Yatopia/patches/server/0029-Optimize-player-loops-around-weather.patch
Ivan Pekov 3f737ea7f8
Drop async pathfinder and biome conversion optimisations
Async pathfinder seems to do more bad than good. This is a wanted change, however akarin's implementation
seems a little bit off.

Biome conversion did nothing so it gets completely nuked.
2020-08-13 22:32:28 +03:00

40 lines
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrIvanPlays <ivan@mrivanplays.com>
Date: Sun, 9 Aug 2020 16:58:18 -0500
Subject: [PATCH] Optimize player loops around weather
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index 11ac68333a97c21607bd4ce6dd936a69003f2bea..8ba9a5ef645dcebf12894c3bd236aef006e473bf 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -814,12 +814,17 @@ public class WorldServer extends World implements GeneratorAccessSeed {
this.server.getPlayerList().sendAll(new PacketPlayOutGameStateChange(PacketPlayOutGameStateChange.i, this.thunderLevel));
}
// */
- for (int idx = 0; idx < this.players.size(); ++idx) {
- if (((EntityPlayer) this.players.get(idx)).world == this) {
- ((EntityPlayer) this.players.get(idx)).tickWeather();
+ // Yatopia start
+ for (EntityPlayer player : players) {
+ if (player.world == this) {
+ player.tickWeather();
+ player.updateWeather(this.lastRainLevel, this.rainLevel, this.lastThunderLevel, this.thunderLevel);
+ if (flag != this.isRaining()) player.setPlayerWeather((!flag ? WeatherType.DOWNFALL : WeatherType.CLEAR), false);
+ // Yatopia end
}
}
+ /* // Yatopia start - moved up
if (flag != this.isRaining()) {
// Only send weather packets to those affected
for (int idx = 0; idx < this.players.size(); ++idx) {
@@ -833,6 +838,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
((EntityPlayer) this.players.get(idx)).updateWeather(this.lastRainLevel, this.rainLevel, this.lastThunderLevel, this.thunderLevel);
}
}
+ */ // Yatopia end
// CraftBukkit end
if (this.everyoneSleeping) {