Yatopia/patches/server/0007-Per-entity-type-collision-settings.patch
Simon Gardling 2e12bc7147
Upstream (#365)
* Updated Upstream and Sidestream(s) (Tuinity/AirplaneLite)

Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.

Tuinity Changes:
06ce05b Fix broken chunk loading while under high block update stress

AirplaneLite Changes:
1b05468 Always reset comment list
adbefaa DEAR merged! (fix comment)
6e86873 Merge branch 'perf/activation-ranges'
12c221c Merge pull request #2 from Encode42/master
6095a90 Fix webhook build status
9ec74d9 Fix compile error
b0adfa5 Hoglin support
829a3a2 Rebuild patches
553e5c4 Merge branch 'master' into perf/activation-ranges
95fb8ac Merge branch 'master' into perf/activation-ranges
4444971 ok
767e9e1 DEAR for piglins
ce074ea Merge branch 'master' into perf/activation-ranges
f12fce4 lower bound on activation prio
d9962ce Add villager dynamic EAR ticking
10929cc Spelling
21d241c Merge branch 'master' into perf/activation-ranges
8f0039a Add configuration to activation ranges
c758dfa Merge branch 'master' into perf/activation-ranges
17605f8 Raise lowest tick amount to 1s
1b604ca Fix Paper inactive tick, finish our range impl
72f27b7 Merge master
dafa5a9 Merge branch 'master' into perf/activation-ranges
55c051f Tuning, still needs config
089d995 First pass at dynamic activation range

* Updated Upstream and Sidestream(s) (Tuinity/AirplaneLite/Purpur)

Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.

Tuinity Changes:
06ce05b Fix broken chunk loading while under high block update stress

AirplaneLite Changes:
1b05468 Always reset comment list
adbefaa DEAR merged! (fix comment)
6e86873 Merge branch 'perf/activation-ranges'
12c221c Merge pull request #2 from Encode42/master
6095a90 Fix webhook build status
9ec74d9 Fix compile error
b0adfa5 Hoglin support
829a3a2 Rebuild patches
553e5c4 Merge branch 'master' into perf/activation-ranges
95fb8ac Merge branch 'master' into perf/activation-ranges
4444971 ok
767e9e1 DEAR for piglins
ce074ea Merge branch 'master' into perf/activation-ranges
f12fce4 lower bound on activation prio
d9962ce Add villager dynamic EAR ticking
10929cc Spelling
21d241c Merge branch 'master' into perf/activation-ranges
8f0039a Add configuration to activation ranges
c758dfa Merge branch 'master' into perf/activation-ranges
17605f8 Raise lowest tick amount to 1s
1b604ca Fix Paper inactive tick, finish our range impl
72f27b7 Merge master
dafa5a9 Merge branch 'master' into perf/activation-ranges
55c051f Tuning, still needs config
089d995 First pass at dynamic activation range

Purpur Changes:
d72b228 Updated Upstream (Paper & Tuinity)

* whoops

* Updated Upstream and Sidestream(s) (Tuinity)

Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.

Tuinity Changes:
f8c0db4 Call queueUpdate() when scheduling chunk lighting

* Updated Upstream and Sidestream(s) (Paper/Purpur)

Upstream/An Sidestream has released updates that appears to apply and compile correctly
This update has NOT been tested by YatopiaMC and as with ANY update, please do your own testing.

Paper Changes:
a98d389d1 Updated Upstream (CraftBukkit/Spigot) (#5119)

Purpur Changes:
f3644e1 Updated Upstream (Paper & Tuinity)
2021-01-27 11:13:19 -05:00

