mirror of
https://github.com/YatopiaMC/Yatopia.git
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117 lines
6.3 KiB
Diff
117 lines
6.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Ivan Pekov <ivan@mrivanplays.com>
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Date: Sat, 12 Sep 2020 19:17:05 +0300
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Subject: [PATCH] Optimize Villagers
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These changes aim to fix the following:
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- Villagers trying to push farther POIs (Points Of Interest)
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- Villagers ignoring doors most of the times
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- Villagers pushing POIs (Points Of Interest) to unloaded chunks
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The following has been done to fix the mentioned problems:
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- Replaced stream off BehaviorFindPosition
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- Made sure that chunks are loaded for the POIs (Points Of Interest) that are gonna be tried.
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- Added a profession cache, which followed by a stream removal.
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diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/BehaviorFindPosition.java b/src/main/java/net/minecraft/world/entity/ai/behavior/BehaviorFindPosition.java
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index 09133c5822bc1386bc3d8a5f3c94196420bbfaea..5397a74e244e9cd6886068e0dfe283ec12ccd922 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/behavior/BehaviorFindPosition.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/BehaviorFindPosition.java
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@@ -58,7 +58,7 @@ public class BehaviorFindPosition extends Behavior<EntityCreature> {
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if (this.d && entitycreature.isBaby()) {
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return false;
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} else if (this.f == 0L) {
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- this.f = entitycreature.world.getTime() + (long) worldserver.random.nextInt(20);
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+ this.f = entitycreature.world.getTime() + (long) java.util.concurrent.ThreadLocalRandom.current().nextInt(20); // Yatopia
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return false;
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} else {
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return worldserver.getTime() >= this.f;
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@@ -66,7 +66,7 @@ public class BehaviorFindPosition extends Behavior<EntityCreature> {
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}
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protected void a(WorldServer worldserver, EntityCreature entitycreature, long i) {
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- this.f = i + 20L + (long) worldserver.getRandom().nextInt(20);
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+ this.f = i + 20L + (long) java.util.concurrent.ThreadLocalRandom.current().nextInt(20); // Yatopia
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if (entitycreature.getNavigation().isStuck()) this.f += 200L; // Airplane - wait an additional 10s to check again if they're stuck
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VillagePlace villageplace = worldserver.y();
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@@ -77,12 +77,20 @@ public class BehaviorFindPosition extends Behavior<EntityCreature> {
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BehaviorFindPosition.a behaviorfindposition_a = (BehaviorFindPosition.a) this.g.get(blockposition.asLong());
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if (behaviorfindposition_a == null) {
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- return true;
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+ return worldserver.getChunkIfLoaded(blockposition.getX() >> 4, blockposition.getZ() >> 4) != null; // Yatopia
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} else if (!behaviorfindposition_a.c(i)) {
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return false;
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} else {
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- behaviorfindposition_a.a(i);
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- return true;
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+ // Yatopia start - make sure chunks are loaded
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+ int chunkX = blockposition.getX() >> 4;
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+ int chunkZ = blockposition.getZ() >> 4;
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+ if (worldserver.getChunkIfLoaded(chunkX, chunkZ) != null) {
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+ behaviorfindposition_a.a(i);
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+ return true;
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+ } else {
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+ return false;
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+ }
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+ // Yatopia end
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}
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};
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// Tuinity start - optimise POI access
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@@ -113,7 +121,7 @@ public class BehaviorFindPosition extends Behavior<EntityCreature> {
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BlockPosition blockposition1 = (BlockPosition) iterator.next();
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this.g.computeIfAbsent(blockposition1.asLong(), (j) -> {
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- return new BehaviorFindPosition.a(entitycreature.world.random, i);
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+ return new BehaviorFindPosition.a(java.util.concurrent.ThreadLocalRandom.current(), i); // Yatopia
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});
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}
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}
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diff --git a/src/main/java/net/minecraft/world/entity/ai/village/poi/VillagePlaceType.java b/src/main/java/net/minecraft/world/entity/ai/village/poi/VillagePlaceType.java
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index db1ddce5774754891dc8a3ea5b66951ebc3a07a8..05dd193c47d88223e4ca9c4dffaff3cbd1b31132 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/village/poi/VillagePlaceType.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/village/poi/VillagePlaceType.java
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@@ -23,11 +23,20 @@ import net.minecraft.world.level.block.state.properties.BlockPropertyBedPart;
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public class VillagePlaceType {
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+ public static Set<VillagePlaceType> professionCache; // Yatopia
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private static final Supplier<Set<VillagePlaceType>> y = Suppliers.memoize(() -> {
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return (Set) IRegistry.VILLAGER_PROFESSION.g().map(VillagerProfession::b).collect(Collectors.toSet());
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});
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public static final Predicate<VillagePlaceType> a = (villageplacetype) -> {
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- return ((Set) VillagePlaceType.y.get()).contains(villageplacetype);
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+ // Yatopia start
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+ if (professionCache == null) {
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+ professionCache = new java.util.HashSet<>();
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+ for (VillagerProfession profession : IRegistry.VILLAGER_PROFESSION) {
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+ professionCache.add(profession.getPlaceType());
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+ }
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+ }
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+ return professionCache.contains(villageplacetype);
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+ // Yatopia end
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};
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public static final Predicate<VillagePlaceType> b = (villageplacetype) -> {
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return true;
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diff --git a/src/main/java/net/minecraft/world/entity/npc/VillagerProfession.java b/src/main/java/net/minecraft/world/entity/npc/VillagerProfession.java
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index 69de7588eebba7557cdaec129f19ec1fc2c675c5..24d0c97ed06ed52a4adc50db11fd47ec0536e08b 100644
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--- a/src/main/java/net/minecraft/world/entity/npc/VillagerProfession.java
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+++ b/src/main/java/net/minecraft/world/entity/npc/VillagerProfession.java
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@@ -44,6 +44,7 @@ public class VillagerProfession {
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this.t = soundeffect;
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}
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+ public final VillagePlaceType getPlaceType() { return b(); } // Yatopia - OBFHELPER
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public VillagePlaceType b() {
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return this.q;
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}
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@@ -70,6 +71,7 @@ public class VillagerProfession {
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}
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static VillagerProfession a(String s, VillagePlaceType villageplacetype, ImmutableSet<Item> immutableset, ImmutableSet<Block> immutableset1, @Nullable SoundEffect soundeffect) {
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+ VillagePlaceType.professionCache = null; // Yatopia
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return (VillagerProfession) IRegistry.a((IRegistry) IRegistry.VILLAGER_PROFESSION, new MinecraftKey(s), (Object) (new VillagerProfession(s, villageplacetype, immutableset, immutableset1, soundeffect)));
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}
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}
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