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e14836e8ea
Fixes #226 All these were doing some kind of weirdness to the chunk generation, thats why they were dropped. Unfortunately this will decrease performance, but bugs is our priority before speed.
113 lines
5.0 KiB
Diff
113 lines
5.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JellySquid <jellysquid+atwork@protonmail.com>
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Date: Sat, 26 Sep 2020 14:25:07 -0500
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Subject: [PATCH] lithium NoiseChunkGeneratorMixin
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Original code by SuperCoder79, licensed under LGPLv3
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you can find the original code on https://github.com/jellysquid3/lithium-fabric/ (Yarn mappings)
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diff --git a/src/main/java/net/minecraft/server/ChunkGeneratorAbstract.java b/src/main/java/net/minecraft/server/ChunkGeneratorAbstract.java
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index 119804e5c12aca3f4fbfeaf424f46152f43b3941..100b53e95eeb9582a629fccf5022a527c07a5f86 100644
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--- a/src/main/java/net/minecraft/server/ChunkGeneratorAbstract.java
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+++ b/src/main/java/net/minecraft/server/ChunkGeneratorAbstract.java
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@@ -112,7 +112,15 @@ public final class ChunkGeneratorAbstract extends ChunkGenerator {
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return this.w == i && ((GeneratorSettingBase) this.h.get()).a(resourcekey);
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}
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+ // Yatopia start
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+ private static double sampleOctave(NoiseGeneratorPerlin sampler, double x, double y, double z, double scaledVerticalSize, double scaledY, double frequency) {
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+ return sampler.sample(x, y, z, scaledVerticalSize, scaledY) / frequency;
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+ }
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+ // Yatopia end
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+
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private double a(int i, int j, int k, double d0, double d1, double d2, double d3) {
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+ // Yatopia start - replaced logic
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+ /*
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double d4 = 0.0D;
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double d5 = 0.0D;
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double d6 = 0.0D;
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@@ -148,6 +156,83 @@ public final class ChunkGeneratorAbstract extends ChunkGenerator {
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}
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return MathHelper.b(d4 / 512.0D, d5 / 512.0D, (d6 / 10.0D + 1.0D) / 2.0D);
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+ */
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+ double frequency = 1.0;
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+ double interpolationValue = 0.0;
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+
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+ for (int octave = 0; octave < 8; octave++) {
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+ double scaledVerticalScale = d3 * frequency;
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+ double scaledY = j * scaledVerticalScale;
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+
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+ interpolationValue += sampleOctave(this.s.a(octave),
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+ NoiseGeneratorOctaves.a(i * d2 * frequency),
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+ NoiseGeneratorOctaves.a(scaledY),
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+ NoiseGeneratorOctaves.a(k * d2 * frequency), scaledVerticalScale, scaledY, frequency);
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+
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+ frequency /= 2.0;
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+ }
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+
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+ double clampedInterpolation = (interpolationValue / 10.0 + 1.0) / 2.0;
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+
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+ if (clampedInterpolation >= 1) {
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+ // Sample only upper noise, as the lower noise will be interpolated out.
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+ frequency = 1.0;
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+ double noise = 0.0;
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+ for (int octave = 0; octave < 16; octave++) {
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+ double scaledVerticalScale = d1 * frequency;
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+ double scaledY = j * scaledVerticalScale;
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+
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+ noise += sampleOctave(this.r.a(octave),
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+ NoiseGeneratorOctaves.a(i * d0 * frequency),
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+ NoiseGeneratorOctaves.a(scaledY),
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+ NoiseGeneratorOctaves.a(k * d0 * frequency), scaledVerticalScale, scaledY, frequency);
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+
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+ frequency /= 2.0;
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+ }
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+
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+ return noise / 512.0;
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+ } else if (clampedInterpolation <= 0) {
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+ // Sample only lower noise, as the upper noise will be interpolated out.
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+ frequency = 1.0;
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+ double noise = 0.0;
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+ for (int octave = 0; octave < 16; octave++) {
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+ double scaledVerticalScale = d1 * frequency;
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+ double scaledY = j * scaledVerticalScale;
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+ noise += sampleOctave(this.q.a(octave),
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+ NoiseGeneratorOctaves.a(i * d0 * frequency),
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+ NoiseGeneratorOctaves.a(scaledY),
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+ NoiseGeneratorOctaves.a(k * d0 * frequency), scaledVerticalScale, scaledY, frequency);
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+
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+ frequency /= 2.0;
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+ }
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+
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+ return noise / 512.0;
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+ } else {
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+ // [VanillaCopy] SurfaceChunkGenerator#sampleNoise
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+ // Sample both and interpolate, as in vanilla.
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+
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+ frequency = 1.0;
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+ double lowerNoise = 0.0;
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+ double upperNoise = 0.0;
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+
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+ for (int octave = 0; octave < 16; octave++) {
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+ // Pre calculate these values to share them
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+ double scaledVerticalScale = d1 * frequency;
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+ double scaledY = j * scaledVerticalScale;
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+ double xVal = NoiseGeneratorOctaves.a(i * d0 * frequency);
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+ double yVal = NoiseGeneratorOctaves.a(scaledY);
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+ double zVal = NoiseGeneratorOctaves.a(k * d0 * frequency);
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+
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+ upperNoise += sampleOctave(this.r.a(octave), xVal, yVal, zVal, scaledVerticalScale, scaledY, frequency);
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+ lowerNoise += sampleOctave(this.q.a(octave), xVal, yVal, zVal, scaledVerticalScale, scaledY, frequency);
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+
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+ frequency /= 2.0;
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+ }
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+
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+ // Vanilla behavior, return interpolated noise
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+ return MathHelper.b(clampedInterpolation, lowerNoise / 512.0, upperNoise / 512.0);
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+ }
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+ // Yatopia end
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}
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private double[] b(int i, int j) {
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