225 lines
11 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrIvanPlays <ivan@mrivanplays.com>
Date: Thu, 13 Aug 2020 15:14:36 +0300
Subject: [PATCH] Per entity (type) collision settings
Base patch was the only player collisions patch, the original author of was tr7zw <tr7zw@live.de>
but pretty much the whole implementation changed.
This patch implements per entity (type) collision settings with 100% compatibility with bukkit api and
vanilla.
The whole code is based around 1 class, the EntityFilter class. Whole filtering logic is there.
Co-authored-by: tr7zw <tr7zw@live.de>
diff --git a/src/main/java/de/minebench/origami/OrigamiConfig.java b/src/main/java/de/minebench/origami/OrigamiConfig.java
index f452cc575adf9137f3b9f1eef1904f8116c7a7ec..15aa603a771c327879a4088609850fb86c6347bd 100644
--- a/src/main/java/de/minebench/origami/OrigamiConfig.java
+++ b/src/main/java/de/minebench/origami/OrigamiConfig.java
@@ -136,6 +136,39 @@ public final class OrigamiConfig {
private void pigmenDontTargetUnlessHit() {
pigmenDontTargetUnlessHit = getBoolean("pigmen.dont-target-unless-hit", pigmenDontTargetUnlessHit);
}
+
+ // Yatopia start
+ public boolean playerCollisions = true;
+ public boolean animalCollisions = true;
+ public boolean ambientCollisions = true;
+ public boolean monsterCollisions = true;
+ public boolean villagerCollisions = true;
+ public boolean pillagerCollisions = true;
+ public boolean ironGolemCollisions = true;
+ public boolean miscCollisions = true;
+ public boolean itemCollisions = true;
+ public boolean waterCreatureCollisions = true;
+ public boolean waterAmbientCollisions = true;
+ public boolean allCollisionsEnabled = false;
+ private void specificCollisionSettings() {
+ playerCollisions = getBoolean("collisions.players", playerCollisions);
+ animalCollisions = getBoolean("collisions.animals", animalCollisions);
+ ambientCollisions = getBoolean("collisions.ambient", ambientCollisions);
+ monsterCollisions = getBoolean("collisions.monsters", monsterCollisions);
+ villagerCollisions = getBoolean("collisions.villagers", villagerCollisions);
+ pillagerCollisions = getBoolean("collisions.pillagers", pillagerCollisions);
+ ironGolemCollisions = getBoolean("collisions.iron-golems", ironGolemCollisions);
+ miscCollisions = getBoolean("collisions.misc", miscCollisions);
+ itemCollisions = getBoolean("collisions.items", itemCollisions);
+ waterCreatureCollisions = getBoolean("collisions.water-creature", waterCreatureCollisions);
+ waterAmbientCollisions = getBoolean("collisions.water-ambient", waterAmbientCollisions);
+
+ allCollisionsEnabled =
+ playerCollisions && animalCollisions && ambientCollisions && monsterCollisions && villagerCollisions
+ && pillagerCollisions && ironGolemCollisions && miscCollisions && itemCollisions
+ && waterCreatureCollisions && waterAmbientCollisions;
+ }
+ // Yatopia end
}
}
\ No newline at end of file
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index 05e1cbfa603ec6910b2565fb98513b6b366f2379..0985a4498fbfaa3652041627b8a4d7d6bb8165fc 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -2931,7 +2931,7 @@ public abstract class EntityLiving extends Entity {
// Paper - end don't run getEntities if we're not going to use its result
// Tuinity start - reduce memory allocation from collideNearby
List<Entity> list = com.tuinity.tuinity.util.CachedLists.getTempGetEntitiesList();
- this.world.getEntities(this, this.getBoundingBox(), IEntitySelector.pushable(this, world.paperConfig.fixClimbingBypassingCrammingRule), list); // Paper - fix climbing bypassing cramming rule
+ this.world.getEntities(this, this.getBoundingBox(), org.yatopiamc.yatopia.server.EntityFilter.getFilter(this, world.paperConfig.fixClimbingBypassingCrammingRule), list); // Paper - fix climbing bypassing cramming rule // Yatopia
try {
// Tuinity end - reduce memory allocation from collideNearby
diff --git a/src/main/java/org/yatopiamc/yatopia/server/EntityFilter.java b/src/main/java/org/yatopiamc/yatopia/server/EntityFilter.java
new file mode 100644
index 0000000000000000000000000000000000000000..cb6bab603dcb20521868a482c872f65dd5733c15
--- /dev/null
+++ b/src/main/java/org/yatopiamc/yatopia/server/EntityFilter.java
@@ -0,0 +1,145 @@
+package org.yatopiamc.yatopia.server;
+
+import de.minebench.origami.OrigamiConfig;
+import java.util.function.Predicate;
