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e1a085de4c
Fixes #145
40 lines
2.0 KiB
Diff
40 lines
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MrIvanPlays <ivan@mrivanplays.com>
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Date: Sun, 9 Aug 2020 16:58:18 -0500
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Subject: [PATCH] Optimize player loops around weather
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 0d8cf0adc9d42b8909c3d6af754f1487cc46d6c4..31a97c4ccfa23ef0547c783e9ca9da656689ee7d 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -814,12 +814,17 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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this.server.getPlayerList().sendAll(new PacketPlayOutGameStateChange(PacketPlayOutGameStateChange.i, this.thunderLevel));
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}
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// */
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- for (int idx = 0; idx < this.players.size(); ++idx) {
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- if (((EntityPlayer) this.players.get(idx)).world == this) {
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- ((EntityPlayer) this.players.get(idx)).tickWeather();
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+ // Yatopia start
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+ for (EntityPlayer player : players) {
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+ if (player.world == this) {
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+ player.tickWeather();
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+ player.updateWeather(this.lastRainLevel, this.rainLevel, this.lastThunderLevel, this.thunderLevel);
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+ if (flag != this.isRaining()) player.setPlayerWeather((!flag ? WeatherType.DOWNFALL : WeatherType.CLEAR), false);
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+ // Yatopia end
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}
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}
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+ /* // Yatopia start - moved up
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if (flag != this.isRaining()) {
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// Only send weather packets to those affected
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for (int idx = 0; idx < this.players.size(); ++idx) {
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@@ -833,6 +838,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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((EntityPlayer) this.players.get(idx)).updateWeather(this.lastRainLevel, this.rainLevel, this.lastThunderLevel, this.thunderLevel);
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}
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}
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+ */ // Yatopia end
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// CraftBukkit end
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if (this.everyoneSleeping) {
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