Yatopia/patches/server/0025-Optimize-some-stuff-in-WorldServer-ticking.patch
Zoe 985b5655f5
Use modified toothpick for our build & patch system.
This has been in work for a bunch of time. Zoe ( duplexsystem or budgidiere, whatever ) has put a ton of work into this. 
We now have a bugfree build system that works flawlessly. 

Co-authored-by: Ivan Pekov <ivan@mrivanplays.com>
Co-authored-by: Simon Gardling <titaniumtown@gmail.com>
Co-authored-by: toinouH <toinouh2003@gmail.com>

P.s the one who merged this is ivan and not bud.
2021-01-21 12:58:52 +02:00

83 lines
4.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrIvanPlays <ivan@mrivanplays.com>
Date: Sun, 9 Aug 2020 16:58:18 -0500
Subject: [PATCH] Optimize some stuff in WorldServer ticking
Replaced some streams and some array lists with glue lists
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index 970a71fb66d235bf772aeddd02c50390ab7e568b..be58626bdd1591758317c9c81cb3a6f2aecfc099 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -780,12 +780,21 @@ public class WorldServer extends World implements GeneratorAccessSeed {
this.server.getPlayerList().sendAll(new PacketPlayOutGameStateChange(PacketPlayOutGameStateChange.i, this.thunderLevel));
}
// */
- for (int idx = 0; idx < this.players.size(); ++idx) {
- if (((EntityPlayer) this.players.get(idx)).world == this) {
- ((EntityPlayer) this.players.get(idx)).tickWeather();
+ // Yatopia start
+ boolean sleepyMatch = true;
+ for (EntityPlayer player : players) {
+ if (player.world == this) {
+ player.tickWeather();
+ if (flag != this.isRaining()) player.setPlayerWeather((!flag ? WeatherType.DOWNFALL : WeatherType.CLEAR), false);
+ player.updateWeather(this.lastRainLevel, this.rainLevel, this.lastThunderLevel, this.thunderLevel);
+ }
+ if (sleepyMatch && !player.isSpectator() && !player.isDeeplySleeping() && !player.fauxSleeping) {
+ sleepyMatch = false;
}
+ // Yatopia end
}
+ /* // Yatopia start - moved up
if (flag != this.isRaining()) {
// Only send weather packets to those affected
for (int idx = 0; idx < this.players.size(); ++idx) {
@@ -800,11 +809,9 @@ public class WorldServer extends World implements GeneratorAccessSeed {
}
}
// CraftBukkit end
+ */ // Yatopia end
- if (this.everyoneSleeping && this.players.stream().noneMatch((entityplayer) -> {
- return !entityplayer.isSpectator() && !entityplayer.isDeeplySleeping() && !entityplayer.fauxSleeping && !(purpurConfig.idleTimeoutCountAsSleeping && entityplayer.isAfk()); // CraftBukkit // Purpur
- })) {
- // CraftBukkit start
+ if (this.everyoneSleeping && sleepyMatch) { // Yatopia
long l = this.worldData.getDayTime() + 24000L;
TimeSkipEvent event = new TimeSkipEvent(this.getWorld(), TimeSkipEvent.SkipReason.NIGHT_SKIP, (l - l % 24000L) - this.getDayTime());
if (this.getGameRules().getBoolean(GameRules.DO_DAYLIGHT_CYCLE)) {
@@ -1009,9 +1016,9 @@ public class WorldServer extends World implements GeneratorAccessSeed {
}
private void wakeupPlayers() {
- (this.players.stream().filter(EntityLiving::isSleeping).collect(Collectors.toList())).forEach((entityplayer) -> { // CraftBukkit - decompile error
+ for (EntityPlayer entityplayer : players) { if (entityplayer.isSleeping()) { // Yatopia
entityplayer.wakeup(false, false);
- });
+ }} // Yatopia
}
// Paper start - optimise random block ticking
@@ -1806,8 +1813,9 @@ public class WorldServer extends World implements GeneratorAccessSeed {
// Spigot start
if ( entity instanceof EntityHuman )
{
- this.getMinecraftServer().worldServer.values().stream().map( WorldServer::getWorldPersistentData ).forEach( (worldData) ->
+ for ( WorldServer worldServer : getMinecraftServer().worldServer.values() ) // Yatopia
{
+ WorldPersistentData worldData = worldServer.getWorldPersistentData(); // Yatopia
for (Object o : worldData.data.values() )
{
if ( o instanceof WorldMap )
@@ -1824,7 +1832,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
}
}
}
- } );
+ } // Yatopia
}
// Spigot end
// Spigot Start