mirror of
https://github.com/YatopiaMC/Yatopia.git
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99 lines
4.8 KiB
Diff
99 lines
4.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JellySquid <jellysquid+atwork@protonmail.com>
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Date: Mon, 11 May 2020 22:56:27 +0200
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Subject: [PATCH] lithium MixinLandPathNodeMaker
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Original code by JellySquid, licensed under GNU Lesser General Public License v3.0
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you can find the original code on https://github.com/jellysquid3/lithium-fabric/tree/1.16.x/fabric (Yarn mappings)
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diff --git a/src/main/java/net/minecraft/server/PathfinderNormal.java b/src/main/java/net/minecraft/server/PathfinderNormal.java
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index ec55785af2b432b692d3a3bf4298ffb32489bf3b..279ca87d8826ea2696ffc08d4b52c55a5e7bd392 100644
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--- a/src/main/java/net/minecraft/server/PathfinderNormal.java
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+++ b/src/main/java/net/minecraft/server/PathfinderNormal.java
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@@ -4,12 +4,23 @@ import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.objects.Object2BooleanMap;
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import it.unimi.dsi.fastutil.objects.Object2BooleanOpenHashMap;
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+import com.google.common.collect.Sets;
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+
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+import it.unimi.dsi.fastutil.objects.Reference2ReferenceMap;
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+import it.unimi.dsi.fastutil.objects.Reference2ReferenceOpenHashMap;
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+
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import java.util.EnumSet;
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import java.util.Iterator;
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import javax.annotation.Nullable;
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public class PathfinderNormal extends PathfinderAbstract {
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+ // Yatopia start
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+
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+ // This is not thread-safe!
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+ private static final Reference2ReferenceMap<IBlockData, PathType> commonTypes = new Reference2ReferenceOpenHashMap<>();
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+ // Yatopia end
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+
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protected float j;
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private final Long2ObjectMap<PathType> k = new Long2ObjectOpenHashMap();
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private final Object2BooleanMap<AxisAlignedBB> l = new Object2BooleanOpenHashMap();
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@@ -508,13 +519,44 @@ public class PathfinderNormal extends PathfinderAbstract {
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protected static PathType b(IBlockAccess iblockaccess, BlockPosition blockposition) {
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IBlockData iblockdata = iblockaccess.getTypeIfLoaded(blockposition); // Paper
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if (iblockdata == null) return PathType.BLOCKED; // Paper
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- Block block = iblockdata.getBlock();
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- Material material = iblockdata.getMaterial();
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+ // Check early if the block is air as it will always be open regardless of other conditions
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+ if(iblockdata.isAir())return PathType.OPEN;
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+
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+ // Get the cached type for this block state
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+ PathType type = commonTypes.get(iblockdata);
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+
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+ // No result has been cached for this block state yet, so calculate and cache it
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+ if (type == null) {
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+ commonTypes.put(iblockdata, type = getPathType(iblockaccess, blockposition, iblockdata));
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+ }
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+ // If the node type is open, it means that we were unable to determine a more specific type, so we need
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+ // to check the fallback path.
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+ if (type == PathType.OPEN) {
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+ // This is only ever called in vanilla after all other possibilities are exhausted, but before fluid checks
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+ // It should be safe to perform it last in actuality and take advantage of the cache for fluid types as well
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+ // since fluids will always pass this check.
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+ if (!iblockdata.a(iblockaccess, blockposition, PathMode.LAND)) {
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+ return PathType.BLOCKED;
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+ }
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- if (iblockdata.isAir()) {
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+ // All checks succeed, this path node really is open!
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return PathType.OPEN;
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- } else if (!iblockdata.a((Tag) TagsBlock.TRAPDOORS) && !iblockdata.a(Blocks.LILY_PAD)) {
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- if (iblockdata.a(Blocks.CACTUS)) {
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+ }
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+
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+ // Return the cached value since we found an obstacle earlier
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+ return type;
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+
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+ }
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+
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+ private static PathType getPathType(IBlockAccess iblockaccess, BlockPosition blockposition,
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+ IBlockData iblockdata) {
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+ Block block = iblockdata.getBlock();
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+ Material material = iblockdata.getMaterial();
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+
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+ if (!block.a(TagsBlock.TRAPDOORS) && block != Blocks.LILY_PAD) {
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+ if (block == Blocks.FIRE) {
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+ return PathType.DAMAGE_FIRE;
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+ } else if (block == Blocks.CACTUS) {
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return PathType.DAMAGE_CACTUS;
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} else if (iblockdata.a(Blocks.SWEET_BERRY_BUSH)) {
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return PathType.DAMAGE_OTHER;
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@@ -540,7 +582,10 @@ public class PathfinderNormal extends PathfinderAbstract {
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} else {
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Fluid fluid = iblockdata.getFluid(); // Tuinity - remove another getType call
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- return fluid.a((Tag) TagsFluid.WATER) ? PathType.WATER : (fluid.a((Tag) TagsFluid.LAVA) ? PathType.LAVA : PathType.OPEN);
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+ if(fluid.a(TagsFluid.WATER))return PathType.WATER;
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+ if(fluid.a(TagsFluid.LAVA))return PathType.LAVA;
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+
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+ return PathType.OPEN;
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}
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} else {
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return PathType.FENCE;
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