
this.world.timings.playerMobDistanceMapUpdate.startTiming();
this.playerChunkMap.playerMobDistanceMap.update(this.world.players, this.playerChunkMap.viewDistance);