+import net.minecraft.server.Entity;
+import net.minecraft.server.EntityTypes;
+import net.minecraft.server.EnumCreatureType;
+import net.minecraft.server.IEntitySelector;
+import net.minecraft.server.ScoreboardTeamBase;
+
+public class EntityFilter {
+
+ public static Predicate<Entity> getFilter(Entity entity, boolean ignoreClimbing) {
+ OrigamiConfig.WorldConfig config = entity.world.origamiConfig;
+ if (config.allCollisionsEnabled) {
+ return IEntitySelector.pushable(entity, ignoreClimbing);
+ }
+
+ ScoreboardTeamBase entityTeam = entity.getScoreboardTeam();
+ ScoreboardTeamBase.EnumTeamPush entityTeamPush =
+ entityTeam == null ?
+ ScoreboardTeamBase.EnumTeamPush.ALWAYS :
+ entityTeam.getCollisionRule();
+
+ if (entityTeamPush == ScoreboardTeamBase.EnumTeamPush.NEVER || entity.world.isClientSide
+ || entity.isSpectator()) {
+ return tested -> false;
+ }
+
+ Predicate<Entity> ret = (tested) -> {
+ if (!tested.isCollidable(ignoreClimbing) || !tested.canCollideWith(entity) || !entity.canCollideWith(tested)) {
+ return false;
+ }
+ ScoreboardTeamBase testedTeam = tested.getScoreboardTeam();
+ ScoreboardTeamBase.EnumTeamPush testedPush =
+ testedTeam == null ?
+ ScoreboardTeamBase.EnumTeamPush.ALWAYS :
+ testedTeam.getCollisionRule();
+
+ if (testedPush == ScoreboardTeamBase.EnumTeamPush.NEVER) {
+ return false;
+ }
+ if (testedTeam != null && entityTeam != null) {
+ // see IEntitySelector#a(Entity)
+ // copied from there, although for me this logic doesn't seem quite right
+ boolean ally = entityTeam.isAlly(testedTeam);
+
+ if ((entityTeamPush == ScoreboardTeamBase.EnumTeamPush.PUSH_OWN_TEAM ||
+ testedPush == ScoreboardTeamBase.EnumTeamPush.PUSH_OWN_TEAM) && ally) {
+ return false;
+ }
+ return (entityTeamPush != ScoreboardTeamBase.EnumTeamPush.PUSH_OTHER_TEAMS
+ && testedPush != ScoreboardTeamBase.EnumTeamPush.PUSH_OTHER_TEAMS) || ally;
+ } else {
+ return testedPush == ScoreboardTeamBase.EnumTeamPush.ALWAYS &&
+ entityTeamPush == ScoreboardTeamBase.EnumTeamPush.ALWAYS;
+ }
+ };
+
+ ret = ret.and((tested) -> {
+ if (tested.getEntityType() == EntityTypes.PLAYER && config.playerCollisions) {
+ return true;
+ }
+ if (tested.getEntityType().getEnumCreatureType() == EnumCreatureType.CREATURE && config.animalCollisions) {
+ return true;
+ }
+ if (tested.getEntityType().getEnumCreatureType() == EnumCreatureType.AMBIENT && config.ambientCollisions) {
+ return true;
+ }
+ if (tested.getEntityType().getEnumCreatureType() == EnumCreatureType.MONSTER) {
+ if (config.monsterCollisions) {
+ if (config.pillagerCollisions) {
+ return true;
+ } else {
+ return tested.getEntityType() != EntityTypes.PILLAGER;
+ }
+ } else {
+ if (config.pillagerCollisions) {
+ return tested.getEntityType() == EntityTypes.PILLAGER;
+ } else {
+ return false;
+ }
+ }
+ }
+ if (tested.getEntityType().getEnumCreatureType() == EnumCreatureType.MISC) {
+ if (config.miscCollisions) {
+ if (config.villagerCollisions && config.ironGolemCollisions && config.itemCollisions) {
+ return true;
+ }
+ if (!config.villagerCollisions) {
+ if (tested.getEntityType() == EntityTypes.VILLAGER) {
+ return false;
+ }
+ }
+ if (!config.ironGolemCollisions) {
+ if (tested.getEntityType() == EntityTypes.IRON_GOLEM) {
+ return false;
+ }
+ }
+ if (!config.itemCollisions) {
+ if (tested.getEntityType() == EntityTypes.ITEM) {
+ return false;
+ }
+ }
+ return true;
+ } else {
+ if (config.villagerCollisions && config.ironGolemCollisions && config.itemCollisions) {
+ if (tested.getEntityType() == EntityTypes.VILLAGER) {
+ return true;
+ }
+ if (tested.getEntityType() == EntityTypes.IRON_GOLEM) {
+ return true;
+ }
+ if (tested.getEntityType() == EntityTypes.ITEM) {
+ return true;
+ }
+ }
+ if (config.villagerCollisions && config.ironGolemCollisions) {
+ if (tested.getEntityType() == EntityTypes.VILLAGER) {
+ return true;
+ }
+ if (tested.getEntityType() == EntityTypes.IRON_GOLEM) {
+ return true;
+ }
+ }
+ if (config.villagerCollisions) {
+ if (tested.getEntityType() == EntityTypes.VILLAGER) {
+ return true;
+ }
+ }
+ return false;
+ }
+ }
+ if (tested.getEntityType().getEnumCreatureType() == EnumCreatureType.WATER_CREATURE && config.waterCreatureCollisions) {
+ return true;
+ }
+ if (tested.getEntityType().getEnumCreatureType() == EnumCreatureType.WATER_AMBIENT && config.waterAmbientCollisions) {
+ return true;
+ }
+ return false;
+ });
+
+ return ret;
+ }
+}